September 26, 20178 yr 34 minutes ago, ErichB said: VR is at best, an experience. It is by no means a practical alternative to our current way of flightsimming - yet. I have to agree here. I've used VR for over half a year (with Aerofly FS 2) but in the end I got tired of the low resolution and the fact that you can't do anything else (checking charts or a PoH and so on) without putting the VR device off. It is great to be inside that virtual world but somehow it is also great to still be in the real world while flying on a 2D monitor. Yes, it is immersive and totally awesome (at least in Aerofly FS 2) but only for every now and then, indeed as a great experience. (Although I have to say that after my switch back to 2D I haven't touched the Rift at ALL anymore.) It won't become my main way of doing things until resolution matches at least my 2D monitor (which is 1080i so not even 4K). In addition: the weight on your head can also be a problem. Since I ditched my Rift I am doing longer flights again: something I didn't do with the Rift, because of all the limitations I mentioned above. VR is still in its infancy anyway: the hardware is limited and most games are merely tech demo's and the only game I actually liked is quite short. As it is now it is more or less a novelty.
September 26, 20178 yr How is it, flying in Prepar3D (or any other simulator) in VR? I was thinking with regards to dizziness and/or vertigo? Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
September 26, 20178 yr 4 minutes ago, Anders Bermann said: How is it, flying in Prepar3D (or any other simulator) in VR? I was thinking with regards to dizziness and/or vertigo? I used it with DCS when the Oculus DK2 first came out and I got very ill. It really was amazing sitting in that Sukoi but I couldn't do it for longer than 10 minutes. Sustained high framerates is a must
September 26, 20178 yr Wonderful comments, really cheers me up! Happy speculation indeed! But of course the news is that LM are making the Avatar capable of fishing as well as having a full shootemup combat mode. However it's strictly not for entertainment! I was thinking of buying 4.1 when it's out. Not that I am unhappy with my 3.4, however 64 bit has to be the future...highly detailed fly fishing....😂 Best regards.
September 26, 20178 yr The angling avatar is a bit more than something amusing. LM has been expanding its in-house abilities with regards to models with bones, that is a model that can have pieces that move separately but in a coordinated fashion. A simple example is an articulated jetway, but human avatars are far more complicated. Open one of the avatar models in MCX and look at both the animations and the skeleton structure.
September 26, 20178 yr 6 minutes ago, jabloomf1230 said: The angling avatar is a bit more than something amusing. LM has been expanding its in-house abilities with regards to models with bones, that is a model that can have pieces that move separately but in a coordinated fashion. A simple example is an articulated jetway, but human avatars are far more complicated. Open one of the avatar models in MCX and look at both the animations and the skeleton structure. I can foresee future topic headers: Unrealistic leg and arm flex in my pilot Avatar. When will this be fixed?
September 26, 20178 yr Commercial Member 56 minutes ago, ErichB said: I can foresee future topic headers: Unrealistic leg and arm flex in my pilot Avatar. When will this be fixed? V5 for another 200 usd thanks! Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
September 26, 20178 yr 2 hours ago, Anders Bermann said: How is it, flying in Prepar3D (or any other simulator) in VR? I was thinking with regards to dizziness and/or vertigo? Like with ordinary motion sickness when driving/sailing/etc in real life, where individual people react rather differently, the reactions to VR motion is also very different. I guess if you get motion sickness more than others in real life, that will also be the case in VR. However, non-acrobatic/non-combat flying in VR is propbably the least montion sickness inducing VR experience, because you are in a cockpit that doesn't move much around you, except in turbulent air. I haven't experienced any discomfort in any VR flight or race sim, even in small, terrifying superkarts on tight tracks. But I've also only been seasick once in my life, and that was during a storm in the North Sea.
September 26, 20178 yr 2 minutes ago, JacquesBrel said: Like with ordinary motion sickness when driving/sailing/etc in real life, where individual people react rather differently, the reactions to VR motion is also very different. I guess if you get motion sickness more than others in real life, that will also be the case in VR. However, non-acrobatic/non-combat flying in VR is propbably the least montion sickness inducing VR experience, because you are in a cockpit that doesn't move much around you, except in turbulent air. I haven't experienced any discomfort in any VR flight or race sim, even in small, terrifying superkarts on tight tracks. But I've also only been seasick once in my life, and that was during a storm in the North Sea. Interesting info... thanks for that! Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
September 26, 20178 yr 3 hours ago, ErichB said: I used it with DCS when the Oculus DK2 first came out and I got very ill. It really was amazing sitting in that Sukoi but I couldn't do it for longer than 10 minutes. Sustained high framerates is a must First time I gave VR a go, I did a vertical takeoff in an clean configured F-5 off of Creech, did a couple rolls and after that I couldn't sit in that for more than 10 either. Eventually you acclimatize to the whole thing, it's quite cool to get a sense of the size of another jet in close formation or to have an idea of your relative movement to another aircraft. I tried to give it a go in P3Dv3 but I had low frame rates so it didn't work too well. Nick Austin
September 26, 20178 yr Commercial Member 6 hours ago, Cargostorm said: What hold me back from using VR so far was the fact that 1. you need nearly twice as much FPS as in single monitor mode 2. you cannot read your physical charts (e.g. the ones at the iPad) anymore (you would have to put down your glasses for it, not convenient if you are taxiing at a big airport). When Flyinside is released for P3Dv4 you can have your charts in VR mode. Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
September 26, 20178 yr Commercial Member All this resistance to change is natural. Like I said before when I was doing virtual cockpits when everyone else was using panels I was heckled then as now. Also when I said flat screen LCD monitors would be the norm many years ago I was almost run out of the forums by the tube guys. So here I am again carrying the flag for the future and facing the gun, Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
September 26, 20178 yr 6 minutes ago, warbirds said: All this resistance to change is natural. Like I said before when I was doing virtual cockpits when everyone else was using panels I was heckled then as now. Also when I said flat screen LCD monitors would be the norm many years ago I was almost run out of the forums by the tube guys. So here I am again carrying the flag for the future and facing the gun, That is a fair point and at some stage it will happen. I remember when VC's were nothing more than a poorly textured frame with a few ornamental instruments...for some it was unusable, yet some embraced it. Once half decent textures came about, I moved over. I remember having to give up Paul Golding's 2D panels for VC's. It was a difficult transition.
September 26, 20178 yr Commercial Member I miss Windows 3.1, it was beautiful 😂 Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
September 26, 20178 yr Commercial Member Just now, ErichB said: That is a fair point and at some stage it will happen. I remember when VC's were nothing more than a poorly textured frame with a few ornamental instruments...for some it was unusable, yet some embraced it. Once half decent textures came about, I moved over. I remember having to give up Paul Golding's 2D panels for VC's. It was a difficult transition. Yes you are correct, my first vc cockpits were so crude I had J.L. Stubbs make panels for them. They are still up there on Flightsim dot com from almost twenty years ago. Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
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