February 8, 20179 yr Woot, a little over halfway there on saving up for the OR. I might be able to get one as soon as the 1st of FEB. Aerofly FS 2 is awesome, the planes are all payware beatiful, and I can care lessd about clickies not working, it's early access. The photo real scenery is awesome with just the right amount of 3D buildings and trees. I thought I'd hate the water, but I don't even notice the water, so I turned down my water effects in my other sims for better frame rates and did not notice any difference, they are there, but don't affect me any. AFFS 2 is my main sim now, I love it above the others, but I still love them. Aaron Tirrell
February 8, 20179 yr By the way, somebody who wears glasses might consider these: http://vr-lens-lab.com/product/oculus-rift-lens-inserts/ Mine finally arrived after the Post Office sent them on a wild and completely inexplicable ride all across the country before finally delivering them to me, and they're exactly what I was hoping for. Only the slightest, slightest bit of barrel distortion (you honestly have to look for it) in return for the convenience of being able to put on or remove the Rift easily and naturally in a second, rather than fiddling with wedging your glasses in, carefully getting your head in without smudging the glasses, fixing the glasses from pressing down on the bridge of your nose, fogging, etc..... It's like being released from a straitjacket, and the view is actually clearer (and MUCH more comfortable in the Rift) than with my glasses. Completely worth what I paid for them (for me) We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 9, 20179 yr Very interesting thread and will read all through it when I have some more time. I smiled to myself reading the first post because it reminded me very much of what I was feeling the first time I tried out VR. I described this over here. I've been on the fence where sometimes I've been thinking some of the issues plus the rather low resolution are reasons for me to wait with VR for a bit but then coming back to my 2D screen it's simply not fun flying anymore so now I'm back using a pair of Oculus Rift VR glasses and this time I even got the touch controllers. Guess I won't have much use for them flying but they are great fun for other titles! One question I would like to ask in here with lots of people using VR listening, did you somehow manage to fix the issue with "rotating" clouds? There are a number of posts about this over at FlyInside's forum and even with an option added to the FlyInside software where you can choose if the clouds should rotate with the flight or your head and also a tip how you can manually modify a value in cloud.fx I still have this issue where the clouds ahead of me in an almost magical way always "avoid" me when I get close to them. They kind of slip away to the left or right of me where I thought I would fly through them since they were dead ahead of me only seconds earlier. Feels very odd when this happens and takes away much of the immersion so would be awesome if there was a way to fix this! One theory I'm having is maybe it has to do with the initial zoom level used in VR/FlyInside. Reason I'm thinking this is I noticed it seems the initial zoom is set to about .36 and I remember in the past when I often enjoyed wing views how a too zoomed out view would make the clouds move in a weird and "rotating" way similar to what I'm seeing now in VR. Any tips how to get rid of this weird effect would be much appreciated!!
February 9, 20179 yr That's a total contradiction. It is not. Simulators are niche, therefore VR may also remain niche. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
February 9, 20179 yr Any tips how to get rid of this weird effect would be much appreciated!! It may be an almost inevitable result of how the cloud billboards have to rotate to face the camera. And it's not just in flight sims, I've seen other games where smoke effects also rotate, though sometimes the effect is subtle. And apparently much less obvious in 2D, though you will still find the occasional thread...... http://www.avsim.com/topic/500821-rotating-clouds-back-with-hotfix2/ True volumetric cloud solutions that could possibly mitigate this effect are usually pretty hard on FPS. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 9, 20179 yr It may be an almost inevitable result of how the cloud billboards have to rotate to face the camera. And it's not just in flight sims, I've seen other games where smoke effects also rotate, though sometimes the effect is subtle. And apparently much less obvious in 2D, though you will still find the occasional thread...... http://www.avsim.com/topic/500821-rotating-clouds-back-with-hotfix2/ True volumetric cloud solutions that could possibly mitigate this effect are usually pretty hard on FPS. So apparently the difference between flying on a 2D screen vs flying in VR is huge when it comes to this unwanted effect which IMO is a truly bad thing because that will pretty much take away the sensation of actually flying through clouds from you in VR. Oh well...maybe we'll see a solution in a couple of years when a number of generations of VR glasses, P3D versions and graphics cards have passed :wink:
February 9, 20179 yr It is not. Simulators are niche, therefore VR may also remain niche. If it remains niche, there never was a 'killer app'. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
February 9, 20179 yr So apparently the difference between flying on a 2D screen vs flying in VR is huge when it comes to this unwanted effect which IMO is a truly bad thing because that will pretty much take away the sensation of actually flying through clouds from you in VR. Oh well...maybe we'll see a solution in a couple of years when a number of generations of VR glasses, P3D versions and graphics cards have passed :wink: There are possible solutions, as long as the FPS overhead is taken into account..... Right now, VR is pushing the boundaries pretty hard as it is.... Or try this cloud demo, for the Oculus: https://simul.co/drifting-truesky-demo-for-oculus-rift/ We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 9, 20179 yr https://www.google.com/amp/s/amp.businessinsider.com/facebook-closing-200-oculus-best-buy-pop-ups-poor-store-performance-2017-2 I continue to be amazed at how fickle the general public is when it comes to new technology.
February 10, 20179 yr Whomp a Momma! AFFS 2 in VR/3D is the golden teat, it is awesome. Enjoying it with Vridge/Riftcat on my 6" Android phone for now, tethered to my PC with no lag. I am saving for the Occulus Rift, but not in a panic now, there sare other pressing priorities, but I am enjoying VR in 3D while I save, Hootman Bergstrom! am I happy. Aaron Tirrell
February 10, 20179 yr Got the Vive version of Flyinside and P3D working in addition to Riftcat and Vridge, so now I am enjoying VR/3D in P3D and AFFS 2, yes. Aaron Tirrell
February 10, 20179 yr Now to eventually get Flyinside for X-Plane, then I will be able tyo fly in all my sims. Aaron Tirrell
February 10, 20179 yr If it remains niche, there never was a 'killer app'. Why not? Killer apps may very well apply to defined markets. Or do you think that a particular application cannot be defined as "Killer" just because it will not reach mainstream popularity? In this case, Flight Sims are for me the Killer App for VR. Nonetheless, considering that not everyone is interested in using Flight Sims, the amount of sales of advanced VR kits may never reach the hundreds of millions of devices, even though it could be very well boosted by simmers. Anyways...enough of that. Back to the topic. Even though I also have Aerofly 2, I do not find the experience in VR so much better than P3D. The gauge readability is about the same for me. Of all the three platforms, for sure X-Plane is the one with the biggest issues at this point. Nonetheless, the developers at LR recently shared a picture with both the Vive and the Rift on it, so there is hope that things will speed up. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
February 10, 20179 yr ... I guess we're working to different definitions. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
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