May 4, 20179 yr I'm interested in seeing just how far the seed falls from the tree. As I asked in another thread a few months ago, what will Flightsim World have that instantly makes it uniquely desirable above and beyond a fully equipped FSX/P3D? What will it have that can draw people from those platforms, especially when P3D goes 64bit as well. I thought it was an interesting question at the time, and i'm still curious about how DTG will answer it. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 4, 20179 yr Video looks promising, but like the old saying goes, the devil is in the detail. Let's see what the initial reports and reviews are when it comes out. I'm one to never be the first to jump in the pool. Once I'm convince the water is fine, then I'll take a dip. Johnny Rosario
May 4, 20179 yr Author 7 minutes ago, HiFlyer said: I'm interested in seeing just how far the seed falls from the tree. As I asked in another thread a few months ago, what will Flightsim World have that instantly makes it uniquely desirable above and beyond a fully equipped FSX/P3D? What will it have that can draw people from those platforms, especially when P3D goes 64bit as well. I thought it was an interesting question at the time, and i'm still curious about how DTG will answer it. It most likely will take years to have a good following of simmers and some decent add ons. Look, XP is still struggling, and how long have they been around.
May 4, 20179 yr 16 minutes ago, Bobsk8 said: It most liekly will take years to have a good following of simmers and some decent add ons. Look, XP is still struggling, and how long have they been around. Well, I never felt XP was ever really aggressive in its outreach to anything but technical simmers. It's only recently that they've humanized things by creating a less hardcore user interface, concentrating more on visuals, etc. I find it hard to believe that DTG will be anything near as passive as Laminar was for so many years. There are going to be press releases, videos, contests, giveaways, sales, barbecues and whatever they have to do to get and keep people's interest. They've already announced at least two relationships for content, Orbx and ATA, and its laughably unlikely that they'll stop there. Paid cats will whisper to us in our sleep about this product. Which is to say that unless they do bad things to the pooch, I think this will take off relatively fast. If it does suck....... Well, then we have plenty of experience on the various simulation forums with ripping developers a new one. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 4, 20179 yr Well, if they do to FSW what they did with TSW, it won't last 3 months. We are a fussy lot, and all the hype when TSW was released, made them looked stupid, especially when refunds just about went through the roof. System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
May 4, 20179 yr 8 hours ago, J van E said: LOL Yeah, if it has generic landclass ground textures and no VR I am out, no matter what. Simple as that. Not that flat photoreal is perfect, far from it... but together with VR it really makes you think you are out there. I will nevertheless keep an eye on DT's sim though: always interesting to see what is happening in the flightsim world. And there is a LOT happening which is absolutely great! I hear you Jeroen. Must say I'm very tempted to give Aerofly 2 a try. But this Flight Sim World is a little higher on my list Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
May 4, 20179 yr 5 hours ago, HiFlyer said: As I asked in another thread a few months ago, what will Flightsim World have that instantly makes it uniquely desirable above and beyond a fully equipped FSX/P3D? How on earth could it do this? I think a fairer and better question could be how FSW is a desirable alternative to a virgin P3D installation. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
May 4, 20179 yr On 5/3/2017 at 11:03 AM, scottb613 said: Also - as in Train-Sim - I'm not so sure having multiple competing sims in a niche market is always a good thing as most people seem to think... It just fragments available funds, resources, and limited talent - diluting it for all the sims... Even a mediocre product could pull enough sales from P3D or XP where they decide there's not enough revenue left and discontinue the products... I can't see that happening. Lockheed Martin can afford to run P3D at a loss for years, as long as they're feeding at the taxpayer trough for things like the F-35 program and various black budget projects. If they decide to drop P3D at some point, it won't be due to financial pressure. It will be because it's no longer serving a need internally for a general purpose consumer-level PC sim (compared to dedicated pro sims). Laminar has a lot more irons in the fire than just the consumer PC version of XP11, including the mobile version, the FAA-certified Pro version, plus outside contracts with aerospace firms. X-Plane is Austin's pet project. As long as he has millions in the bank and maintains his private pilot license, that sim will stay alive (I do wonder what would happen if Austin ever leaves the scene, though). I have some doubts about the eventual success of the new DTG project based on what I've seen (they still haven't eliminated pop-up and blurred horizon?). But I do hope it reaches some success in the market, even if it's just a lightweight beginner GA sim for the masses on Steam. Laminar and LM probably aren't completely immune to competitive pressure, and maybe this will get us a few things in those sims that are badly needed.... like 64-bit for P3D, and seasons/better weather in X-Plane. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
May 4, 20179 yr FSW, imo, brings back / projects forward a game platform, with the potential of MSFS / ESP, but without the burden of being tagged "professional", which takes users to pay twice and a lot more sometimes for some of their add-ons. It's a civil flight simulation game, it's code will be native 64 bit, will offer an sdk, and we know that at least ORBX and A2A are already in the boat - looks to me like two very credible players ... So, I am enthusiastic about it, and just hope that even if not at higher settings I'll be able to run it on my rig. Wonder if sloped runways / taxiways will be possible in FSW ? What weather engine will it converge towards is another important point for me. Well, at least the Moon and Sun will be there, right from the start, with their correct positions and phase :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 5, 20179 yr On 5/4/2017 at 2:03 AM, HiFlyer said: I'm interested in seeing just how far the seed falls from the tree. As I asked in another thread a few months ago, what will Flightsim World have that instantly makes it uniquely desirable above and beyond a fully equipped FSX/P3D? What will it have that can draw people from those platforms, especially when P3D goes 64bit as well. I thought it was an interesting question at the time, and i'm still curious about how DTG will answer it. P3D v4 and FSW will be very similar on a technical level. Both will be based on the ESP platform, updated to 64-bit and DX11 (unless P3D moves to DX12). The biggest factor IMO will be add-on support. Not all developers will be able to support both platforms, or support them equally well. If addon support for FSW doesn't pick up, it will be dead in the water. On the other hand, P3D v4 will also be a clean slate since the move to 64-bit will probably ruin backwards compatibility. -
May 5, 20179 yr For me I'll most probably embrace DTG's FSW. .) I like Steam and how easy and fast and safe it is to use the platform, even if this hasn't always been my opinion; .) I liked some of the features in Flight School like the updated airfield database, the use of default ORBX terrain, their UI ( specially the easo of setting a flight plan in the map view... ) ..., even if I agree the project was released out of sync with the "state of the art" in flight simulation market of thsese days... .) I believe the price tag for add-ons will be more easy to cope with than buying updates / upgrades / new products for P3D... I had that experience with the PMDG 777, and will never do such a thing again! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 5, 20179 yr I got a message saying at Flight School owners get FSW free of charge. http://steamcommunity.com/app/441920/discussions/0/1327844097116329191/ Júnior Silva
May 5, 20179 yr Quote P3D v4 and FSW will be very similar on a technical level. Both will be based on the ESP platform, updated to 64-bit and DX11 (unless P3D moves to DX12) This makes me wonder whether the "not for entertainment" policy with respect to P3D will be more strictly enforced when DTG FlightSim World is released. After all, Dovetail Games really don't want Lockheed Martin to be "stealing" customers who are only pretending to be using P3D for "training" purposes. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 5, 20179 yr 27 minutes ago, Christopher Low said: This makes me wonder whether the "not for entertainment" policy with respect to P3D will be more strictly enforced when DTG FlightSim World is released. After all, Dovetail Games really don't want Lockheed Martin to be "stealing" customers who are only pretending to be using P3D for "training" purposes. As far as I know, this never happens. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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