Sign in to follow this  
Sesquashtoo

What 'they say'...and what I 'see'...not aligned...

Recommended Posts

I have a 12 hour flight running in FS9, cooking in the background..and decided to taxi around LatinVFR's Miami v3 (yep...I do that on some long hauls...lol)

 

---------------------------------------------------------------------------------------------------------------------------------------------

 

The following comment with P3D v3.2.3 in play...

 

Anyway...

 

I have always maintained, that it takes more effort CPU'ish...to filter out elements of a dev's graphic files...to restrict to the screen output, than it actually BOOSTS your FPS to do so.

I personally have seen time and time again...whether it be within FSX, or P3D, any versions...that when I start dumping down visual output, to the screen...bringing down feature sliders, I get LOWER...yes..LOWER FPS in the scene, than when I have things unrestricted..(slider at full right).

 

Yep...and frankly I don't CARE what some are going to post...that that is an impossibility....REALLY?

 

The sim works harder processing what to keep out beyond the graphic threshold of the file it is accessing.  That is my view.

 

The reason that I have posted this..was in tooling around the LatinVFR airport, I was getting around 15 FPS on average for a 360 degree rubber-neck at my x/y coordinates.  I then went into TRAFFIC and turned on to the highest setting, the Airport Traffic slider. I immediately had airport vehicles, trams, baggage trams, catering bins, push-back, etc...all around (clutter..) the gates, and I GAINED 4 FPS for the effort!

 

Yes...I gained 4 FPS.  I went from 15...to 19-22 at the exact same location.....

 

I then shut down Airport Traffic...and lo and behold...yes...I went back down to 15 FPS.

 

This isn't a new experience for me...across FSX, and P3D. I have posted this find before...but have been shot down by the FPS police..that you CAN'T increase the work load...and expect better FPS performance.  Well..to those that wish to sing that song...ok...ok....but I will sing 'my' song...that in reality, it COSTS CPU cycles for the program to hold back, dummy down, filter...you call it as you will...than to have the scene rendered out as the Dev has produced it....to its full graphic development.  

 

I have seen this on my system, time and time again...ORBX...other than ORBX...when I let the graphics engine rip...with nothing holding back...I always pick up 25 percent greater FPS, and smoother animation, than having things throttled to death, JUST to hope to gain a better FPS outcome.  

 

So...here is my pic with Airport Traffic at full right...and the benefit?  Going--------------->zoom, from 15 FPS prior in the scene, to 19 FPS as I taxi.

 

Time and time again...so...OPEN UP YOUR SIM...you won't kill anything...let your system render the 'juice'....and actually SEE what the heck is in the scenery, AND that  you have PAID FOR....

 

Back to tooling around the new properties...and of course...having a blast while doing it...

 

Cheers,

 

FPS police can kick in now...LOL...and I STILL will walk away with 4 FPS more...as well as the eye-candy the dev wanted me to see, in the first place. I paid 100 percent the asking price for the scenery...and it is my M.O. that I want 100 percent of the visuals of that scenery....100 for 100...that's my M.O.

 

Max output, and ripped, Ses

Back to LatinVFR Miami v3  (BTW...most, most excellent scenery...!)

Post edit:  ASN and REX kicking it as well...

 

2016_4_25_13_29_40_798.png

 
 
2016_4_25_14_4_0_531.png
 
2016_4_25_14_4_38_432.png
 
2016_4_25_14_10_57_395.png
 
2016_4_25_14_11_31_665.png
 
2016_4_25_14_11_58_508.png
 
2016_4_25_14_12_17_626.png
 
2016_4_25_14_12_41_749.png
 
2016_4_25_14_13_33_719.png
 
2016_4_25_14_19_6_554.png
 
 

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

This honestly does look good for what you have running.  Regardless of what other people may say to the contrary, if it works for you, then do the happy dance!

