April 26, 20179 yr I know this question has been stated before many many many many times. As far as I know PMDG (others too) used to point out Airbus' unwillingness to cooperate with simulation developers. But things change - take a look (who hasn't seen it already): http://www.airbus.com/newsevents/news-events-single/detail/officially-licensed-projecting-airbus-brand-and-image-in-the-computer-simulation-market/ Whoever will get a call from them, it's defintiely a good thing for flight simulation! Carl-Johann Winkler, DWaviationSystem Specs: ASRock Z77 Extreme4 | Intel Core i5 3570K 4x4.2GHz | MSI GTX970 Gaming 4G | Corsair XMS3 2x4GB RAM | Samsung 850EVO 120GB & 250GB SSD | Seagater Barracuda 1TB & 3TB | ASUS VS248H FullHD | Noctua NH-D14 CPU-Cooler
April 26, 20179 yr Given that PMDG's history has been all Boeing, it is highly unlikely, but who knows. As you said, this question has come up many times in the past, so I have to ask why you would ask it again? Engage, research, inform and make your posts count! -Jim Morvay Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit
April 26, 20179 yr It's Aerosoft, Airbus logo is on their Airbuses on Steam http://store.steampowered.com/app/556213/FSX_Steam_Edition_Airbus_A318A319_AddOn/
April 26, 20179 yr If you are as serious about flying an airbus as a lot of us are on here about flying PMDG Boeings, then you had better have a joystick handy. Flying a PMDG level airbus simulation with a wheel would be akin to playing a driving simulation with a nintendo gaming controller. Nick Dobda
April 26, 20179 yr I do not believe this is a good thing for flight simming, because what Airbus if after is not making commercial flight sims better (they have their own, which are sliiiiightly more advanced), but to protect their intellectual property (logos, names, designs). "Offically licensed by Airbus" will mean you have to pay €€€ to Airbus. Not licensing your product with Airbus could potentially mean that you are not allowed to use their name, logo and designs at all, especially when producing payware addons. The following is from an article from a month ago that was posted to r/flightsim (no link to original source, but I remember reading it on a news site as well). The important quote is: "We expect royalties to total one million euros a year by 2019" Mods: Could we move this topic out of the PMDG forum, pls. It's important for all sims and really does not relate to PMDG.
April 26, 20179 yr Commercial Member 6 minutes ago, domae001 said: Mods: Could we move this topic out of the PMDG forum, pls. It's important for all sims and really does not relate to PMDG. Agreed. Moving. Kyle Rodgers
April 26, 20179 yr Forgive my lack of enthusiasm about this news. The metamessage I'm getting from the article is: "we've found an easy-to-milk cow and we intend to do so without giving much in return. Yes, we will give you our logos and images so you portray our image correctly, after you shell out a nice piece of the cake". I don't think this is much in favor of giving developers access to more accurate data or technical cooperation (much less certification of any kind), but mostly about trademark enforcement in disguise, so they don't get burned in the process a-la AA (remember the PR issue that arose years ago for wanting to ban repaints with their logo/images?). This is, of course, my own totally uninformed opinion after reading the article. I hope I'm wrong in the long run. Time will tell. cheers! Enrique Vaamonde
April 26, 20179 yr This "News" can well explain some silence in some Airbus add-on development fronts... I don't really see it as great news for the Game Simulation market, where we all are after all... Just imagine if Aerofly FS, X-Plane, P3D and FSX developers now have to start paying considerable amount of royalties to be able to create add-ons. This means that add-ons that are more graphical representations of an Airbus model than of the aircraft and systems properly said, are probably going to be wiped from competition, but it also says that serious / interesting / promising products can have their fate dictated if the prospective sales can't support the amount to be paid to Airbus Industries ( ? ) Well, just imagine if Piper, Cessna, Beechcraft / Raytheon, Bell, Agusta, ATR, Embraer ... all like the idea ? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 26, 20179 yr On the surface it doesn't look like good news. If Airbus is targeting consumer-level flight sims, then they're drastically overestimating the amount of license payments that can be skimmed off before a project is just stopped dead in its tracks. Only those with cash to spare would consider it. Speaking of which.... there might still be potential for an X-Plane Airbus in the near future. Austin Meyer mentioned in a recent video Q&A that he has a contract pending with a professional flight training customer, to produce an A320 flight control system to "certification standards." He's already started coding it. In fact, the current XP11 PlaneMaker has a checkbox in the /Expert/Artificial Stability menu for "Airbus Fly By Wire System," which presumably enables things like bank angle limits, g-load limits, overspeed control logic and so on (although still a work in progress). So it looks like some of the hard work in making an Airbus in X-Plane is already being done, from the inside out. Austin mentioned in the video that after getting the A320 FBW model certified for the outside customer, they would probably hire an artist to do the 3D modeling and include it as a default aircraft. And then he said he'd like to do an A380 just because it would be cool to have (typical Austin). Now, whether any of this pans out or not is anyone's guess. But Laminar has the resources to spend on licensing if they wanted to. An existing FBW system inside the base engine would also make it easier for a 3rd party to develop a payware model. I do worry about the impact on helicopters though, because we could use more Airbus/ex-Eurocopter models. These are all small developers (at least on the X-Plane side) with products that sell for just around $35, not the high-dollar amounts an airliner developer can charge. This could put a big damper on future helicopter projects. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
April 26, 20179 yr Now Airbus gets to have a yearly revenue of €66.58 billion PLUS €1 Million.... Matthew Kane I'm Dyslexic, what's an error to you is not to me
April 27, 20179 yr DTG got a similar notification from BNSF. Sell any products with our Logo outside of the USA, and you will need to pay. DTG did not pay, so no DLC with a BNSF logo can be sold outside USA. UP did not seem to care. System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
April 27, 20179 yr Trademark law is a such big deal and I'm surprised that the lawyers took this long to find the flight sim industry. It's probably not about the money but if they let one entity do it then everyone will do it.
April 27, 20179 yr 7 minutes ago, jabloomf1230 said: Trademark law is a such big deal and I'm surprised that the lawyers took this long to find the flight sim industry. It's probably not about the money but if they let one entity do it then everyone will do it. This has gone on for years in the combat flight sim area. I remember several historical combat flight sims and related war games that have had trouble over the years with using the correct names and model numbers for iconic warplanes. It was mainly the USA companies that survived the war in good shape and then lawyered up, like Lockheed/Martin and Douglas (swallowed up by Boeing). Not so much the Axis aircraft.... I guess many of those companies are no longer around to complain. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
April 27, 20179 yr Yeah, remember the names of the aircraft fleet in good - old Flight Unlimited ? And more recently the "problems" ED had with Bell after nearing the release of the UH-1H, another DCS developer recently had with the Gazelle ( probably Airbus Industries behind it too... ? ) Anyway, it has to be equal for every one, I believe. I imagine Airlinetools must have paid a fortune in royalties for their A32X, which is a serious flight training tool, and competes these days with games like P3D / FSX / X-Plane and their Airbus addons... It's unfair for Airlinetools... The same happens with other professional flight simulation companies, I believe... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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