Mark II

Why REX Sky Force is so dramatically late ? Aborted ?

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If I remember it right it was showcased more than one year ago claiming it was imminent, also considering the public promo video it was roughly at 85% stage.

Told that and knowing that big 3rd party P3D addon software houses received the V4 many months before its public release, how comes such a huuuuge delay ? 

In addition there is no light at the end of the tunnel, therefore we can assume that the project has been aborted or, optimistically thinking, postponed to at least Q2-Q3 2018.

If someone will eventually say " soon ", who on earth can trust him ???  Facts spoke by themsleves, in June 2016 it was also told " soon to be released ". :biggrin: Funny indeed

What do you think guys ? Can we consider such ghost project definitely aborted ? 

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Hopefully, we can file that under 'good things take time'. Though, I do have my concerns over the way they are handling this. On the 14th of June, they made a thread yet again hyping up their 'old' trailer, making it sound like something was happening very soon. Website was being updated and they also updated their servers to get ready for Sky Force. Now it's July 20th still nothing, another month of not a single bit of information, not a screenshot, not a video, nothing concrete. They even started to remove any posts being critical or questioning any of it. 

I don't mind products taking time, nor delaying them. Doing the whole "Soon, soon, soon!" and creating hype, then delivering nothing is getting slightly tiresome, as this was already slated for release last year. 

Hope they start giving us some actual information soon and less hot air :)

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As I have come to know REX Simulations they are really good at hyping their products. I remember Simair which was hyped to the death a couple of years ago. I still have not witnessed the release; it is now planned for a Q2/Q3 2018 release. I take it all with a grain of salt.

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only my opinion ..

we easily forget the speed in which FS is evolving.not 100% sure but it could have been P3d v2 when it was 1st in it's early stages,now it has gone from 32bit to 64bit in less than a year and all the time the code will be updated to incorporate the latest tecnology.in the mean time every other bit of REX software also has to be kept up to date.and  these guys are only a relatively small team.

 

 steve

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57 minutes ago, steve howlett said:

...in the mean time every other bit of REX software also has to be kept up to date.and  these guys are only a relatively small team.

 steve

Have they released V4 versions? I haven't seen anything. I keep waiting for Soft Clouds, HD Airports, and Direct Textures to be upgraded. In the meanwhile HI-FI is dangling a fresh carrot in front of me. Tempting...

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Soft Clouds has been updated to V4 from a few days ago.

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Quote

only my opinion ..

we easily forget the speed in which FS is evolving.not 100% sure but it could have been P3d v2 when it was 1st in it's early stages,now it has gone from 32bit to 64bit in less than a year and all the time the code will be updated to incorporate the latest tecnology.in the mean time every other bit of REX software also has to be kept up to date.and  these guys are only a relatively small team.

Exactly what I wanted to say. There is much more products in some developers pipelines since more than a year, QW's 787 or their 737 classic series, or DigitalAviation's CRJ series just to name a few. Panic is not helping nor a good advisor. They will release their products when they are finished. After all, we do not want to be paying beta testers again ...
 

Quote

Have they released V4 versions? I haven't seen anything. I keep waiting for Soft Clouds, HD Airports, and Direct Textures to be upgraded. In the meanwhile HI-FI is dangling a fresh carrot in front of me. Tempting...

REX has released Soft Clouds for P3Dv4 two days ago. But the HiFi products are a very nice alternative. I have swapped the REX products against the HiFi range (with respect to weather creation and depiction) and have not regretted it. I will however keep REX for default airport and other environment textures.

Cheers
Frank

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What ever happened to the advertised "HD Buildings"? I recall seeing an advert for the default building replacements to higher definition models but can't find reference to that anywhere..

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I believe sky force was delayed (I could be wrong) because they wanted to improve it further as it was not different enough from the competition ASA. They are a small team and it must be hard juggling it with the back catalogue they have to keep patching and updating for p3d changes that are demanded immediately.

I agree they over hype a bit though but their cloud textures are the market leader in my view.

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20 minutes ago, Peter Webber said:

What ever happened to the advertised "HD Buildings"? I recall seeing an advert for the default building replacements to higher definition models but can't find reference to that anywhere..

As far as I recall, HD buildings have been announced by ORBX. The announcement is aged, too, but I don't think that old as the one of Sky Force.

