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P3Dv4 Pause (Not Responding) Then Back

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Hi Everyone,

As suggested, I posted about this issue over at the LM Prepar3D forums: 

https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127796

Nearly 2 weeks have elapsed since initial posting and, as yet, there has been no response from anyone at LM. Are we surprised? Of course it's possible that they may have read the thread, but just ain't saying (even as a simple courtesy) or they may consider this to be very low priority. Either way it looks like we are stuck with it for the foreseeable future. Sorry guys!

Regards,

Mike


My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=21845), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 452.06 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

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22 minutes ago, Cruachan said:

Hi Everyone,

As suggested, I posted about this issue over at the LM Prepar3D forums: 

https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=127796

Nearly 2 weeks have elapsed since initial posting and, as yet, there has been no response from anyone at LM. Are we surprised? Of course it's possible that they may have read the thread, but just ain't saying (even as a simple courtesy) or they may consider this to be very low priority. Either way it looks like we are stuck with it for the foreseeable future. Sorry guys!

Regards,

Mike

Mike,

It is not uncommon, I have reported problems on the developers forums that I am still waiting an answer! go and check ..

However they responded to one of them recently and they confirmed they fixed it, so there is hope..

Simbol

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Had my sim humming along like a well oiled machine before. Installed vector on the recent sale and now have all these stutters and long pauses. Lowering some settings in vector has slight improvement but its still happens. Most noticeable was around heavy cities like London. 

But I think for LM to actually take notice and acknowledge the problem, the tests would have to be replicated under a completely vanilla default P3d. Have settings at max if you wish, but zero addons. But who here runs with zero addons?  And Im not about to reinstall just to have p3d vanilla for this test. Im thinking its too much data being processed by all the addons combined and the communication feeding into p3d gets bottle necked. Perhaps either the way they are communicating is not efficient enough or the pipeline cant deal with it properly.  


Dave Seminchuk  CYVR LSZH 

http://f9ixu0-2.png
 

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I have been experiencing the same stutters for some time. This is a hit or miss, some sessions, I can do 2 or 3 legs without a single stutter. In other cases, the whole flight is plagued by this incessant pause with the windows "loading" icon for 3-4 seconds usually.

I dont have many addons installed, only ORBX Global and a couple of airports.

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I think I read somewhere (might have been in this thread) someone hinting this may be an Orbx issue since it appears most people having this issue also are using FTX products such as FTX Global.

Like many others I've mainly been seeing this issue when flying to UK and I'm using FTX Global. Weird though why it's only (in my case) in this region I see this problem where I don't see it elsewhere. This talks against being an Orbx issue since FTX Global as we all know is a global product.

Most annoying and guess it will be very hard to isolate this issue.


Richard Åsberg
Beta tester for FS2Crew and HiFi Simulation Technologies

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58 minutes ago, HighTowers said:

Had my sim humming along like a well oiled machine before. Installed vector on the recent sale and now have all these stutters and long pauses. Lowering some settings in vector has slight improvement but its still happens. Most noticeable was around heavy cities like London. 

But I think for LM to actually take notice and acknowledge the problem, the tests would have to be replicated under a completely vanilla default P3d. Have settings at max if you wish, but zero addons. But who here runs with zero addons?

Hi Dave,

Interesting. Regarding Vector, might be significant. However, as I mentioned in an earlier post in this thread:

"I have a friend who lives nearby and he says he does not see these pauses. His is a virgin installation of 4.1. However, it should be noted that I experienced this in 4.0 and a virgin 4.1 before reinstating all my Add-ons."

I have confirmed that my friend's experience is accurate in 4.0 and 4.1.  I took the opportunity to run some tests before and after installing the update for him. 

Being wise and sensible, and preferring to keep all unwelcome, uninvited hassles to an absolute minimum, we are both on Windows 7 👹. However, our rigs differ in terms of hardware. His two 980s are running in SLI with the latest available driver set whereas my 1080Ti is still using the 382.05 drivers as I'm seeing very good performance generally so am reluctant to rock the boat unnecessarily.

Regards,

Mike

Edit: Have you had a look at Rob's Vector Settings?

http://www.robainscough.com/P3D_Orbx_Vector_Settings.html

I'm using Black Marble Vector (greater accuracy and more detailed) so have unchecked everything under the FTX Global Vector Transportation tab to avoid conflicts between the two products.