 

-Jim

Share this post


Link to post

Actually, I find the same with cloud shadows, Mitch. Traffic is usually killer, but I haven't tried it at 100%... :wink:   

Share this post


Link to post

Actually, I find the same with cloud shadows, Mitch. Traffic is usually killer, but I haven't tried it at 100%... :wink:   

Dylan...go to an FPS challenged spot in any of  your purchases...note down the FPS reading as you pan around slowly...to a full 360. Then, open the sim wide up...other than water at High, and Shadows at the sim default.  But scenery of the three full open.  A.I. commercial at 35...no G.A....Airport Traffic at 100...Dynamic reflex at Medium, All reflections in water, blah blah..and then see what the same x/y in FPS will give you...I'll bet you anything you RISE in FPS...not decline, or..depending on your system, you might decline 1 or 2...but gain tremendous visual outcome, far gaining user experience, than the loss of a few FPS, if that indeed occurs. Then start a slow taxi...and note the numbers with all the new gate eye-candy..etc...

 

I just took off from LatinVFR Miami v3...and I consistently stayed at least 4 FPS greater with Airport Traffic at 100 percent, than with it even turned right off....

 

My comments stand...it costs you CPU cycles with the sim experience degraded, than with it full out, as the Dev's truly wrote the code for it to be at...  The entire coding works in conjunction...and when you start filtering visual output, or features...the sim has to parse what you what you want, .....what you don't want...instead of full throttle...and that costs cycles to figure it all out. That is what my experience has been all along...from FSX----to my present version of P3D 3.2.3.  

 

I subscribe that there is the theoretical...and then..there is the applicable.  They DO NOT always behave as one would literally expect the outcome to be...no sir.

 

My 4 FPS gain...and even more eye pleasing graphics...busts that Sacred (throttle the graphics and gain worth-wile FPS) Cow.

 

Cheers!

 

MItch'er

Share this post


Link to post

Fully agree, enjoy what works for you. It doesn't for me. Might be that your CPU behaves differently or it is a tiny piece of configuration that makes the difference. For me, the general rule applies, more things thrown at the sim result in less performance. However, there are some that hardly make a difference, e.g. shadows and AA. But traffic and autogen kill fps faster than I can check.

Share this post


Link to post

You are right. I have always noticed that airport traffic does not really have an effect on fps. I have it far right.

 

But can you say the same for everything else? Probably not.

 

There are some settings that don't kill fps but there are some that do.

 

Regards,

Share this post


Link to post

Don't bother with fps. Smoothness is king, regardless of fps. I don't care if fps is 15 or 115 as long as the sim feels smooth. And I specially don't care in small fps increments under specific circumstances I never encounter during normal use.

  • Upvote 1

Share this post


Link to post

Don't bother with fps. Smoothness is king, regardless of fps. I don't care if fps is 15 or 115 as long as the sim feels smooth. And I specially don't care in small fps increments under specific circumstances I never encounter during normal use.

 

 

I am with you on that.

Share this post


Link to post

Don't bother with fps. Smoothness is king, regardless of fps. I don't care if fps is 15 or 115 as long as the sim feels smooth. And I specially don't care in small fps increments under specific circumstances I never encounter during normal use.

I agree, but it's still for myself, and indication that the more I open the sim up...the smoother it gets, with an increase in FPS performance, not a decrease.

 

I get smooth in P3D v3.2 right down to 11 FPS, so as you say, FPS standing out by itself, matters not.  I had some 13 's as I obtained the threshold of the runway at LatinVFR's Miami, fully stoked, and for the few moments the 13's stayed around...it still was smooth and jerk free. ...so I truly no longer care. What my point was..and always was...is that it is my opinion that it actually costs you sim performance, when you start choking the life out of it...by a left hand leaning on the slider filters.

Share this post


Link to post

Don't bother with fps. Smoothness is king, regardless of fps. I don't care if fps is 15 or 115 as long as the sim feels smooth. And I specially don't care in small fps increments under specific circumstances I never encounter during normal use.

+1

Share this post


Link to post

This topic is about one slider setting right?

 

Stating that you should start with all sliders to the right is really hard Mitch.

 

Some sliders like terrain shadows and some others like dynamic reflections can really put your system to an unbalanced system in my opinion.

 

Traffic and stutter can go hand in hand on my system but road traffic is much much better than with FSX.

 

Will try airport traffic slider and report back

 

Thanks Michael Moe

Share this post


Link to post

Don't bother with fps. Smoothness is king, regardless of fps. I don't care if fps is 15 or 115 as long as the sim feels smooth. And I specially don't care in small fps increments under specific circumstances I never encounter during normal use.

