Jump to content
Sign in to follow this  
SidekickUBT

Prepar3d v4

Recommended Posts

I don't even understand why is there a belief that the current pricing and licensing of v1, v2 and v3 won't continue for v4. Only because 64bit was (more or less) announced, doesn't make it a different simulator. It's just another feature, really nothing more than any other feature in P3D. That it's so much worth to us, is one thing, but most likely that commercial vendors, which probably don't even use ORBX, UTX, PMDG, FSL etc, will never run into limits of a 32bit sim. And even if they do, they will push the slider down and be done with it. It's only us who cry about higher LOD, more trees and sharper high-resolution textures.

  • Upvote 2

Share this post


Link to post
6 hours ago, HighTowers said:

Seems quite certain 64bit will be available to all intended markets not just commercial military & space. There are comments from orbx and AS that elude to P3d v4 64bit and they have the beta. If there was no intention to make available to public sector, our devs wouldn't even be bothered with it. 

Who's to say that these developers don't market their work to commercial clients?  They don't have to feel obliged to tell the public that information, and they do have the right to sell their products commercially, which can always lead to bigger profits.  Unless you are an investor who gets monthly reports of profitability and market shares, as well as sales to clients, we are generally in the dark about the full scope of a developer's business practice.  It wouldn't surprise me in the least, that companies like ORBX, or even PMDG wouldn't be peddling their wares to commercial clients.


Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

Share this post


Link to post
45 minutes ago, Jimm said:

  It wouldn't surprise me in the least, that companies like ORBX, or even PMDG wouldn't be peddling their wares to commercial clients.

A few years back I specifically remember JV talking about scenery development for a commercial client. 

Share this post


Link to post

I'm tellin' ya.  64bit birthday cake!


Disclaimer:  9900k@5.3ghz on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

Share this post


Link to post
8 hours ago, HighTowers said:

Seems quite certain 64bit will be available to all intended markets not just commercial military & space. There are comments from orbx and AS that elude to P3d v4 64bit and they have the beta. If there was no intention to make available to public sector, our devs wouldn't even be bothered with it. 

I don't think you can come to any "certain" conclusions about 64bit availability based on what some developers have "eluded to". We also can suspect that ORBX and AS have their hands on the AeroFly simulator as well which is 64bit, but nothing certain there either.  I think most of the evidence we've seen on the subject is pretty much useless, and the reason for this big secret is really puzzling.


Jim Shield

Cybersecurity Specialist

Share this post


Link to post
1 hour ago, rototom said:

I don't think you can come to any "certain" conclusions about 64bit availability based on what some developers have "eluded to". We also can suspect that ORBX and AS have their hands on the AeroFly simulator as well which is 64bit, but nothing certain there either.  I think most of the evidence we've seen on the subject is pretty much useless, and the reason for this big secret is really puzzling.

 

As a developer, I can only elude to what an incredible waste of time and money, personnel and client morale, it would be to go to 64bit only to continue to support the 32bit version to be forced on your most enthusiastic and helpful users.  Prepar3d is one of the facets of Lockheed PR.  Make no mistake about it, making a top notch simulator available to the kidz with your brand on it as it relates to your highest end products as well is a "No Brainer' ... does not require much thought.  Prepar3d is good business.  Not to mention it actually is a professional certifiable simulator platform.  is it that we are not having any more to discuss?  

  • Upvote 1

Disclaimer:  9900k@5.3ghz on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

Share this post


Link to post
23 hours ago, woozie said:

yes, including paid DLC worth 3000 quid, proper DTG-Style

 

 

Haha, brilliant.


Best regards,

 

Neal McCullough

Share this post


Link to post
9 hours ago, ErichB said:

A few years back I specifically remember JV talking about scenery development for a commercial client. 

I had a conversation with a rep at Redbird and they use the P3D default scenery and say it's sufficient for VFR navigation training. Also found it interesting that they use P3D version 1.4 in all of their FAA certified full motion simulators; no rush to update them either. They have testing of version 3 in progress but updating the software means FAA re-certification so it takes time.

I think a 64 bit version would be great. In fact I would probably bite the bullet and start using it. I won't pass up a simulator that is striving for new ground. I also don't think there is much truth in these articles and I would say that we're not anywhere close to confirming a 64bit version yet. I think it's safe to say version 4 will arrive at some point, but that's it.

 


Jim Shield

Cybersecurity Specialist

Share this post


Link to post

It's legit, no dead links on the page.  I recall they had a beta page for v3.  

  • Upvote 1

\Robert Hamlich/

 

Share this post


Link to post
18 minutes ago, sultanofswing said:

I feel like this is fake.

and why would prepar3d post something fake on there official website? 

Share this post


Link to post

Given leaked reports it's been in beta for many months now. Just not for "us".

Kind regards, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Share this post


Link to post
On 3/9/2017 at 11:42 PM, sbclark said:

Hi All,

 

The one huge benefit that Lockheed Martin gains from this community is a huge supply of "free" testing resources. I worked for a small company a number of years ago that provided testers to a large printer company. We were paid well for testing the printers firmware, and the printer software that ran on the PC. In addition to us USA based testers, the bulk of the testing resided off shore. Nevertheless, it was a sizable business expense the printer company had to absorb.

Good testing is time consuming and expensive, and the broader the user base, the better. In LM's case, not only is the testing free, but the testers actually have to pay for the product as well, plus they are very enthusiastic about the software. So Lockheed Martin is getting a great deal, because there are some really smart, savvy individuals who provide valuable feedback about P3D to LM. The community as a whole, really wants the product to be successful. 

So we should not undersell ourselves as not being valuable component to the development of P3D.

Bill Clark 

All very well said Bill.

I have suggested the same thing myself in the past numerous times.


Richard Åsberg

Share this post


Link to post

P3D v4 is coming... nice


José Luís
 
| Flightsimulator: MSFS | Add-Ons: | PMDG Douglas DC-6 | PMDG 737-700 | Fenix A320 | Maddog X MD82| FSW CESSNA 414AW CHANCELLOR |

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...