Sign in to follow this  
richie894

XP11 Beta - colors look very pale and washed out

Recommended Posts

So I thought I would give XP11 a shot to see if it is worth transitioning from P3D. I downloaded a bunch of the free airport sceneries, mesh etc. Now I am quite impressed with the way the default aircraft handle. However I am a little disappointed with the visuals. The colors look really pale and washed out. Is there a setting or something which I am missing to add some richness to the world around me?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Make sure to set the visibility to max (100 sm) in the weather screen.

 

There have been complaints about excessive haze, so maybe developers will have a look at it for the next betas.

Share this post


Link to post
Share on other sites

I agree with you, it is pale and washed out. In XP10 we used to be able to change the gamma setting to make the colours a little darker, but this option was removed in XP11. xEnviro and SMP improves the sky colours, but the scenery and trees are very washed out and as of yet I haven't found a way to fix it. Sadly, it seems the gamma option won't be coming back as the lack of it simplifies authoring textures for developers.

Share this post


Link to post
Share on other sites

Maxx FX can do this for you, including setting the Gamma.

Edited by Jim Young
Commercial Advertising. Link removed. Violates the AVSIM Terms of Service and my pinned topic in Hangar Chat

Share this post


Link to post
Share on other sites

I had to get used to the pale colors but at this moment, now I am used to it, I think it looks more realistic than the very full and dark colors of P3D (with Orbx). It looks like the sun really shines in XP. In P3D things look more cloudy. Maybe xP10 had fuller colors but I kinda like it as it is now.

  • Upvote 7

Share this post


Link to post
Share on other sites

The pale colors are a deal-breaker for me. I looked at parts of the east coast and the UK where it should be lush and green and it looks like I am in the high desert. I will let the BETA play out and see where we are at.

  • Upvote 2

Share this post


Link to post
Share on other sites

I had to get used to the pale colors but at this moment, now I am used to it, I think it looks more realistic than the very full and dark colors of P3D (with Orbx). It looks like the sun really shines in XP. In P3D things look more cloudy. Maybe xP10 had fuller colors but I kinda like it as it is now.

 

Totally agree. I never like the color in P3D but color in XP11 although a bit on the pale side really feels right after getting used to it. I do agree that color saturation, gamma etc can be further fine tuned, but XP11 is definitely in the ball park for rendering realistic looking scenery (at least to me).

 

Two things really standing out though are trees and roads. Their textures are just plain ugly, especially trees. Hope someone can develop some better looking textures to give them a face lift. 

Share this post


Link to post
Share on other sites

Still too hazy in beta but it's more realistic than default fsx or p3d

 

If you're coming from fsx or p3d your brain is used to the dark colorful textures hehe.

 

Sort of like how human's have viewed soft white light bulbs for too long and hence switch to daylight led

  • Upvote 4

Share this post


Link to post
Share on other sites

 

 


If you're coming from fsx or p3d your brain is used to the dark colorful textures hehe.

Especially if you used ORBX's scenery.  I like the more realistic coloring of XP right now, though my colors aren't as washed out since I don't use any external weather/environment software, just a lua script for the clouds and general HDR control.  :Big Grin:

Share this post


Link to post
Share on other sites

At first I thought this as well until I went back and looked at P3D again and it looked more colorful but also more "cartoonish."  I would, however, like to have access to a gamma slider.

  • Upvote 1

Share this post


Link to post
Share on other sites

At first I thought this as well until I went back and looked at P3D again and it looked more colorful but also more "cartoonish."  I would, however, like to have access to a gamma slider.

Adjusting the art controls, via the datarefs, can be a powerful tool.  Once you establish the adjusted settings, put it all in a lua script and have it load up on each flight automatically.  :smile:

Share this post


Link to post
Share on other sites

Adjusting the art controls, via the datarefs, can be a powerful tool.  Once you establish the adjusted settings, put it all in a lua script and have it load up on each flight automatically.  :smile:

 

This.

 

Or ... read this  :wink:  .

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this