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Potential Prepar3d V3 Clue in FSUIPC Log 4.942 Release


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Posted

 

 


All we can hope for with P3d 3.0 is that it manages VAS better and has more efficient multicore performance. Is that worth either another 60 or 200 dollars? That remains to be seen.

 

And can take advantage of SLI technology without the numerous immersion murdering visual artifacts :-)

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Posted

Vastly improved VAS management will be worth far more than DX12 if V3 is still 32bit.

 

HEar Hear!

Manny

Beta tester for SIMStarter 

Posted

Does this entail that there will be another separate version of Perpar3D like P3D V1, and V2 are separate simulators. I guess I am asking, is this V3 going to be I direct update to our V2.X or will we have to purchase an entirely new simulator? Also, does anyone know if "V3" will be compatible with the thousands of dollars worth of addons made by third party companies for P3D V2? I know PMDG has said they will make updates. This update/new sim will clearly separate P3D from FSX (and that is probably a good thing) especially if it is in 64 bit. I doubt that Lockheed will tell us anything, but I can't help but wonder, and ramble on to you all.

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Posted

Usually any major release is a paid upgrade - 1->2->3 and any point release is free 2.0->2.2->2.5.

As far as add-ons, chances are good that they will be fine but there are never guarantees.

 

Vic

 

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Posted

Rob's correct, as long as the code frees memory as you leave areas and any other memory leaks are plugged - there is nothing wrong with 64bit.

 

All this talk of starting fresh and rewriting the code is ridiculous. An application is written in chucks (hopefully logical for the programmer's benefit) and pieces of the code can be updated or rewritten and debugged to fix, improve and add things.

Windows wasn't rewritten from the ground up every time a new version came out - they improve on old code. It's not necessarily a burden.

 

For example - if the OOMS are caused by scenery loading into the display engine and not being released then you would probably look in the display package of the code - not the flight dynamics or GUI package.

Posted

 

 


Rob's correct, as long as the code frees memory as you leave areas and any other memory leaks are plugged - there is nothing wrong with 64bit.

 

Rob himself already pointed out the issue with this.  Assuming P3D is able to perform miracles with memory optimisation and scavenging add ons will take advantage of this and grow accordingly, within a year or so i imagine that we would start seeing OOMs again. 

Ian R Tyldesley

Posted

Rob himself already pointed out the issue with this.  Assuming P3D is able to perform miracles with memory optimisation and scavenging add ons will take advantage of this and grow accordingly, within a year or so i imagine that we would start seeing OOMs again. 

I wouldn't say miracles, just looking at when memory is used, then freeing it when it's no longer in use(eg out of range).

Textures and photoscenery would be the biggest user of memory. I'm simplifying it greatly, but this is what memory management is all about.

 

But yes, somewhere down the line our add ons will need more memory than a 32bit application can handle. I don't want to do a Bill Gates :D

Posted

Rob himself already pointed out the issue with this.  Assuming P3D is able to perform miracles with memory optimisation and scavenging add ons will take advantage of this and grow accordingly, within a year or so i imagine that we would start seeing OOMs again. 

.... but by that time most reputable 3PD's (and LM) would surely have fully embraced DX12 and 64bit? It has to be a win/win situation for us simmers.

Posted

I remember when John Venema stated that P3D V3 would not be 64 bit and the community nearly crucified him. There were calls for ORBX boycotts, conspiracy theories that he was only saying it to drive up sales, and that he was a P3D hater. Now this comes to light and half of the people here are saying "Its ok that it isnt 64 bit because VAS management will be better". Oh how times have changed in 6 months. 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

Posted

 

 


Oh how times have changed in 6 months. 

 

We simmers are a fickle bunch.  I doubt very much that people care if the sim is actually 64 or 32 bit, they just want to complete a flight from A - B without an OOM.  If that can be achieved without 64-bit i think everybody would be delighted.

Ian R Tyldesley

Posted

  I doubt very much that people care if the sim is actually 64 or 32 bit, they just want to complete a flight from A - B without an OOM.  If that can be achieved without 64-bit i think everybody would be delighted.

 

Perfect summation.

Posted

We simmers are a fickle bunch.  I doubt very much that people care if the sim is actually 64 or 32 bit, they just want to complete a flight from A - B without an OOM.  If that can be achieved without 64-bit i think everybody would be delighted.

 

I achieve it on every flight I take.  

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BOBSK8             MSFS 2020  PMDG 777    ,PMDG 737-600-800 Fenix A320, FSLTL , TrackIR ,  Avliasoft EFB2  ,  Beyond  ATC  , Flightsim First  Officer A320,777,737

A Pilots LIfe V2-L3 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, , Milviz C 310

 

 

Posted

Rob himself already pointed out the issue with this.  Assuming P3D is able to perform miracles with memory optimisation and scavenging add ons will take advantage of this and grow accordingly, within a year or so i imagine that we would start seeing OOMs again.

 

Yes you are right but if we use the same method to manage our scenery we might prevent oom from happening. In other word just have the scenery you will flying into.

Mr Leny

CPU I7 8700K @ 5.0GHz , MOBO -Asus Maximus X Hero (WiFi AC),GPU - GTX1080 TI , RAM - CORSAIR Vengeance RGB 16GB DDR4 3600MHz
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OS- Samsung 960 EVO 500GB (Window 10 Pro 64)

 

 

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