That is a good point here.  I could never really figure out how this works in P3D, versus FSX but when I fly, I sometimes bring up the count just to see what it is, but never really put a lot of stock in what it indicates.  It used to be with FSX, that the fps counter was a good indicator of how your sim was running with the settings you have, but in P3D, it's as if it isn't needed and all you need to do is observe the smoothness.  For example, last night, I flew from EGPF to EKCH, which was about 2 hours or so.  I had a rather smooth flight the entire time, but my fps counter fluctuated between 40-70fps.  My first thought was "wow, I did something right for a change, the sim is running MUCH better" and then I realized that for the most part, all of my flights in P3D v3.2 have always been this way.  The folks at LM did something to the code to provide a smoother experience but the fps counter isn't really a reliable indicator.  I have flow in to other airports from 3rd parties have noticed some stutters, but nothing that would cause an issue with the flight.  The fps counter would show much lower at those places but the smoothness was still pretty much spot on.  I wish i could explain further what I see, but I can honestly say that for now, I really don't use the fps counter to judge if my settings are too high, wrong, or otherwise.

 

The way I see it, I'll take what I can get.  If my sim is running smooth, great, leave it at that.  I personally see no reason why I need to apply any further tweak, bump any other settings because what I get just works.  Since my reinstall of P3D and associated add-ons I use, the sim is running much better than before and I don't get any out of memory errors, P3D exits clean and if I were to nitpick on anything right now, maybe it is the occasional pause when on approach, but again, nothing detrimental to flight operations.

 

I think what Sesquashtoo set out to do is admirable, but I don't see why we need to keep rubbing each others' noses in it that one sim is better than the other.  I say go with what works for your system and be happy with that.  As long as we can get in an aircraft, take off, cruise and land without an issue, then we did something right. :)

 

-Jim

  • Upvote 1

Share this post


Link to post

This is where Pero's SimStarter really shines.  Any change you make in the sim is temporary since SimStarter manages the settings for you.  You can experiment without making any of the changes permanent.  So, you go in and max out your sliders.  If things aren't good you can go to your sliders in the sim  and move it in the opposite direction to see what affect it has...see what has the heaviest cost...what isn't worth the impact it's taking.  Once you get it settled you can make a change to an existing config or copy your old one, make the changes in SimStarter and you have a new config to work with.  I have two configs at the moment...a Normal one and a "New York City" one for denser areas.  I also need one for night...not much point in loading up tons of autogen at night...load up on road traffic or air traffic instead. 

 

Some things like AF, you can't change in the sim so, for that, I can create an 'Experiment' config and monkey with things in there...start the sim and try it out.  No harm to my existing profiles. 

 

But I am going to give Mitch's thoughts a try today.  Why not?

 

Gregg

Share this post


Link to post

 

 


This is where Pero's SimStarter really shines.  Any change you make in the sim is temporary since SimStarter manages the settings for you.  You can experiment without making any of the changes permanent.  So, you go in and max out your sliders.  If things aren't good you can go to your sliders in the sim  and move it in the opposite direction to see what affect it has...see what has the heaviest cost...what isn't worth the impact it's taking.  Once you get it settled you can make a change to an existing config or copy your old one, make the changes in SimStarter and you have a new config to work with.  I have two configs at the moment...a Normal one and a "New York City" one for denser areas.  I also need one for night...not much point in loading up tons of autogen at night...load up on road traffic or air traffic instead. 

 

I must be missing something but I have the idea I am doing the exact same but with just the settings in the sim itself and the option to save and load cfg's. I have a cfg for GA and one for the Airbus (main difference is autogen and type of AI) and I select the cfg I want to use on the scenario screen. Seems you don't need Simstarter for this...?

Share this post


Link to post

I must be missing something but I have the idea I am doing the exact same but with just the settings in the sim itself and the option to save and load cfg's. I have a cfg for GA and one for the Airbus (main difference is autogen and type of AI) and I select the cfg I want to use on the scenario screen. Seems you don't need Simstarter for this...?

 

IF you use only two different master configs, yes, you do not need SIMStarter for it. But SIMStarter also allows you to change all other Settings on a nice GUI and especially allows you to make scenery profiles perfectly aligned with FTX Central v2 for example. In my case, when flying VFR, I really do not need all scenery active for example. That's why I have a SIMStarter scenery profile for each continent seperately, as I never fly with a GA plane from Europe to the US...