Btw, I am quite content with AS2016+ASCA+Envtex, for now. They did a good job. 

Kind regards, Michael

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2 hours ago, Mark II said:

If I remember it right it was showcased more than one year ago claiming it was imminent, also considering the public promo video it was roughly at 85% stage.

Told that and knowing that big 3rd party P3D addon software houses received the V4 many months before its public release, how comes such a huuuuge delay ? 

In addition there is no light at the end of the tunnel, therefore we can assume that the project has been aborted or, optimistically thinking, postponed to at least Q2-Q3 2018.

If someone will eventually say " soon ", who on earth can trust him ???  Facts spoke by themsleves, in June 2016 it was also told " soon to be released ". :biggrin: Funny indeed

What do you think guys ? Can we consider such ghost project definitely aborted ? 

Assuming without knowing what is really going is not a good thing.  Have you checked in at the REX forums to see if anything has been posted regarding their upcoming Sky Force product.

When REX made the announcement last June at FlightSimCon2016 the product appeared to be a few months out from release.  Since then I remember an update being made discussing that some changes needed to be made which would delay the product (this is one of those unfortunate drawbacks to software development).  Several months age they were fairly close to going beta, but not quite sure where they are on that at this point.

Now with the launch of P3D v4 it would only make sense from the developer's perspective to further delay the product to make it v4 compatible to avoid cries of frustration among the simulation community.  REX has done outstanding work, and such quality workmanship is not a quick process, especially being a small team with multiple products.

There was a proposed time schedule for their current products with the projected ready times for P3D v4, which would take priority over Sky Force as there is a very large customer base awaiting compatibility for P3D v4.

 

Cheers

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2 hours ago, steve howlett said:

only my opinion ..

we easily forget the speed in which FS is evolving.not 100% sure but it could have been P3d v2 when it was 1st in it's early stages,now it has gone from 32bit to 64bit in less than a year and all the time the code will be updated to incorporate the latest tecnology.in the mean time every other bit of REX software also has to be kept up to date.and  these guys are only a relatively small team.

 

 steve

I can see your point if their team is small, makes sense as I also work in a software business with relatively small team of functional and technical resources. I am however questioning the 32 to 64 bit jump as I imagine a lot of 3rd party developers were heavily involved with the LM team in testing and in technical decisions? I have no idea what was the process, but from reading a few posts and attending numerous podcasts, it certainly appeared so, especially since there were a handful of products which pretty much instantly got released after v4 hit the market.

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Hi Fi Active Sky V4 and/or 2016 is way ahead of the game as far as wx generators go, add to that ASCA and we have a very good, dynamically changing, sky scape. REX is good at textures, but unless it can compete with ASCA's dynamics and Active Sky's speed and feature set, Sky Force may never be released. Hi Fi is just so good at weather, Envtex grabbed a partnership with Hi Fi when REX maybe should have, long ago.

The other things Hi Fi has going for it is the most excellent customer service, try before you buy, reasonable prices, and frequent sales as well. All around top 3 flight sim add-on developer in my book.

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Yes, mine was a complain about the recent marketing strategies which have ###### me off to me honest and we must react.

QW 787, REX Sky force, Aerosoft A330 etc etc.. are all perfect examples of how much the community is constantly screwed since years by fake marketing advs, 8 years to be precise in case of QW 787, sigh.

 

There should be a law where a company is allowed to advertise a software product only 6 months before the release, in case of delay such product must wait at least 3 years or be aborted. 

If such company tries to release it under another name, such company will face the court.

I think in 2017 our rights must be protected from fake internet advs

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3 minutes ago, Mark II said:

Yes, mine was a complain about the recent marketing strategies which have ###### me off to me honest and we must react.

QW 787, REX Sky force, Aerosoft A330 etc etc.. are all perfect examples of how much the community is constantly screwed since years by fake marketing advs, 8 years to be precise in case of QW 787, sigh.

 

There should be a law where a company is allowed to advertise a software product only 6 months before the release, in case of delay such product must wait at least 3 years or be aborted. 

If such company tries to release it under another name, such company will face the court.

I think in 2017 our rights must be protected from fake internet advs

LOL, that's a little over the top. 

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10 minutes ago, Drumcode said:

LOL, that's a little over the top. 

