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Prepar3d v4

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I'm under the impression that P3D v4 will be just a recompiled 64bit version of the same old Aces Studio original FSX code, same for Dovetail both + a new lighting system and no new feature at all.

I have never had a single OOM error in years despite my 8 addons like PMDG, ASN, REX, Orbx, airports etc

I don't like XP11 so I hope P3D will introduce something new ( f.i. rain glass fxs ) otherwise there is no reason to move, above all because 64bits are slightly slower the their 32bits counterparts.

44 minutes ago, Mark II said:

I'm under the impression that P3D v4 will be just a recompiled 64bit version of the same old Aces Studio original FSX code, same for Dovetail both + a new lighting system and no new feature at all.

Sorry, this is plainly wrong

 The "old Aces Studio original FSX code" indeed contained ancient code, including Assembly code. This old code has been reworked by Lockheed Martin in Preparation of the 64 bits transition over the last years already. DT must have reworked it in the same for their FlightSchool already to make it 64 bits. No state of the art 64 bits compiler could digest this.

I really would like to know many code lines of the original ESP rendering code are still used in Prepar3d, but I doubt it's much. They have rewritten all the shader code, included new libs like the triton lib. In addition they reworked the whole landclass distribution, a 1:1 comparison between FSX landclass and P3D landclass shows drastic differences (FSX with a general tendency to look a bit empty/plain, while the P3D landlass sometimes looks a bit overdiversified). Yes, there is old code in Prepar3d3, e.g. the airports and Nav data, but thats's just a portion (and I agree this is in urgent need for an update).

I highly suggest a search though the LM Prepar3d forum for details.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

2 hours ago, Mark II said:

I'm under the impression that P3D v4 will be just a recompiled 64bit version of the same old Aces Studio original FSX code, same for Dovetail both + a new lighting system and no new feature at all.

 

What product do you know of today that sells without listing at least one feature? Even if its a garbage product, it will have (a) selling point feature (s). Whether the consumer deems it worthy or not is up to them. 

But Im pretty sure V4 is not just going to be 64bits and absolutely nothing else. The whole development is not cheap and to recoup those costs, means selling the product and you do that in part by selling it with new features. 64 bit will be a big deal to alot of people as more and more addons get more sophisticated using up more VAS. They already cut back on alot of things just because it uses up too much of the VAS. And sliders left is not the answer when we have very capable machines to run them right. Be it P3D V4 or DTGFS, it is expected they will be something shiny and newer. While thats not always the best, it still means forward progression. We like newer and better things. More efficient. If we didnt, the forums wouldnt get too excited when a new product is released, be it aircraft, scenery, or a new utility. 

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

2 hours ago, pmb said:

Sorry, this is plainly wrong

 The "old Aces Studio original FSX code" indeed contained ancient code, including Assembly code. This old code has been reworked by Lockheed Martin in Preparation of the 64 bits transition over the last years already. DT must have reworked it in the same for their FlightSchool already to make it 64 bits. No state of the art 64 bits compiler could digest this.

I really would like to know many code lines of the original ESP rendering code are still used in Prepar3d, but I doubt it's much. They have rewritten all the shader code, included new libs like the triton lib. In addition they reworked the whole landclass distribution, a 1:1 comparison between FSX landclass and P3D landclass shows drastic differences (FSX with a general tendency to look a bit empty/plain, while the P3D landlass sometimes looks a bit overdiversified). Yes, there is old code in Prepar3d3, e.g. the airports and Nav data, but thats's just a portion (and I agree this is in urgent need for an update).

I highly suggest a search though the LM Prepar3d forum for details.

Kind regards, Michael

Very well written Michael

regards

Gerard

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

  • 3 weeks later...
4 minutes ago, Avidean said:

It is confirmed beyond a shadow of a doubt that Prepar3D V4 will be released this week no later than Wednesday:

http://forum.simflight.com/topic/83320-pete-dowson-is-away-until-25th-may-2017/

Yep ! 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Hmm interesting... To be honest, I can't really imagine PMDG's planes being sold on Steam... 

Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

1 hour ago, Bobsk8 said:

Why don't we start a wager on this?  The winner get's a real airplane...

the problem is that I'm afraid I'm gonna win, where can I park that airplane? how can I maintain it? how much authority will ask me to pay to keep its airworthy certificate valid till I get my flying license renewed again?

I will skip and just wait for release news through normal channels with high anticipation.:biggrin:

Ali A.

MSFS on PC: I9-13900KS | ASUS ROG STRIX Z790 MB | 64GB DDR5/6000MHz RAM | ASUS TUF RTX4090 OCE | 1TB M.2 Samsung 990 Pro (Windows) +2TB Samsung 990 Pro for MSFS + 2TB Samsung 860 EVO SSD for DATA | EK-Nucleus AIO CR360 Lux D-RGB CPU cooler.

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43 minutes ago, Anders Gron said:

Hmm interesting... To be honest, I can't really imagine PMDG's planes being sold on Steam... 

Either can PMDG.  

 

 

 

I dont see it either. But then again, few years ago, they originally wanted nothing to do with Prepar3d. 

CYVR LSZH 

I7-14700k 64gb 6000Mhz DDR5 ASUS  z690 ROG STRIX Gaming  RTX 4080 Super, 

On 4/27/2017 at 2:36 PM, Ray Proudfoot said:

I don't think it will be anywhere near that price. I paid $60 for v3.4. I would be surprised if the 64-bit Student version cost more than $100. if it did then I would have to consider carefully. Anyway, unless FS Labs rejigged Concorde to make it 64-bit compatible I would probably not bother.

32 bit addons will work in P3Dv4 (even if P3Dv4 is 64 bit).

Jim Young | AVSIM Online! - Simming's Premier Resource!

Member, AVSIM Board of Directors - Serving AVSIM since 2001

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Important other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS)

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