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X-Plane 11 Coming November!

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  • Moderator

You will need three textures... the basic normal map, a roughness map, and a metalness map, all of which will need to be combined into one normal map

 

How does that combine work? A normal map already uses the RGB channels, and the spec map uses the alpha. I would have thought they would need another texture at least to combine them.

 

Edit: Ignore me, I reread your post. So there will be two maps, a normal and a PBR? I hope LR release a tool to make these maps

 

There are already some sophisticated tools out there for PBR (remember it's nothing new). Substance Painter/Designer are two that come to mind. I look forward to seeing what developers manage to create. 

 

 

Which other sim uses this PBR thingy ? Aerofly ? DCS ?

 

DCS seems to (I got it running by the way and the visuals are stunning). 

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DCS seems to (I got it running by the way and the visuals are stunning). 

 

Yes sir the visuals are really good , did you try the aircraft ? the flight is even better

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Looks really good. Can't wait to get my hands on it.

Richard

7950x3d   |   32Gb 6000mHz RAM   |   8Tb NVme   |   RTX 4090    |    MSFS    |    P3D    |      XP12  

How does that combine work? A normal map already uses the RGB channels, and the spec map uses the alpha. I would have thought they would need another texture at least to combine them.

 

Edit: Ignore me, I reread your post. So there will be two maps, a normal and a PBR? I hope LR release a tool to make these maps

The roughness will "replace" the spec map (alpha channel).  The metalness will be pushed to the "blue" channel of the normal map.

 

So, you will have an Albedo texture (same as we do now), and a normal map texture, as the two final textures for use in the sim.

  • Moderator

 

 


Yes sir the visuals are really good , did you try the aircraft ? the flight is even better

 

I did the first tutorial to get used to the shortcuts and was impressed with the detail and visuals. I'll install the addons tomorrow and try it properly. 

 

BTW, the problem with FPS was because of the retina display on the mac and DOF. I reduced the resolution and your suggestion and it works nicely now  :smile:  (I'll take further discussion to PM ;-))


The roughness will "replace" the spec map (alpha channel).  The meatless will be pushed to the "blue" channel of the normal map.

 

So, you will have an Albedo texture (same as we do now), and a normal map texture as the two final textures for use in the sim.

 

Thanks for the info. I'm hoping the Blender plugin will be updated to create the maps like it does with the normal/spec (Although that's a challenge since Blender doesn't actually support PBR yet).

I did the first tutorial to get used to the shortcuts and was impressed with the detail and visuals. I'll install the addons tomorrow and try it properly. 

 

BTW, the problem with FPS was because of the retina display on the mac and DOF. I reduced the resolution and your suggestion and it works nicely now  :smile:  (I'll take further discussion to PM ;-))

 

Good to know it's sorted,

 

Aye aye to PM.

Just waiting for the XP11 demo. Let's see how those birds look on your system.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

  • Commercial Member

I've been reading this mega thread since it started, but have been pretty pre-occupied with other stuff, so haven't chimed in yet - but, to say I'm looking forward to this is an understatement. :smile:

 

Those new pics look very, very impressive. Depending on functionality, it looks like XP11 might set a new bar on what to expect out of 'default' aircraft. That S-76 looks very nice!

Jim Stewart

Milviz Person.

 

 

Which other sim uses this PBR thingy ? Aerofly ? DCS ?

 

The Dovetail Games rep has hinted that PBR will be used for their upcoming full flight sim (based on a 64-bit update of FSX code). No images or any other info about it has been released yet.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

Those default airplanes /helo looks freeking amazing!

Where did the new Citation X go? :Shame On You:

Me too me too!!! Yummmmmy

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

The Dovetail Games rep has hinted that PBR will be used for their upcoming full flight sim (based on a 64-bit update of FSX code). No images or any other info about it has been released yet.

 

Thanks Paraffin. 

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

DTG Flight School uses the same engine and the same PBR, so you can see how it is there with the general aviation planes

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

These are the aircrafts that I saw on the XP11 UI Preview

  • Boeing 737-800
  • Boeing 747-100
  • Boeing 747-400
  • MD-82
  • Baron 58
  • Cessna 172SP Skyhawk
  • Cirrus Vision SF50
  • Columbia 400
  • King Air C90
  • Piaggio P.180 Avanti
  • Stinson L-5 Sentinel
  • Stinson L-5G Sentinel
  • Stinson L-5G Uprated
  • ASK21
  • Sikorsky S-76C
  • F-22 Raptor
  • F-4 Phantom II
  • JA 37 Viggen
  • KC-10 Entender
  • Cessna 172SP Floatplane

I like the floatplane thing, can do some flights from sea bases.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

DTG Flight School uses the same engine and the same PBR, so you can see how it is there with the general aviation planes

Careful: PBR and PBR doesn´t mean, that they really use the same shaders.  There is some selection available, as well as differnt optimisations. PBR only means that the shaders obey certain rules. Different PBR renders can generate different looks.

Karsten Schubert

Careful: PBR and PBR doesn´t mean, that they really use the same shaders.  There is some selection available, as well as differnt optimisations. PBR only means that the shaders obey certain rules. Different PBR renders can generate different looks.

I was of course talking about how both DTG Flight School and DTG Flight Simulator are using the same technology and engine. I wasn't saying that PBR in x-Plane 11 will look like PBR in the DTG products

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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