June 11, 20178 yr While V1 of FS Global Ultimate was the "latest and greatest" until NG came out a few months ago, it is NOT a new product - it has been on the market for quite some time. I had my copy for almost 5 years, and in that time I used it in FSX, P3DV2 and three iterations of P3DV3. As far as I'm concerned, I MORE than got my money's worth for my initial $150+ investment in that period. I never asked for (or expected) an updated installer as new sim versions came out - I just transferred it to each new sim by copying the folder links to scenery.cfg - which anyone can still do with P3DV4, assuming that the core mesh folders are intact. Pilot's was "ahead of the curve" by installing their mesh outside of the core sim, even before it became fashionable to do so. I freely chose to update to the new NG version a couple of months ago, in expectation of the upcoming release of P3DV4, and in response to several reports that the NG mesh had some substantial improvements in the data, as well as a new, and much more efficient way of loading itself into the sim environment. There is no question that both improvements are true. As others have pointed out, many parts of the American Midwest appeared absolutely flat in V1, while the same areas in NG show small undulations in the terrain (that actually exist). A small thing perhaps, but one which adds to the realism when flying low and slow - especially when the mesh is further enhanced with Orbx textures and land class. The improved efficiency is what really stood out. The NG mesh loads much more quickly on initial boot-up of the sim, and I very definitely noted a reduction in microstutters using NG vs. V1 Ultimate Mesh. I really don't think Pilot's is being unreasonable in only offering automatic V4 update installers for the newest version of the Ultimate mesh. They spent a lot of time and effort creating the new product, and as businessmen, they understandably would like customers to move up to the new version. The original Ultimate mesh is a 6-year-old product which has been replaced - they can't be expected to support it forever. It's not like Pilot's has invalidated the licenses of those who have the V1 mesh. Anyone who owns it is welcome to continue using it for as long as they want in P3DV4 or beyond - it just requires a manual edit of scenery.cfg to move it to a new sim platform. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
June 11, 20178 yr For those who want to use mesh and Orbx Vector for v4 (when its released), and want to use the flattening tools within vector config, my understanding is that you will have to fork over more money for Ultimate NG or a 64bit variant thereof. A little ridiculous if you ask me, considering Ultimate Global works fine once added to scenery config. I'm still not fully buying this. Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor
June 11, 20178 yr 29 minutes ago, SolRayz said: For those who want to use mesh and Orbx Vector for v4 (when its released), and want to use the flattening tools within vector config, my understanding is that you will have to fork over more money for Ultimate NG or a 64bit variant thereof. A little ridiculous if you ask me, considering Ultimate Global works fine once added to scenery config. I'm still not fully buying this. That doesn't sound right. Vector works with any add-on mesh, including freeware. Since Pilot's makes both Vector and add-on mesh, they obviously "recommend" that Vector be used with their own mesh product - but I don't think it's a requirement - it never has been in the past. The Vector data itself is not 64-bit, nor is the mesh, and some individuals have already got Vector working in P3DV4 by manually copying its data folders and scenery.cfg entries from V3 - (though doing so is not recommended). The flattening tool in the configuration program does have to be updated to a 64-bit executable, which has to be done by Pilots - but once it is ready, no current Vector owner should have to pay anything for it - like all other Orbx products, the V4 Vector update will be free for current owners of the product. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
June 11, 20178 yr The problem ATM is that the Vector configuration tool needs to be updated by Pilot's! for it to work in P3d V4. Vector works fine in V4, if one manually adds all the Vector BGL files to scenery.cfg. Pilot's! has updated their free Airport Flattening Mesh tool for FSG Ultimate to work in P3d V4. My guess is the issue with the Vector configuration tool is in the way it turns on and off various options by renaming BGL files.