Yeah, I agree.  I think that we have to admit that we bring it on ourselves.  How many posts do we see here asking when ABC add-on is going to be released??  Everyone wants "play by play" updates from the developers but then they're not happy when those timelines slip, which they always do.

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18 minutes ago, Mark II said:

QW 787, REX Sky force, Aerosoft A330 etc etc.. are all perfect examples of how much the community is constantly screwed since years by fake marketing advs, 8 years to be precise in case of QW 787, sigh.

What was the matter with Aerosoft A330??? As far as I'm concerned, that project has been quite streamlined with quite a progressive development. Besides, Aerosoft is one the developers who's very open regarding their upcoming projects, with previews and images of the developmental process.
And before you start mentioning the CRJ, that particular projects development time, is not Aerosoft's fault, since they took over the project. Mathijs has also said multiple times, that having a project of that scale, with only 1 programmer, is - well, just a bad idea... 

I'll agree with you regarding the QualityWings 787... I quite honestly don't know what to believe anymore. They've said 'Summer 2017' for the FSX version. Let's see, if they deliver... then we'll just have to wait a couple of years (if not decades) for the Prepar3D V4 version... 

FSLabs also seems to be taking their time with their A320-X for Prepar3D V4. I've nearly lost hope, that we'll see that this year, since it's not even in beta yet.

But who knows...

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Well. it's one person's "hype" and another person's "marketing" and it's part of business. The issue is the timing. Get everything right and the interest peaks at time of release, get it wrong and people complain.

IMHO, I think back at the convention last August they had an idea, created a great video outlining their product and ran into a bit of a bind implementing their ideas.  The hinted it was 3 months away - that was over six months ago and now you throw 64bit into it and it makes it tougher.

I am sure they are doing their best to get SF and all the other products out as fast as possible.

It does make a good case for those developers who say nothing until the product is almost ready.

Vic

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21 minutes ago, Mark II said:

Yes, mine was a complain about the recent marketing strategies which have ###### me off to me honest and we must react.

QW 787, REX Sky force, Aerosoft A330 etc etc.. are all perfect examples of how much the community is constantly screwed since years by fake marketing advs, 8 years to be precise in case of QW 787, sigh.

 

There should be a law where a company is allowed to advertise a software product only 6 months before the release, in case of delay such product must wait at least 3 years or be aborted. 

If such company tries to release it under another name, such company will face the court.

I think in 2017 our rights must be protected from fake internet advs

You need to find a new hobby then.  "I want it ultra realistic and look like real life but I don't want to wait for it" is what i hear.  The era of instant gratification.  

Go check out how many games are in Early Access or Beta on Steam.  Or how many times release dates change for video games.

Or if you have any historical knowledge you would know that people complained about REX's weather engine.  So being good devs they set about redesigning their whole weather engine and give a little preview in 2016.  All of sudden you have an issue with what they are doing.  Damned if you do and damned if you don't huh.

I'm not even a dev and i'm tired of the complainers.  

Aerosoft A330 has never mentioned a release date.  They did with CRJ but then had a major issue with the FMC that set them wayyy back.  But hey if they released it then and the FMC didn't work you would blast them to high heavens for delivering a non-100% perfect product.  

This is why devs don't even mention a release date anymore because of people like you.

Grow up.....can't have your cake and eat it too.  

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3 hours ago, jmig said:

In the meanwhile HI-FI is dangling a fresh carrot in front of me. Tempting...

Go for it. It beats never knowing when REX will get back in the game.

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I'm not too worried about when it'll be released. I've got plenty of other things to do to keep busy until it does come out.

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Let me address some of the issues posted here... It is best to hear from the horses mouth.  

Issue #1 - Is Sky Force aborted as the title says?

No it is not aborted. We are presently finishing up some internal fixes before we hand the final product to our beta team.  About 3 weeks ago we thought we were ready, but we added one more feature we felt was crucial to the project.  We are presently working on the user manual as well as all the marketing material.  When that will be available I don't have a date yet.  Understand we are also working on Environment Force, Weather Force, as well as the P3Dv4 fixes on top of Sky Force.  So there is some bottlenecking going on now.  But we are pressing forward.

Issue #2 - What happened to SIMAIR?