 


My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=21845), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 452.06 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

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Glad I found this topic.  I just built a new machine (8700K, 1080Ti - stock clock speeds for now.  Full suite of Orbx products) and have been experiencing these long frames as well, usually on approach but sometimes at other odd times.  Hopefully this gets addressed.


Mark W   CYYZ      

My Simhttps://goo.gl/photos/oic45LSoaHKEgU8E9

My Concorde Tutorial Videos available here:  https://www.youtube.com/user/UPS1000
 

 

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My issue was resolved by excluding the P3D folder in Defender, they’re gone now!


All the best,

-John

Milviz Team (posts are of my own opinion)

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One can prevent a lot of headaches by disabling anti-malware utilities just while running P3d.

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2 minutes ago, Milton Waddams said:

My issue was resolved by excluding the P3D folder in Defender, they’re gone now!

Hi John,

Not sure when you carried out that action, but I think it might be better to test for a week or two before considering the problem solved. In some cases this issue is very likely to be System specific, which might explain why the cause seems so hard to pin down. Also, there may be more than one culprit at play here. It could explain LM's reluctance to get involved without the availability of further reproduceable evidence.

Can I suggest you try the effect of removing the exclusion and trying again.

Regards,

Mike

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My rig: ASUS ROG Rampage V Extreme, i7-5960X (Dynamic OC 4.6 GHz - all cores, HT=ON, AM=21845), Corsair Hydro Series H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000, ASUS GTX 1080Ti ROG STRIX 11GB, GDDR5X (Driver versions: 441.66 (Win7), 452.06 (Win10)), Samsung 850 EVO 1TB SSD x4, Samsung 970 EVO 2TB V-NAND M.2, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Oculus Rift. Dual Boot: Windows 10 Pro 64bit (2004) / Prepar3D v5.0.31.35253, Windows 7 Pro 64bit / Prepar3D v4.5.12.30293.

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On 12/18/2017 at 9:35 AM, HighTowers said:

Had my sim humming along like a well oiled machine before. Installed vector on the recent sale and now have all these stutters and long pauses.

Yup, same here. I actually got so used to it that I completely forgot about it. I never install add-on's in groups, always install one at a time to see if I notice any abnormal behavior within the simulator. These stutters and pauses started happening to me right after I installed Vector and happen to me all the time on approaches to any airport pretty much from FL100 downwards. These are inconsistent in terms of the altitude or aircraft position, but it does happen on every flight. I decided not to raise any stink about this with ORBX as I feel like I can deal with this and hoping that someone will eventually fix it. I am done wasting time on support cases with these companies until it really affects the performance to the point that I am unable to complete flights. 


Jacek G.

 

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17 hours ago, Drumcode said:

Yup, same here. I actually got so used to it that I completely forgot about it. I never install add-on's in groups, always install one at a time to see if I notice any abnormal behavior within the simulator. These stutters and pauses started happening to me right after I installed Vector and happen to me all the time on approaches to any airport pretty much from FL100 downwards. These are inconsistent in terms of the altitude or aircraft position, but it does happen on every flight. I decided not to raise any stink about this with ORBX as I feel like I can deal with this and hoping that someone will eventually fix it. I am done wasting time on support cases with these companies until it really affects the performance to the point that I am unable to complete flights. 

Good to here that these stutter and micropauses is common as i also have them mainly on takeoff and landings.

Some places is down to FTXORBX NCA but other places outside USA i will try disabling SODE and Vector 

Thanks Michael Moe


Michael Moe

 

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Don't remember if it was already mentioned in this thread somewhere but I wonder if some of these micro-pauses/stuttering issues could be caused by a saturated SimConnect?

On last nights flight into T2G LFPG I had both some stuttering issues and I also had an issue after I landed with Navigraph Simlink being disconnected from the simulator (P3Dv4.1) every now and then while I was taxiing to my gate after I landed.

I've asked about this both over in the SODE support forum here since some reports have indicated part of these issues might be caused by SODE and I also posted about it in the Navigraph support forum here.


Richard Åsberg
Beta tester for FS2Crew and HiFi Simulation Technologies

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6 hours ago, WebMaximus said:

Don't remember if it was already mentioned in this thread somewhere but I wonder if some of these micro-pauses/stuttering issues could be caused by a saturated SimConnect?

I've had the exact same thought, especially when flying the MJC Q400 with ASP4 and EZCA...


Best regards, Dimitrios

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