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Dougal

P3Dv3 and AI Traffic?

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In FSX I was using an elderly, but perfectly functional My Traffic 5.4c.  Doesn't look like I can get that working P3D though:-(

 

Has anyone come to any conclusions which AI traffic addon is best suited to P3Dv3?

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Loving UT2. Good looking models and minimal impact on frames.

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I use Ultimate Traffic 2. I still think it's the best available addon with a relatively moderate framerate hit, if properly configured. It's a bit tricky to install into P3D3, but there are some recipes around how to do it, at least one of them might work. It's a shame the developer got lost in space and Flight1 obviously doesn't care how to transfer it into the future.

 

Burkhard Renk is working on a P3D3 version of My Traffic 6 which will be relased *sometime* in the next year. Unfortunately, I found My Traffic too performance hungry.

 

Just Flight does not seem inclined to adapt their Traffic 360 and the likes to P3D3.

 

I never tried the free alternatives.

 

Kind regards, Michael

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I reckon 5.4 should work to a significant extent in P3D, I don't think anything has changed between the schedule BGL and MDL Model file requires between the two simulators.  That said, you'll need to do it by hand.  I set up MyTraffic 6 in that fashion, by simply adding the MyTraffic Scenery folder to the P3D scenery library and editing the SimObjects file to contain the path to the MyTraffic Aircraft.  If you need to use the MyTraffic Tools or Communicator, that's perhaps a different matter.

 

Simon

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I still don't have any issues with WOAI.  It seems to be on the lower tier for AI add-ons but it works perfectly, sometimes a little too good if your traffic is up high.  Here is a shot I took a couple of night's ago at EGKK after landing...barely a parking spot to be had. lol

 

2015-11-4_20-58-25-404.jpg

 

-Jim

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I use Ultimate Traffic 2. I still think it's the best available addon with a relatively moderate framerate hit, if properly configured. It's a bit tricky to install into P3D3, but there are some recipes around how to do it, at least one of them might work. It's a shame the developer got lost in space and Flight1 obviously doesn't care how to transfer it into the future.

 

Burkhard Renk is working on a P3D3 version of My Traffic 6 which will be relased *sometime* in the next year. Unfortunately, I found My Traffic too performance hungry.

 

Just Flight does not seem inclined to adapt their Traffic 360 and the likes to P3D3.

 

I never tried the free alternatives.

 

Kind regards, Michael

 

yes indeed here local UT2 :-)

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If you have your FSX install still intact, you could simply use the traffic.bgl and aircraft from MyTraffic 5.4c.

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I still don't have any issues with WOAI.  It seems to be on the lower tier for AI add-ons but it works perfectly, sometimes a little too good if your traffic is up high.  Here is a shot I took a couple of night's ago at EGKK after landing...barely a parking spot to be had. lol

 

2015-11-4_20-58-25-404.jpg

 

-Jim

How difficult is this to set up? I would love to try it.

 

MyTraffic works fine, but some poor models.

 

UT2 works, but bigger frame rate hit than MT, for me. Also results in odd behaviors installed with migration tool.

 

Next, WOAI?

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UT2 works, but bigger frame rate hit than MT, for me.

 

 

 Bear in mind that UT2 uses the same models as WoAI except that the UT2 models have been converted to an FSX format. Approximately 30 of the latest WoAI packages however did include newer FSX models. So if you find that UT2 is too much of a hit to your system then WoAI will be slightly worse, but it's well worth the try as the traffic is indeed awesome.

 

 Some of the WoAI packages released for FSX, there are hundreds more for FS9 that will still work in P3d though as well.

 http://library.avsim.net/search.php?SearchTerm=%22Complete+AI+package%22&CatID=fsxaia&Go=Search

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How difficult is this to set up? I would love to try it.

 

MyTraffic works fine, but some poor models.

 

UT2 works, but bigger frame rate hit than MT, for me. Also results in odd behaviors installed with migration tool.

 

Next, WOAI?

Not difficult, in the general sense.  Someone here at AVSIM outlined a quick and dirty tutorial for installing WOAI, which I saved to my WOAI installer folder on my hard drive.  If you want the instructions, just PM me.

 

-Jim

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I have used UT2 under FSX and now use MyTraffic 6 under P3D3. MT6 works fine and I prefer it over UT2 for the following reasons:

 

1) It is still under active development. I am not sure about UT2, I haven't heard much about progress on it lately.

 

2) UT2 creates its own traffic outside of FSX/P3D and feeds it into the sim. MT6 just generates a bunch of traffic bgl files that you can add to your sceneries and control via the traffic slider in P3D. To me, this approach is more transparent and easier to control.

 

3) UT2 has a larger impact on frame rates.

 

Having said that, for my taste UT2 planes look a bit nicer than MT6 planes, but then again, this might be the reason for the smaller impact of MT6 on frame rates. And I find the MT6 planes perfectly acceptable as well.

 

Peter

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Not difficult, in the general sense.  Someone here at AVSIM outlined a quick and dirty tutorial for installing WOAI, which I saved to my WOAI installer folder on my hard drive.  If you want the instructions, just PM me.

 

-Jim

Done.

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I just use Alpha India Group packages with AI Flight Planner utility. It's a little more work than WoAI but not much more with the latest versions of AIFP.

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If you have your FSX install still intact, you could simply use the traffic.bgl and aircraft from MyTraffic 5.4c.

I'll have to give this another try then.....

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Can't get MyTraffic from the FSX installation to work:-(

 

Copied the entire MyTraffic folder over, and made the following entry to the simobjects.cfg file

 

[Entry.11]
Title=MyTraffic
Path=MyTraffic\Aircraft
Required=True
Active=True

 

Any ideas?


...and is activated in library

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Can't get MyTraffic from the FSX installation to work:-(

 

Copied the entire MyTraffic folder over, and made the following entry to the simobjects.cfg file

 

[Entry.11]

Title=MyTraffic

Path=MyTraffic\Aircraft

Required=True

Active=True

 

Any ideas?

...and is activated in library

 

 Depending on where you have MyT installed, you'll probably want to use the full path to your MyT aircraft.

 

Also, you've activated what exactly in the library? The scenery I would skip as while they are numerous they are also pretty basic airport files that may not have the draw flags enabled so you may find that taxiways or aprons not drawing in P3d.

 The files in your MyT Traffic folder will contain the traffic.bgls.

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The airports in MyT 6 are based on the stock FSX airports, but have gates and parking spots to accommodate newer aircraft (which are often larger) and full schedules. The only time that it is worth disabling a specific MyT 6 airport is if one  has also installed an additional, detailed, 3rd party version  of that same airport. Having multiple  3rd party copies installed of a airport is never a good idea in either FSX or P3d.

 

Either the original Airport Scanner or the newer Simple Airport Scanner can be used to track down multiple copies of an airport. The latter works for both FSX and P3d.

 

EDIT:

 

I should have added that MYT 6 adds some airports that are missing from FSX and P3d:

 

http://forum.simflight.com/topic/80385-your-included-airports/?p=485920

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Hi Folks,

 

Using WOAI in P3d. Works fine with me although traffic not so busy as in FSX although i have it on 80%. I have 2 issue however. In FSX i see the Airline name and the flight plan blinking on each plane.

 

In P3d it doenst show. Only aircraft number. I went into the p3f.cfg file and put a 1 in both lines - saved the file. And thats weird now. It changes always back to 0. Please advise

 

 

tks Marek

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