August 10, 201510 yr Oh Pete's gonna get in trouble for that one Good things are happening for V3 ... just be patient. Cheers, Rob. Rob, great news. The only thing that I am hoping for is an anti distortion fix for multimonitor setups... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
August 10, 201510 yr Hi Kevin as I got in on v2 I did not know that - I am assuming it will be the same cost and have to buy it again ? or is there some sort of upgrade price - thanks I had P3D v1 and now have v2. There was no "upgrade" price or any discount for P3D v1 customers. You had to buy full sim like everyone. So I think, it would be the same now. Arek
August 10, 201510 yr No more turning off external aircraft, no more worrying about installing and airport with downsized textures, no more worrying about any VC HD textures, or clouds and the like. No more OOMs. Getting tired of turning things off just to save a few hundred mb when we cant realize its full potential.And what do you think this will do to performance...? I personally will get excited as soon as LM announces details. Until then I couldn't care less. I am also surprised by posts in which for instance someone says he is a little disappointed with v3... seriously... We know nothing yet so it might be wise to wait with commenting on v3 until we know more (or even better, wait until we can actually test v3 ourselves).
August 10, 201510 yr You can do something about performance. Upgrade hardware, reduce the sliders etc. With the 4gb VAS we were absolutly handcuffed and can do no more other than reduce reduce reduce. We got all these HD airports and aircraft coming out , but not many can use them all because of our 4gb ceiling. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
August 10, 201510 yr While I welcome improvements to the sim, Im in no hurry to open my wallet to get all of my orbx products 3.0 compatible. Same here! I even consider skipping V3 for V4, as I just jumped on board this year and am not willing to pay LM an other 200 bugs (after only a couple of months) in order to get some W10 comp. and some goodies. Regards, Perry
August 10, 201510 yr Oh Pete's gonna get in trouble for that one Good things are happening for V3 ... just be patient. Cheers, Rob. he cannot get into too much trouble...p3d will not work without him. Harry Woodrow
August 10, 201510 yr Wow this is really good news! It would be very nice to see 64-bit P3Dv3. The improvements from V1 to V2 were amazing, so hopefully V3 continues this trend of awesomeness. Lockheed Martin have done an amazing job transforming the sim. Gentlemen, we may be coming the the golden ages of flight simulator. Virtual reality headsets are coming to the market soon and have already shown they can be great for simulators, 64-bit Prepar3d means not having to deal with another OOM ever, and PMDG starting to develop aircraft for X-Plane. Exiting times are ahead. If it goes to 64 bit I better start saving up for all new add ons.
August 10, 201510 yr You can do something about performance. Upgrade hardware, reduce the sliders etc. With the 4gb VAS we were absolutly handcuffed and can do no more other than reduce reduce reduce. We got all these HD airports and aircraft coming out , but not many can use them all because of our 4gb ceiling. Not installing dozens of add ons until P3D chokes to death, would probably be a big help with performance too.
August 10, 201510 yr The theories regarding developers charging for new shiny 64 bit versions of their products are quite funny. You'd think they're having to start the whole thing from scratch. The software development kit (SDK) provided is a black box. Put source files in > [] > get compiled (P3D) files. The developers should still have all the source files, photoshop files for the textures and 3ds files for the models, c files for any external logic dlls, etc. For most addons (especially scenery) the conversion process will just be re-exporting the source files through the new 64bit SDK compiler. For complex addons the output of numbers and functions might be to be redirected to another input or memory address. Depending on what changes the next version brings (e.g additional material settings) there might be a few small adjustments that need to be made, or could be optional if you don't need/want them.Not even the textures will need to be re-exported as dds is still the standard for DirectX. LM will want to make the process of getting the 3rd party content back as soon as possible as it's one of the advantages of the platform. All progress is great as far as I'm concerned, I'm excited about how good this will become!
August 10, 201510 yr The theories regarding developers charging for new shiny 64 bit versions of their products are quite funny. You'd think they're having to start the whole thing from scratch. The software development kit (SDK) provided is a black box. Put source files in > [] > get compiled (P3D) files. The developers should still have all the source files, photoshop files for the textures and 3ds files for the models, c files for any external logic dlls, etc. For most addons (especially scenery) the conversion process will just be re-exporting the source files through the new 64bit SDK compiler. For complex addons the output of numbers and functions might be to be redirected to another input or memory address. Depending on what changes the next version brings (e.g additional material settings) there might be a few small adjustments that need to be made, or could be optional if you don't need/want them.Not even the textures will need to be re-exported as dds is still the standard for DirectX. LM will want to make the process of getting the 3rd party content back as soon as possible as it's one of the advantages of the platform. All progress is great as far as I'm concerned, I'm excited about how good this will become! I am betting 3.0 will be 32 bit.
August 10, 201510 yr I am betting 3.0 will be 32 bit. Correct - but some good things ahead Rich Sennett
August 10, 201510 yr Correct - but some good things ahead Hm, do you know more than we do? Some inside information? Please share, if so! I know I posted that I couldn't care less about v3 until LM gives us the details but I noticed I can't get v3 out of my head...
August 10, 201510 yr Hm, do you know more than we do? Some inside information? Please share, if so! I know I posted that I couldn't care less about v3 until LM gives us the details but I noticed I can't get v3 out of my head... Educated guess and you will buy V3 just like the rest of Us Rich Sennett
August 10, 201510 yr v2.5 in terms of anti-aliasing and OOM doesn't feel (not very scientific I know..) like a good place to leave the v2 line. I feel with like for like hardware its not delivering a nice graphical look that FSX would in dx10 for the same hardware. I can accept tailoring sliders to your system but the AA is terrible if you can't run high levels of SGSS. I'd feel more than happy to wait months / years form some v3 goodness if those two where resolved. -- Martyn Pearson
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