Share this post


Link to post

I must be missing something but I have the idea I am doing the exact same but with just the settings in the sim itself and the option to save and load cfg's. I have a cfg for GA and one for the Airbus (main difference is autogen and type of AI) and I select the cfg I want to use on the scenario screen. Seems you don't need Simstarter for this...?

 

+1 to this and

 

sceneryconfigurator and thats it for me

 

Michael Moe

Share this post


Link to post

This topic is about one slider setting right?

 

Stating that you should start with all sliders to the right is really hard Mitch.

 

Some sliders like terrain shadows and some others like dynamic reflections can really put your system to an unbalanced system in my opinion.

 

Traffic and stutter can go hand in hand on my system but road traffic is much much better than with FSX.

 

Will try airport traffic slider and report back

 

Thanks Michael Moe

 

Couldn't be better put. There are quite a few settings that will cause a drop in fps or smoothness, its been proven and still the case.

 

Furthermore there's the issue of OOMs. My rig for example can handle most settings on max without too much strain, but will inevitably OOM with those kind of settings in high density areas.

Share this post


Link to post

This topic is about one slider setting right?

 

Stating that you should start with all sliders to the right is really hard Mitch.

 

Some sliders like terrain shadows and some others like dynamic reflections can really put your system to an unbalanced system in my opinion.

 

Traffic and stutter can go hand in hand on my system but road traffic is much much better than with FSX.

 

Will try airport traffic slider and report back

 

Thanks Michael Moe

No...this is about opening up the sim...NOT just the one Airport Traffic Slider.  I only used that as an example of what I find as I raise all sliders for graphic objects.  I get better performance, not lesser performance.  I have seen this for years...and have published this finding also over the years.  Throttling the sim, in my opinion and experience, causes a loss of performance, rather than smoother 'action' with a seemingly higher FPS readout.

This topic is about one slider setting right?

 

Stating that you should start with all sliders to the right is really hard Mitch.

 

Some sliders like terrain shadows and some others like dynamic reflections can really put your system to an unbalanced system in my opinion.

 

Traffic and stutter can go hand in hand on my system but road traffic is much much better than with FSX.

 

Will try airport traffic slider and report back

 

Thanks Michael Moe

Mike...my suggestion,is to leave your Shadow section as Default, or creep it up by a few placements.  The big impetus, is scenery objects.  Move all autogen (the three sliders to full right.  Place Dynamic reflection to medium or low, but on....  Run A.I. at 30-35 percent for commercial, no general A.I.,  place third slider, Airport Traffic (support vehicles, etc) to full right. Water at HIGH, with Bath on...and most reflections that you like. I have them all on, except for clouds in the water, as I do not like the look of it.  Everything else is clicked on.

All my water screenshots have that.

 

Run ASN 4.1 and REX clouds with a cloud size of .62-65  My shots all are .65 for size.

 

 Now go and fly...forget the actual FPS readouts, you might see. you will see  what you have paid for...the scenery as the developer created it, for visual density...and go fly. If you achieve better performance (sim-wide) independent of your FPS readouts...then start to adjust higher the Shadow elements, as the last thing to up-tweak.  Go, until you start to get chop or stutter. Back down those settings a notch, until your performance smooths out.  THAT is your 'burn't in' config.  Enjoy...and save a back-up.

Actually, I find the same with cloud shadows, Mitch. Traffic is usually killer, but I haven't tried it at 100%... :wink:   

Yes..same here for cloud shadows...but try the "Airport Traffic at 100 percent. Go visit again,  your paid for airports, for your jaw will drop that it will also show up airport and gate 'clutter'. You paid for it...now go and enjoy it!!!!!

