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ORBX XP11: What are your predictions?

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  • Moderator

Well what's interesting is that there is often a large quality difference in quality between the airfields they release (Not naming names here), but the pricing doesn't reflect this. 

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5000 copies sold at 20$ is a mere 100k for a year or more work.

 

Mere 100k ? for a year of part time work, where do I sign up :smile:

Looks like just airports to me at the moment, but we'll see. No chance they'll do India, it seems they are sticking to where the money is, ie Europe and NA

 

Yep that's the problem no Asia.

 

Guess i have to open up orbx India :)

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

I'm wondering about that mainly because one of X-Plane's biggest advantages is that it is self-contained. You can move the entire X-Plane folder to a different place, you can create as many copies as you like, and most of it will still work. The more addons we get with DRM, the harder this might get.

And then we also have the multi OS environment :smile:

 

But as already happened with some plug-ins (SkyMaxx comes to mind) quite likely we Linux users won't have to bother much about ORBX scenery anyways when it will come with some kind of DRM.

Andras Fabian / Alpilotx

Visit www.alpilotx.net, a site about X-plane scenery

You can see some landscape and other photographs from me here:

http://www.flickr.co...s/weathermaker/

  • Author

Doesn't matter what platform Orbx go with, I'll take whatever Orbx offer ... after just trying KAVX and ENHF in P3D V3.4 I'm in awe ... wonderful job of sloped runway at ENHF (something you don't often see in P3D even though it can be done) .. no stutters with all options enabled and my extreme graphics settings at 4K.  If Orbx can bring that level of quality to Xp11 and LR solve XP11's bugs and performance issues at 4K then it's a win win in my book and good for all.

 

Cheers, Rob.

 

Rob, what 4k performance issues are you having?  I run both P3D (using your settings btw) and XP11 at 4k with a GTX 1080. XP 11 performs much better and smoother except with default clouds enabled--which is remedied by using X-Enviro. In fact, that is one of the main reasons I have become a convert to XP.  My settings are all high to max but with no ground shadows (that might be what you are referring to--they admittedly cause a big performance hit). I have never fallen below 25 fps even at the busiest airports with 7+ AI planes and crappy weather.  The overall experience of XP + XEnviro is MUCH smoother than P3D with AS16 for instance: no autogen pop-in, no stutters, etc.  

Well what's interesting is that there is often a large quality difference in quality between the airfields they release (Not naming names here), but the pricing doesn't reflect this. 

They just split pricing into three categories a few days ago to better reflect this.

 

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

  • Moderator

 

 


But as already happened with some plug-ins (SkyMaxx comes to mind) quite likely we Linux users won't have to bother much about ORBX scenery anyways when it will come with some kind of DRM.

 

I gave up and bought a Windows 10 machine in the end. I was getting fed up of being left out of all the latest goodies as well as missing out on lots of ofter Windows games. 


 

 


So you need to crank the prices up to make a living. 5000 copies sold at 20$ is a mere 100k for a year or more work.

 

I've had tens of thousands of downloads of my freeware over the past 3 years. If I'd charged for them and was earning that, I'd be a very happy chap.

If they only brings airports to XP I am not interested. The freeware airports that I can download TODAY are totally awesome already so why the heck would I pay money for similar addons? I may get interested when they release regions but ONLY if their groundtextures work like the all other textures in XP do so no baked in houses, please, and no visible loading. I seriously don't want them to port the crap things of P3D into XP. O, come to think of it, I would love to see Trees HD in XP...! 

the difference is that AAA have bigger audience. no man's sky sold 800k copies at 60$ on steam alone. In the flight sim community, a few thousand copies is sold is considered a huge success. So you need to crank the prices up to make a living. 5000 copies sold at 20$ is a mere 100k for a year or more work.

100K? That is a lot of money. Plus, I'm quite sure the flight sim community is larger than the several thousands...

Ben mentioned in the presentation that autogen can be diversified based on regions, if ORBX manage to do this along with landmarks and tall european buildings similar to what laminar did in the US region plus global ground textures...this will be sort of FTX global for xp!

X-Plane11

GTX1070 8GB Vram - i7 4770K cpu @3.5GHz Quad core - 16GB RAM

Mere 100k ? for a year of part time work, where do I sign up :smile:

 

well that is not what you receive. that is pretty much only your revenue. alteast 10% (or more)  goes to the distributor to handle fees etc. so 90k left, then you deduct sales tax (lets say 15%)  so you are only left with 77k. Then you have a company that has expenses, that includes insurances, etc. your accountant, internet, accountants ,etc. easily another 7k.

 

So now you are left with with 70k. Now you need software, hardware etc. lets say 4k a year. 66k left. Now this would be your pre taxed salary in theory for fulltime work. Not bad huh ? But that money is for support aswell, you will spent the next years supporting and hope that you can deliver another plane the next year that is as successfull and at the same time deliver satisfactory customer support.

 

This is only if you are a genious that can code, design, animate, pretty much do everything by himself. If you need help from someone else than you need to pay them aswell from what is left. At the end of the day, it can work if you are good, but it is not the cash cow people think it is for developers.  There are middleman that offer services, like drm, exposure, marketplace etc. that can make a very nice living. but the people developing are usually never the ones that flow in the cash.

I've had tens of thousands of downloads of my freeware over the past 3 years. If I'd charged for them and was earning that, I'd be a very happy chap.

 

I always told you that you are saint for doing everything you do as donation/freeware, but an terrible businessperson :D

  • Commercial Member

 

 


so why the heck would I pay money for similar addons?

 

Because the total number of freeware airports in similar quality is very small and, let's face it, OrbX' quality is still better. For example if OrbX' released their KPSP for X-Plane, I would replace the free one with that, although even the free one is good. The same for Catalina Island. Most other airports from OrbX' payware catalogue don't exist in similar quality for X-Plane at all.

Mario Donick .:. vFlyteAir

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