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Potential Prepar3d V3 Clue in FSUIPC Log 4.942 Release


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Posted

Ha my first PC build ever was a 386SX :) Happy times! It coped remarkably with XWing right until the trench run then went to a slideshow...how things have (hypothetically) changed! :) K

Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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Posted

And of course all your favorite add-ons continued to work perfectly because it's still 32bit ...

 

I would be very happy to see if LM had put their efforts in improving memory management BEFORE moving to 64 bits. My feeling always was that with an improved memory management 32 bit is absolutely sufficient. At least for the add-ons we currently have. FSX was developed when 4 Gb of RAM did cost a fortune and nobody could ever imagine this to be a real limit. That's why FSX (and Prepar3d v2 as it has inherited most of the code) most likely has a very poor memory management. You can easily see this when simply saving and reloading a flight frees up a couple of 100 Mbs of VAS. If Prepar3d would release this unused VAS itself, we most likely would not have any problems with OOMs...

[email protected] ∣ Asus ROG Strix Gaming Z490-E Gaming ∣ 32Gb@3600MHz ∣ AMD Radeon 6900 XT

Posted

I'd love what Rob is describing, mainly because it means we won't have to wait for developers to make their addons 64 bit, but just like Chris I was hoping for an improvement of the autogen circle but also the mesh and texture loading circle: with 64 bit that could have been possible. I never have OOM's and my main game spoiler is the constant morphing and changing of the scenery all around me. Mountains popping into shape, texture loading into view, etc. Horrible. Nevertheless I like the improved memory management, of course. Wondering if it also helps with my little problem.

Posted

 

 


Hypothetically of course ;) ...

 

Well, that would be impressive, or even altogether awesome, IF someone, hypothetically, had seen all that happening with his/her eyes while testing it in the last weeks .... :-)

 

Take care

 

Andrea

Posted

Rob Ainscough, on 12 Aug 2015 - 06:50 AM, said:

Hypothetically of course ;) ... what if in V3 you were able to load your favorite massive 1GB+ airport, load you favorite 1GB+ aircraft, toss in your favorite scenery/textures, ATC, some AI, ships, boats, cars, crank up the settings to "very close to max" (and I do mean VERY close), still get smooth flight in any weather condition, and then fly for 7 hours to your favorite 1GB+ destination airport and watch your VAS drop after departure and then raise up again at destination but no OOMs and no SLI issues?

 

And of course all your favorite add-ons continued to work perfectly because it's still 32bit . All hypothetical ...

That's an awesome hypothesis.

Posted

Well, that would be impressive, or even altogether awesome, IF someone, hypothetically, had seen all that happening with his/her eyes while testing it in the last weeks .... :-)

 

Take care

 

Andrea

Maybe Pete Dowson has and can tell us :wink:

 

Kind regards, Michael

MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Posted

 

Hypothetically of course ;) ... what if in V3 you were able to load your favorite massive 1GB+ airport, load you favorite 1GB+ aircraft, toss in your favorite scenery/textures, ATC, some AI, ships, boats, cars, crank up the settings to "very close to max" (and I do mean VERY close), still get smooth flight in any weather condition, and then fly for 7 hours to your favorite 1GB+ destination airport and watch your VAS drop after departure and then raise up again at destination but no OOMs and no SLI issues?

 

This is exactly what I was hoping to hear, Rob :wink: Much improved VAS management in 32bit is long overdue, considering that FSX/P3D appears to have done such a poor job up to now with respect to clearing VAS of anything that is no longer required.

Christopher Low

Intel i5 7600K CPU @ 4.3 Ghz / 32GB DDR4-4200 RAM @ 3600 Mhz / 6GB Nvidia GTX 980Ti GPU

UK2000 Beta Tester

FSBetaTesters3.png

Posted

What Rob is probably hinting at is another temporary 32 bit cobble, where the P3d app is split up into multiple executables each with its own access to 4 GB of VAS. This is how many of the newer 3rd party add ons get around the 32 bit address limit. They run as independent EXE files rather than callable DLL libraries.

Posted

Whatever Lm are doing they is defiantly  up to something , upgrading website, and the fsuip thing mmm i am  excited this could be v3 too as everyone else is .

 

i hope its 64 bit , but i will take whatever they come up with , for now 

 

and v4 eh ? now that i likey  :Party:

Posted

Hypothetically of course ;) ... what if in V3 you were able to load your favorite massive 1GB+ airport, load you favorite 1GB+ aircraft, toss in your favorite scenery/textures, ATC, some AI, ships, boats, cars, crank up the settings to "very close to max" (and I do mean VERY close), still get smooth flight in any weather condition, and then fly for 7 hours to your favorite 1GB+ destination airport and watch your VAS drop after departure and then raise up again at destination but no OOMs and no SLI issues?

 

And of course all your favorite add-ons continued to work perfectly because it's still 32bit ... what would you folks think about 64bit then?  All hypothetical ...

 

Cheers, Rob.

 

I've been waiting for this since P3D arrived.

Posted

Anyway ... new forum is up over at LM's P3D site, go check it out!

 

Cheers, Rob.

Posted

Anyway ... new forum is up over at LM's P3D site, go check it out!

 

Cheers, Rob.

Rob, I'm there, do you mean a new section, thead etc. in context? I dont see any.

 

Dirk

Posted

Rob, I'm there, do you mean a new section, thead etc. in context? I dont see any.

 

Dirk

 

Hey,

 

LM just installed a forum software/db.  The content is all there as before, it is just that the User Interface has improved etc.

Active Pattern: MSFS2020 | In Long term Storage: Prepar3d  

How I Evaluate Third Party Sim Addon Developers

Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)

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