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DJJose

If I Were A Scenery Developer

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I would develop Atlantic City along with Bader Field.

 

It's been closed since 2009, but AIY will always remain one of my favorite destinations to fly to at night.

 

What would you develop?

 

 

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- Commercially available High quality photoscenery similar to Megascenery 4X or a good ground texture replacement similar to FTX Global.

 

- KLAS with high quality textures on the airport and casino's on the strip. 

 

- If I was Flight Factor, I would make a version 2 of the 777 updated to the 767 standards.

 

(I already have the Tom Curtis scenery and know about G2XPL)

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If I were an actual scenery developer, I'd have a lengthy list of airports I'd like to do.

 

For now, I'll keep plugging away at my 3-years-and-running modelling project of the CYEG terminal, and glance painfully at the conversions of FSX freeware that I have permission to do but haven't ever gotten around to.

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I may be a P3Der, but if I was *any* sort of flighstim scenery developer, I would get on down to Cape Town.

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I am a scenery developer but hopefully I can still join in and say what I would like to do  :smile:.

 

I'm already working on my favourite nearby area, i.e. Norway, but for the love of simulation I'd love to do New Zealand and Australia. For commercial/money-making opportunities, I think the west coast of the US and Alaska would be very popular in XP. I'm thinking of high quality photoimagery and matching 3D scenery, as landclass scenery is presently quite difficult in XP.

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I'd probably do some SE Asia and Pacific Islands airports. Or make a program that automatically creates 100% realistic airports at the press of  button (sadly that one won't happen).

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I would make some quality Greenland scenery. It has so much scenic approaches and airports, it would be fun to try and utilize them in a sim. 

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I would make some quality Greenland scenery. It has so much scenic approaches and airports, it would be fun to try and utilize them in a sim. 

Second that, Greenland is a Bush flyers paradise (no bush though).

I would make a UHD Mesh scenery for mountain regions in Iceland with localized autogen, corrected coastline etc. etc.

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I would make a UHD Mesh scenery for mountain regions in Iceland with localized autogen, corrected coastline etc. etc.

You tried HD Mesh Scenery v3 (even if its not UHD) in that area? It should improve quite a lot up there :wink: ...

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I would do something about the horrible default ground textures...

They are way to repetitive.

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You tried HD Mesh Scenery v3 (even if its not UHD) in that area? It should improve quite a lot up there :wink: ...

 

Yes I've got HD Mesh v3, thanks to you alpilotx! Higher resolution mesh would be fantastic and if only I had the skills ...

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I would do a bush plane package. It would be a selection of small, very challenging dirt and grass landing strips in different parts of the world, with interesting local scenery. I'd use invisible objects set to hard collision (if that's possible?) where the treeline is near the runway, so you couldn't just fly through the trees. You'd have to clear the trees on takeoff and landings like a real bush pilot, instead of flying through X-Plane's harmless trees. 

 

There are thousands of those little strips all over the world, many unmarked on charts. I've been into a few in Central and South America that were very hairy in small planes. We don't get that experience in X-Plane unless someone actually creates scenery for it. You can land anywhere flat enough in the default scenery, whether it's covered with trees or not. There is no feeling of real-life risk, and no need to practice actual STOL procedures. 

 

I know there are a few bush strips in the .org library, but maybe a package collection would sell if the quality was high enough?

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I know there are a few bush strips in the .org library, but maybe a package collection would sell if the quality was high enough?

 

Completely agree. I think a package like this for Alaska or somewhere else challenging would sell well (I'd certainly buy it anyway). For trees, there is likely a way you could make object trees which the plane could collide into it, but I'm honestly not sure if this is possible in XP (I guess it is somehow).

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