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Lockheed Martin P3D V4 Q&A's

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Hi,

    Does anyone else think that it is very strange that Lockheed Martin are not directly answering questions on V4?

There are many area's about V4 in which people would like clarification and it seems strange to me that most of the answers seem to be coming from bits and pieces from 3rd party developers. That seems a strange way to release the details of a new product?

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Could have a lot to do with it not yet being released.  Wait till Tuesday and I expect you'll see activity on the LM Prepar3D forums.

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I would think that their FIRST priority is getting it out the door. Cannot do that and be online answering endless questions at the same time.

Vic

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Academic License fee $59.95 ???

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27 minutes ago, vgbaron said:

I would think that their FIRST priority is getting it out the door. Cannot do that and be online answering endless questions at the same time.

Vic

People ask too much and expect too little in this industry. If you want "customer service" LM is not the place to be. 

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Although, considering a comparison with Microsoft years ago, LM is much more accessible, just not for every little question.

 

Vic

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I was going to buy V3 the other day... and had only seen rumors about V4.

Then found out via a post by A2A that V4 was imminent.

I think V2 is great, much better than FSX; however, in my experience, no information before a full release is suspect.

As far as being too busy to communicate?  ... not sure I buy that.

That said, I hope I'm wrong, and expect pretty good things.

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21 minutes ago, TheFlightSimGuy said:

People ask too much and expect too little in this industry. If you want "customer service" LM is not the place to be. 

I'm not sure what kind of "customer  service" you are expecting. Of all the flight sim developers, LM  seems to me to be the most responsive both to customers  and 3rd party developers. Look at who their moderators are for their official message board (Elaine  Dixon and Rob Ainscough). One couldn't  ask for a more knowledgeable  and helpful pair of people. And the members of the actual  development  team answer questions directly. That would be like emailing Apple support and getting a response from an iPhone design engineer.

What LM generally ignores are questions that have answers that are easy to find online. They also do not answer questions  that relate to the myriad of 3rd party addons.

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17 minutes ago, jabloomf1230 said:

That would be like emailing Apple support and getting a response from an iPhone design engineer.

I'm actually surprised more folks from our forums here don't also post up issues and feature requests on the LM forums - it really is incredible getting knowledgeable and insightful feedback, sometimes straight from the devs...

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24 minutes ago, turner112 said:

I think V2 is great, much better than FSX; however, in my experience, no information before a full release is suspect.

In LM's case, it's not unusual. If I remember right, v3 also dropped without much fanfare.

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2 minutes ago, wsmeier said:

In LM's case, it's not unusual. If I remember right, v3 also dropped without much fanfare.

Well, that's good news!

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4 hours ago, jabloomf1230 said:

I'm not sure what kind of "customer  service" you are expecting. Of all the flight sim developers, LM  seems to me to be the most responsive both to customers  and 3rd party developers. Look at who their moderators are for their official message board (Elaine  Dixon and Rob Ainscough). One couldn't  ask for a more knowledgeable  and helpful pair of people. And the members of the actual  development  team answer questions directly. That would be like emailing Apple support and getting a response from an iPhone design engineer.

What LM generally ignores are questions that have answers that are easy to find online. They also do not answer questions  that relate to the myriad of 3rd party addons.

I am not disputing that. But "customer service" is not lacking for their customers, who are the 3pd's and of course military/commercial clients. I was referencing back to peoples expectation that LM will respond to questions the way a consumer company will, and pointing out why it is a false expectation. Of course they have good moderators, which is fortunate, but hardly customer service. 

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But they do anyway. BTW, guess which corporation is the largest US government  contractor.

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Beware hype. Whenever a company over hypes a product you can rest assured that the product is defective in some way. FSW is in very early alpha at best and was clearly rushed out of the door with great fanfares thus raising the level of expectation to a point that was unrealistic. There are still cottages on the airport grass verges for example. That dates back to FS9. The similarity to FSX is significant.

LM on the other did what they have always done. "Oh btw a new version will be relased in a few days." And left it to a few of their beta testers to run a couple of videos. The videos did all that was needed and the initial hype that surrounded FSW has subsided to a pregnant silence, DTG's stream the other night was amateurish to say the least with nothing new or exciting. There's stuff in P3D v4 that is far far more important than a couple of raindrops on the windscreen.

FSW, if it survives P3D V4's wasp sting, will always be gamey and feel like Flightschool revisited. FS9, FSX and P3D have always been a complete package enabling a beginner to simming to play around and then get more experience. Due to their open package philosophy. DTG are/were hoping to make FSW as closed as TSW. Which most people have now played out and shelved. And have returned to TS2017 which has a tad more content.

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What we simply need is the changelog. What has been done in bullet form for this version. So far cant find one, perhaps because its stll beta and officially released. But how about a beta changelog? ;)

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10 minutes ago, HighTowers said:

What we simply need is the changelog. What has been done in bullet form for this version. So far cant find one, perhaps because its stll beta and officially released. But how about a beta changelog? ;)

Elaine (Poppet) posted an extensive changelog somewhere.  I think it was on the Orbx forum.  Look there.

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42 minutes ago, ErichB said:

Elaine (Poppet) posted an extensive changelog somewhere.  I think it was on the Orbx forum.  Look there.

Seems very elusive else im very blind. Did a search and only came up with a mention of it, but no reference to it. Not even on the prepar3d forums which should be the first place it gets posted. Perhaps its been removed for the time being

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Updated 

Prepar3D v4 features and enhancements 

 

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LOL - Darn! you're fast Elaine!! Was just about to post same thing.  Great minds and all that.  :biggrin:

 

Vic

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Hi Folks,

Can a beta tester answer this ? 

When using 3D Lights (Landing/Taxi) on aircraft in V3 - the lights illuminate the ground miles away even in full daylight - has V4 done anything to improve on that ?

Thanks...

Regards,

Scott 

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Get a 4K monitor then u need very little AA. :cool: Using a 4K monitor I have better cloud performance. Do not have to apply extreme amounts of AA in inspector anymore.

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