SIMAIR was planned A LONG time ago.  Frankly, because of immediate business needs we have had to postpone it several times.  I have stated several times that around 2011 it was finished and ready for beta testing.  Both Tim and I looked it over and thought - we could do better with this and planned higher dreams for it.  We started again around the end of 2013 and hoped to have it done by 2014.  But about Q3 of 2014 we realized we had to change direction again and focus on our immediate business needs.  Let me just say that SIMAIR is not like anything we have done before.  In reality it is a full on game/simulator itself.  But we want to make it so that the flight sim community can utilize all its features and bring a new reality that hasn't been there before.  Our "PLAN" is to restart development of it in Q4 of this year.  That is the plan, but that can always change.  This is the same as other projects we have planned for the future.

Issue #3 - Soon, Soon, and more Soon?

We are a small team with a few developers that have wives and children.  Things happen and things get delayed.  Parents die, family and children get sick, etc, etc, etc.  But we don't feel it is necessary to post these things.  With a small team and big things like these happen deadlines get greatly affected.  I have 7 children in my family ranging from 22 to 8.  When our family gets sick it doesn't take a day or two, it takes weeks before it goes through.  In addition to this, there are always those things in development that can affect a deadline.  You may plan one thing, but find out it will not work and you have to regroup.  

We knew P3Dv4 and DTG FSW were on the horizon, but with our team focused on Sky Force there was really no way to test our products until the final builds were released.  Yes, our products are not aircraft or scenery.  But we do have to test over 80gigs of textures manually to make sure they work properly for each of our products.  This takes a tremendous amount of time.  As it appears most of our products will port over.  We just released the hotfix for Soft Clouds.  Both Texture Direct and Texture Direct with Soft Clouds are done, but just need beta testing. So those should be available within the next couple of weeks.  REX Worldwide Airports is not ready.  All the backend code is there for P3Dv4, but we have to make new textures for P3Dv4.  So that will take longer.  This is something that was a surprise and again causes delays.  The WX Advantage Radar also has to be designed for P3Dv4.  We are not using normal features of the SDK to make the WX work.  So this takes some time.

Issue #4 - Is it hype or marketing?

Not sure how to address this one, because really it is in the eye of the beholder.  For us we are just informing you what we have in development.  In regards to Sky Force the plan was to have it ready by Q3 of 2016.  But like we have stated several times here and on our forum, we felt we needed to improve and expand it.  Thus, we have added many new features to the project.  The ONLY harm I see to the customer is that they end up with a better product when released and also a little extra patience.  But somewhere I read that patience is a virtue.

Final words....(The following does not represent the expressed opinion of REX Game Studios or its employees - this is my personal thoughts)

I end with the last few words "patience is a virtue".  Consider this a mild exhortation.  We are now apart of a society that is growing more and more impatient and more vocal about it.  We don't have to go far to see all that occurred during our Presidential race.

However, I have seen the comments made about other 3rd party developers.  I have met these guys and they are real people that love flight sim.  They have proven themselves over and over again to provide quality products.  I remember talking to one person (who will remain nameless) at FSC last year, who was sharing with me all the work they were doing on flaps of a specific aircraft.  I was blown away by the detail they were putting into their work. Their passion was clear.  The reality is they have real lives and we forget this. Some are fortunate to develop for flight sim full time, but others are not.  Either way, in this world of instant gratification we must not forget this is a hobby!  We must not forget the men and women who behind 3rd party development are on your side - trying to improve your experience as well as theirs.  Yes there are those who take advantage of it, but those are far few compared to the many that have proven time and time again they see value in this hobby to improve it.

I know some will not agree with anything I have said, and they just have an agenda.  Whether it is personal or agenda to troll a competitor, it really doesn't matter. 

Let's us enjoy this ride with flight simulation while it still available to us.

 

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Well said, Reed!

Vic

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Thanks for taking the time to explain all this, Reed! 
Makes a lot of sense, coming from you... 

I guess all of this came from the fact that about a year ago, you've presented SkyForce with an extremely nice video and materials (video presentation etc). After which not much have been heard, and I guess people were so excited (myself included). The hype increased, as you hinted at the presentation, that release was just a few months off... 

But thanks again for explaining. Best of luck in your future development.

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3 minutes ago, vgbaron said:

Well said, Reed!

Vic

Thank you Vic.  

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