 

For autogen, in that section, my suggestion is to blast all three sliders to the right. Same for special effects, etc...all right.  You will get better performance, and don't worry about the FPS readings.  I have smoothness right down to 11-13 FPS displayed. in P3D v3.2.3. That is predominately why I decided to stay with 32 bit, and dropped some major coin on scenery, on the weekend.  These were properties that I had on my wish list..but held off, with my teetering back and forth between staying with my 32 bit portfolio...or cutting losses for the sake of smooth animation,and head on over to the 64 bit side of things when Dovetail drops their sim on the table.  As to my comments over the last three weeks or so, in this forum......P3D v3.2.3 is the first 32 bit sim to give me everything that I was looking for...independent now of FPS numbers, up there at the left.  When I take a screen shot, I like to keep the numbers up there for the viewer to have as a base of what is happening up there on the screen, and what the system is stating is generating for an FPS reading.  I probably now, should change that M.O. and just shoot screen grabs for artistic composition, as now, truly FPS is so much less important with this version. The more I open up the sim, and its elements, the BETTER I have performance...and for the reasons that I feel is happening.

 

Mitch 

You are right. I have always noticed that airport traffic does not really have an effect on fps. I have it far right.

 

But can you say the same for everything else? Probably not.

 

There are some settings that don't kill fps but there are some that do.

 

Regards,

In your case, I would certainly run all 'object' sliders...your autogen and scenery density sliders at nothing less than 100 percent full right on all of them. Forget the FPS reading!  You will get better sim performance out of this, than if you start to choke back and filter the elements.  This has consistently been my finding, in usage for both FSX and P3D. Same goes for the Special effects section...open those two sliders full right as well. Leave them there!

 

 

But I am going to give Mitch's thoughts a try today.  Why not?

 

Exactly...why not...let your sim rip, Gregg....keepi it  there for a week...and fly your favorite scenarios.

 

Definitely open up your Airport Traffic to 100 percent..for it really hides a lot of scenery at 3rdP's that you paid for...I was amazed when for the first time, I cranked up that little if ever used selection in the Traffic mask.  The difference with this at 100 percent at Aerosoft's Daytona Beach...is night and day...my jaw dropped at how it transformed the gate areas....wow!

 

Cheers,

  • Upvote 1

Share this post


Link to post

Don't bother with fps. Smoothness is king, regardless of fps. I don't care if fps is 15 or 115 as long as the sim feels smooth. And I specially don't care in small fps increments under specific circumstances I never encounter during normal use.

 

I agree Joeren, but to me smoothness is more restrictive than FPS. I can't conceive 15 FPS as being "smooth".

 

I mean, you can have all the FPS and not have enough Smoothness. But you can't have Smoothness with low FPS.

 

First get the FPS to 30 or above, then you can start talking about smoothness. My humble opinion :)

Share this post


Link to post

I agree Joeren, but to me smoothness is more restrictive than FPS. I can't conceive 15 FPS as being "smooth".

 

I mean, you can have all the FPS and not have enough Smoothness. But you can't have Smoothness with low FPS.

 

First get the FPS to 30 or above, then you can start talking about smoothness. My humble opinion :)

Oh yes you can...lol....I was amazed in seeing this particular version:  P3D v3.2.3 go on my system as LOW as 11 fps...on an approach with a thunderstorm in play..and STILL had full control and smooth animation right down to the numbers and tax to the gate.  That is exactly what I have been raving over, for the last three weeks since adding this sim to my portfolio.  

 

Even P3D v2.4 couldn't do that....and if there is one single thing for me to highlight to other v2.x users..that v3.x is NOT v2.6 with lipstick on...is its performance. Everybody (the early adopters who right away saw this...were very much right.)  I thought at the time it was the Placebo Effect in play.

 

 Nope...it was real metrics in play.  Because of seeing that I can be stutter free down to as low as 11 FPS ...is exactly what motivated me this weekend to bring my Wish List for scenery to the state of '0'.  I'm staying with 32 bit, with no chagrins about it.  I finally have a 32 bit flight sim that makes having the FPS meter readout, truly an obsession option....and nothing more.  The sim is deadly smooth now...

 

Yes..I understand that I see this on my system, with all my particular hardware in play...but I am so very happy to state that I am indeed enjoying this state-of-affairs.  Until P3D v3.2.3...it wasn't happening.  I had still micro-stutter in some scenery situations, with FSX and v2.4 and down.

