February 10, 20179 yr Flight Simulators are killer to me, I hate, really hate having to unlock items by reaching a certain stage, etc, gaming for me is to escape, not leave a bunch of pressure and folks needing a beating or worse behind and enter a game that stresses me. So if all I want to do is fly, in VR, and not race against a clock in some mainstream game it does not bring down FS or VR in any way. If you don't think FS is awesome why are you here and not at some shoot 'em up, or racing fan site? Aaron Tirrell
February 11, 20179 yr Hmmmmm.......... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 11, 20179 yr Hmmmmm.......... Still too many trade off's for me but good to see advances being made. It's an exciting future that is for sure. Paul Watts - St Helens, Tasmania, Australia (i7 6700K, 16Gb, GTX 1080, 50" 4K Monitor, 21" Acer touch screen, Windows 10, Prepar3d, X-Plane, ORBX, Rex (All), ActiveSky)
February 14, 20179 yr Yep, gonna get that in about few weeks already bought 4 addons last week alone (AS16+ASCA+Openlc NA+FlyinsideFSX/P3D). It is so sad that I can't even bother with simming on flat monitor anymore. AS16+ASCA is MAGIC , without ASCA it is good but you don't see the potential of AS16 in VR Replying to an old post here so forgive me for that and maybe my question has already been answered later in this long thread but just wanted to ask after reading about the great experience with the AS16-ASCA combo in VR if you experienced how the clouds tend to rotate away to the left and right of your aircraft when you get close to them and thought you would be flying through them? I've asked about this over in FlyInside's forum and I've seen others asking the same question but so far no solution. Haven't tried ASCA in VR though so will give that a try. I know ASCA comes packed with features and technology not seen in most other similar products so maybe that has been the culprit all the time I've been using the HDEv2 freeware cloud textures rather than ASCA. I'll keep my fingers crossed!
February 15, 20179 yr I get the annoying ding in my speakers, and eventually an OOM when flying with the PMDG 747 in VR, is it because of my 6GB of memory on my GPU, or because I have 16GB on my PC? Aaron Tirrell
February 15, 20179 yr I get the annoying ding in my speakers, and eventually an OOM when flying with the PMDG 747 in VR, is it because of my 6GB of memory on my GPU, or because I have 16GB on my PC? That has nothing to do with the physical memory in your computer or on your graphics card but is the so called virtual address space with a 4 GB limit for any 32-bit application. To learn more about it and what you can do to stop OOMs from happening do a search for VAS and/or OOM.
February 15, 20179 yr Ok, I changed the setting and greatly increased the allowed size of virtual memory, and flew for an hour at the same settings I had OOM's at before in just seconds, and did not get an OOM until I tried to turn the settings way up. In VR, with the PMDG 737, the scenery, etc, settings, need to be dialed back some, which is fine, because in P3D in VR the outside scenery is not going to be crisp as on a monitor no matter how you set it. Aaron Tirrell
February 15, 20179 yr If you have the registered version of FSUIPC you can add the below section to your FSUIPC4.ini file and you will see how my VAS you have left in the title bar of your simulator. I find this very convenient although there are other ways accomplishing the same thing as well such as using separate programs allowing you to monitor all sorts of VAS related information as well as other things. Here's what you need to add [Monitor] Display=4 Monitor0=0,024C,5,0
February 15, 20179 yr Author Replying to an old post here so forgive me for that and maybe my question has already been answered later in this long thread but just wanted to ask after reading about the great experience with the AS16-ASCA combo in VR if you experienced how the clouds tend to rotate away to the left and right of your aircraft when you get close to them and thought you would be flying through them? I've asked about this over in FlyInside's forum and I've seen others asking the same question but so far no solution. Haven't tried ASCA in VR though so will give that a try. I know ASCA comes packed with features and technology not seen in most other similar products so maybe that has been the culprit all the time I've been using the HDEv2 freeware cloud textures rather than ASCA. I'll keep my fingers crossed! Hey, There is a experimental feature in the beta of Flyinside which makes the cloud move with the plane or the headset. It looks cool but you don't need ASCA for now. Get ASCA when it is on sale. To see the cloud move you do have to enable that clouds in motion effect within AS16 (I assume it works only with ASCA). How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
February 15, 20179 yr OK, thanks but I'm already aware of the option in FI where you can choose if the clouds should move with your head or with your a/c. I believe move with your a/c is the default setting and I did try out the other setting but that felt even more unrealistic to me when the clouds around me physically moved with me moving the head. I already have ASCA so will give it a go and see what it will do for the weather experience in VR vs using other cloud textures and structures. IIRC I already asked about this over at HiFi but will raise the question again and see what the recommended settings etc is for using HiFi's product in a VR environment. Considering VR is getting more and more users and that will only continue I'm sure I think it's a wise move for any developer to join the movement and adjust their products where possible or at least provide recommendations on how to use their products in the best possible way in a VR environment.
February 17, 20179 yr Highly recommended. Mine just arrived yesterday from Thailand (took about a 10 days) and I can already say I would never want to do without them. The Original rift foam used to break out my face something fierce, but these are beautiful, smooth, cool, and easily washable as well as working perfectly with the prescription VR lenses I purchased earlier from the same company. If you have the cash, I would say grab these right away! We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 17, 20179 yr I uselly fly with flyinside and ASCA and I have the same clouds behaviour which is not very realistic. Be careful also if you comme back in P3D without VR you will see the same behaviour=>clear your shader Guillaume LE MENTEC P3DV4.3/Windows 10/i5 4670 [email protected]
February 17, 20179 yr I uselly fly with flyinside and ASCA and I have the same clouds behaviour which is not very realistic. Be careful also if you comme back in P3D without VR you will see the same behaviour=>clear your shader OK, thanks for your feedback and let's keep our fingers crossed this can somehow be addressed down the road. I'm part of the beta team over at HiFi and I've raised this issue/question but problem might be this has nothing to do with the weather program in use but more how the core simulator engine is displaying clouds and how they are 2D models rather than real 3D models.
February 17, 20179 yr In the last P3DV3.4 version of P3D made for VR it will be interested to see if the problem is the same without ASCA with native clouds and without flyinside. Guillaume LE MENTEC P3DV4.3/Windows 10/i5 4670 [email protected]
Archived
This topic is now archived and is closed to further replies.