June 11, 20178 yr Pardon my ignorance this topic is getting dizzying! I'm still using P3D V3 and won't be changing to V4 until the dust clears on all the add ons I care about and until I get a new GPU. My question is: if one is flying in FTX Orbx regional sceneries is there any improvement to be expected by also using a separate mesh product of the types mentioned above? Thanks! Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 12, 20178 yr Okay from my impression of reading this thread is that FS Global Ultimate NG is the exact same as FS Global Ultimate, and the only difference is that the NG version includes a P3D v4 installer? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 12, 20178 yr 3 minutes ago, captain420 said: Okay from my impression of reading this thread is that FS Global Ultimate NG is the exact same as FS Global Ultimate, and the only difference is that the NG version includes a P3D v4 installer? No it is not "exactly the same". Of course, the mesh models the vertical relief of the actual earth's surface, and that hasn't changed all that much in the six years since the original Ultimate came out. It's not like Mt. Everest has grown measurably taller, or the Grand Canyon measurably deeper. NG uses newer datasets in many areas, and has (for lack of a better term) more "granularity". Locations which are mostly "flat" in the real world, were often absolutely flat in V1, whereas in NG, you can see subtle variations in the surface that really are there in the real terrain. Case in point - I live in upstate New York, and on the plains south of Lake Ontario is a large Drumlin field, that covers several counties. Drumlins are elongated mounds of dirt, anywhere from a few hundred feet, to several miles in length. They were left by the glaciers that covered this area 10,000+ years ago. Some are high enough to properly be called "hills", but many are probably only 20-40 feet high. I have flown over this area many times in small aircraft. In P3D with V1 you don't see a lot of the smaller Drumlins, even at low altitude - while in NG they are much more apparent. It would seem that they definitely used higher-resolution source data, at least in this area - though this might only be of interest to those who like to fly low & slow over terrain that they are familiar with. The biggest difference between V1 and NG is in how it loads into the sim environment. Pilots says they found a new and more efficient way to load mesh, and I very definitely see an improvement. I'm not sure what they did, but in V1, when initially booting P3D, it would pause at the 6 percent point when "loading terrain" for almost 40 seconds before continuing on. I know this long loading pause was caused by the mesh, because if I disabled it in scenery.cfg, there was almost no pause at all. With NG, that pause is only 8 to 10 seconds. Also, after installing NG, I saw a noticeable reduction in microstutters, compared to flying with V1, so the claim of "better efficiency" seems to be more than just marketing speak. If you already own V1, it's debatable whether it would be worth updating to NG. It depends on the kind of flying you do I suppose. One positive note for those who do not have either version is that the total cost of Ultimate NG is considerably less than what the original Ultimate sold for when in came out several years ago. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
June 12, 20178 yr 14 hours ago, Noel said: Pardon my ignorance this topic is getting dizzying! I'm still using P3D V3 and won't be changing to V4 until the dust clears on all the add ons I care about and until I get a new GPU. My question is: if one is flying in FTX Orbx regional sceneries is there any improvement to be expected by also using a separate mesh product of the types mentioned above? Thanks! I believe the Orbx regions already include enhanced custom mesh, so the answer is probably "no". The various higher-resolution mesh products would be of benefit when flying outside of the Orbx regions - especially if you use Orbx Global textures and OpenLC. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
June 12, 20178 yr I still use FS Global 2010 FTX.. I'd upgrade but the price is ridiculous considering what you gain by upgrading.. there should be an upgrade path. Tomaz Drnovsek My FSX Videos My AVSIM Gallery
June 12, 20178 yr I am also on FSG2010 and mainly fly in Europe. I would also say the improvements here and there in the mesh compared to the new product are barely visible in a daily flight. Maybe only if you do a side by side comparison, but then again it depends on the region. And then it also depends whether you mainly fly IFR or VFR. I will also stick with FSG2010. Regards, Chris -- PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR
June 12, 20178 yr OK and finally, what's the best mesh product available for V4? I still have 10y/o FSG mesh but when I installed V4 will make the jump to best available mesh. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 12, 20178 yr 29 minutes ago, Noel said: OK and finally, what's the best mesh product available for V4? I still have 10y/o FSG mesh but when I installed V4 will make the jump to best available mesh. Don't know if it's the "best" but it is based on the most currently available datasets. Freemesh X, and as the name implies, it's free. Edited June 12, 20178 yr by Twenty6 misspell -J 13700KF | RTX 4090 @ 1440 | 64GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe
December 29, 20178 yr Too much of a pain to install, and not worth the gain. 18 disc is what have and all have to be installed in order to get just America installed ... hummm not worth it .
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