Share this post


Link to post

 

 


11 fps...on an approach with a thunderstorm in play..and STILL had full control and smooth animation right down to the numbers and tax to the gate

 

I guess I'll have to see that to believe it! :)

 

Stranger things have been proven to me, so hey, I'm happy to be proven wrong in this issue :)

Share this post


Link to post

I guess I'll have to see that to believe it! :)

 

Stranger things have been proven to me, so hey, I'm happy to be proven wrong in this issue :)

Right, Jaime...I certainly had never had that in my prior experience. In all my past interaction with flight sims...if you got much below 18 FPS, you were into the dregs. 

 

That's what blew my mind over P3D v3.2.3...was that you COULD...well...that I COULD, go that low on my system, and still run as though it was showing an FPS of 28-33.  

 

That truly was the one push in the back to keep coming back to the this forum..with WOW posts....for Mark..it is a WOW, in a major way.

 

Yesterday I was at 13 FPS for a minute or two, as I turned onto the runway at LatinVFR Miami v3  (I must say that I have the scenery adjusted at maximum output, all features as clicked on in the set-up mask), the the sim pretty much at 95 percent, ripped...... and you know what?   It didn't matter one iota...for if I had not had the FPS meter running in the left corner...by sheer animation performance alone..I would have NEVER guessed I was sitting anywhere near 13, but to assume I was at 22 and higher.  That is the beauty of P3D v3.2.3 on my system.  Kudos to L.M. and the wow in my wow...is justified!  :hi:

 

Ses

  • Upvote 1

Share this post


Link to post

I agree Joeren, but to me smoothness is more restrictive than FPS. I can't conceive 15 FPS as being "smooth".

 

I mean, you can have all the FPS and not have enough Smoothness. But you can't have Smoothness with low FPS.

 

First get the FPS to 30 or above, then you can start talking about smoothness. My humble opinion :)

Ah, yes, well, I didn't mean to say 15 is smooth to me. Usually things get ugly on my PC when fps drops below 20. Even low 20s can look bad depending on what I am doing. I have to add that I did have times that I got a very low fps, like below 15, during for instance an approach but didn't really notice it because I was just looking straight ahead instead of all around me with my TrackIR. Things are best above 30 IMHO.

 

My point was that fps isn't of importance: smoothness is. When I changed settings (in the time I was trying to find the sweet spot) I simply looked at what was happening around me and not at the fps counter (like I did in the past). I lowered settings until things moved smooth and that was it. I couldn't care less about winning for instance 4 fps over for instance 25 when you do 360 degree around your plane or whatever. I want my sim to look good when I am in the pilot's seat.

 

And btw I can't confirm Mitch's findings. When I raise certain settings, performance drops. As is to be expected. I am glad it works for Mitch but it doesn't work for me nor, for I am sure, most users. Setting autogen full right when flying my Airbus totally kills performance. Obviously.

  • Upvote 1

Share this post


Link to post

Ah, yes, well, I didn't mean to say 15 is smooth to me. Usually things get ugly on my PC when fps drops below 20. Even low 20s can look bad depending on what I am doing. I have to add that I did have times that I got a very low fps, like below 15, during for instance an approach but didn't really notice it because I was just looking straight ahead instead of all around me with my TrackIR. Things are best above 30 IMHO.

 

My point was that fps isn't of importance: smoothness is. When I changed settings (in the time I was trying to find the sweet spot) I simply looked at what was happening around me and not at the fps counter (like I did in the past). I lowered settings until things moved smooth and that was it. I couldn't care less about winning for instance 4 fps over for instance 25 when you do 360 degree around your plane or whatever. I want my sim to look good when I am in the pilot's seat.

 

And btw I can't confirm Mitch's findings. When I raise certain settings, performance drops. As is to be expected. I am glad it works for Mitch but it doesn't work for me nor, for I am sure, most users. Setting autogen full right when flying my Airbus totally kills performance. Obviously.

Jeroem...

 

I was just about to come here and post to SteveW about running his AM=116 on my i7-975 Extreme series CPU at an overclock of 4.3 GHz.  Well...I guess he will read this as I post to you.  What I was about to say, (or type, lol) was that recently I decided to purchase Aerosoft's City X-Detroit (Detroit Metro KDTW),  

 

This scenery Jeroem, is quite extensive, in that it not only brings KDTW (Detroit Metro) up to virtual...but it addresses all the other regional airports near and about the G.D.A (Greater Detroit Area).  Not only that..but it redoes the Detroit River...in conjunction with Ultimate Terrain (you tell the installer, if you have U.T. USA and Canada on your system before it goes into action...) It totally remakes downtown Detroit...(and folks, if you are a Michigander...my gawd...GRAB this product...you TRULY have no idea what you are virtually missing out on in this area if you do now...and oh no...you don't...but I digress...)

 

...anyway...to SteveW, and to you Jeroem, I have the sim pretty well (except for Shadow section, where it is just slightly above sim -default, with my shadow quality slider to MEDIUM)) but all object and reflection settings except for clouds upon the water...as off).. ripped...so think of this with the following screen grabs of Aerosoft's City X-Detroit seen here.

 

SteveW....what I did differently when thinking about all you have (and thank you!) stated regarding how all the Sim Jobs play out across my H.T. (8 cores)...was to just sit at the G.A. ramp, with the FPS counter on, at the start of P3D v3.2.3 placing me into the world.  

 

My FPS at that exact moment was around 8.7 FPS.  It would fluctuate to 10-11..but then back to around 8.x FPS.  I just sat there, with your explanation of what goes on in the JOB and 'core' background...just sat there, not moving the Amphib.  At about three minutes after being injected into the virtual world...my FPS shot up instantly to 27FPS! ----and then stayed there...27...24...28...31...26...28...you get the picture...with all the A.I. plane movements starting to happen.  I then started my engine, Steve and Jeroem...and moved on out, with hitting the 'V' key along the way.  My animation (with the sim settings and the scenery settings in play...mostly at max on both fronts...) stayed between 14-32.8 FPS!!!  

 

So, here is the taxi to active of just that... to all Michiganders (and everybody else...((smile))...this scenery is KILLER!   A must have...Aerosoft has done a wonderful job of this airport and surrounding square mile highlights and landmarks for the G.D.A.  I fly out of this airport on business extensively...and again..I feel right at home!

 

So here are the shots, just before I head on out, for a flight over the Detroit River, and Lake St.Clair, towards Bad Axe, Michigan...  Performance, Jeroen, is smooth, absolutely smooth in all animation at this airport...at these FPS readouts...from low to high...and to SteveW...I now know to let the sim 'process its CORE jobs...' and allow a 3-5 minute pre-flight time period for this.

 

Steve...this is probably where the power is for having HT on...and all those cores working the job threads out.  

 

Enjoy the pics...and all FPS readings in the taxi produced smooth as cream stutter and jerk-free animation. I am home, man...I ah HOOOOOOOOOOOOOOOOME!

 

2016_4_26_15_50_12_382.png
 
2016_4_26_15_50_43_867.png
 
2016_4_26_15_51_41_405.png
 
2016_4_26_15_52_23_728.png
 
2016_4_26_15_54_29_578.png
 
2016_4_26_15_54_41_222.png
 
2016_4_26_15_55_33_759.png
 
2016_4_26_15_57_18_946.png
 
2016_4_26_15_57_45_92.png
 
2016_4_26_15_58_14_546.png
 
2016_4_26_16_0_9_779.png
 
2016_4_26_16_0_17_622.png
 
2016_4_26_16_0_21_928.png
 
2016_4_26_16_46_2_375.png
 
 
I would like to acknowledge over the years...all the very helpful insights, conjecture, personal takes, to get me to this week of simply fantastic 32 bit performance, a fantastic virtual world, where I can now run all my 3rdP scenery at max settings, and get the visuals that are there...buried there in the files..and get what I have paid for. I hope that others can work this all out too, on their systems. There is SO MUCH that is in these custom sceneries..and to have the sim filtered to not display it to you..is well...almost criminal in nature...
 
Folks, OPEN UP your sim...let it breathe....and enjoy what is in that scenery...ORBX, or other...enjoy each and every feature of the P3D itself...let the WOW factor, never go stale...
 
Now..up and over the G.D.A....and VFR to my heart's content...life is good...ah yes...life is good...
 
Cheers,!
 
Ses

Share this post


Link to post

I dont see any improvement as well and can confirm that 3.2.3 with PMDG 777 can have memory allocation and massive stutters even with 26-29 fps even with GPU load as low as 30%. Older scenarios like FT LGAV on a 5hour trip.

 

But good for Mitch

 

Michael Moe

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this