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Conclusion on REX Sky Force after a day of testing.

Featured Replies

I have read now over and over, but haven't got the answer right now about this product.

 

It seems the common sense now is, that the SF weather engine isn't very good. Ok.

 

But what is now about the dynamically injection in use with ASP4?

I fear, many people haven't even understood how ASP4 and ASCA work with dynamic textures - at least what I see from the screenshots.

 

So, the question is:

Does SF3D work dynamically in the same way like ASCA or does it just inject one weather texture set?

If someone is 100% sure that it also works like ASCA in Global Automatic or Full Dynamic mode, then please provide or point me to some screenshots or videos, please.

many thanks

 

Guenter Steiner
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Betatester for: A2A, LORBY, FSR-Pillow Tester
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Those are nice!

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

2 hours ago, Nyxx said:

I do try to be far and balanced that’s all I can do. It’s up to others how much weigh to give to my reports. 

Many thnks for you review. I was very skeptical at first, but now after doing a number of domestic flights around  NZ in the FSL A320, I am gobsmacked. I have been simming for 2 decades, and this is the best I have seen. NZ has had a number of summer storms around the country, and the depiction was spot on. Talk about immersion.

Using ASP4+RSF+Envtex for sky and PTA. Thanks Dave, appreciated.

 

 

System: MSFS2024, ASUS Rog Stryx Z790-A,  Intel i9-14900KF,  Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU

 

44 minutes ago, guenseli said:

I have read now over and over, but haven't got the answer right now about this product.

 

It seems the common sense now is, that the SF weather engine isn't very good. Ok.

 

But what is now about the dynamically injection in use with ASP4?

I fear, many people haven't even understood how ASP4 and ASCA work with dynamic textures - at least what I see from the screenshots.

 

So, the question is:

Does SF3D work dynamically in the same way like ASCA or does it just inject one weather texture set?

If someone is 100% sure that it also works like ASCA in Global Automatic or Full Dynamic mode, then please provide or point me to some screenshots or videos, please.

many thanks

 

 

Quote from the Manual:

 

Quote

REX SKY FORCE 3D IS COMPATIBLE WITH 

...

ALL Weather Engines - When not using the Sky Force 3D Weather Engine.
(Freeware, payware, default simulator)


IMPORTANT NOTE: If using another weather engine besides the one that is
included within Sky Force, and you want the Sky Force 3D cloud structures to
adjust based upon weather conditions within the simulator as you fly
, you must
make sure the “Enable real-time 3D cloud model (structures) sync mode function
is enabled in the Cloud Sync settings. Sky Force must remain opened in the
background for this process to work.

 

(bold highlighting by me)

 

So it is supposed to work.

 

 

 

5 minutes ago, RALF9636 said:

 

Quote from the Manual:

 

(bold highlighting by me)

 

So it is supposed to work.

 

 

 

And it does :)

System: MSFS2024, ASUS Rog Stryx Z790-A,  Intel i9-14900KF,  Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU

 

A poster previously asked for an explanation of all the abbreviations used in this forum. I admit that I'm another not well versed simmer. If we knew what you guys are saying maybe we can learn more.

 

" This is off topic I know but can I just ask someone to publish a list of all these paragraph abbreviations (ie BTW, OP, LMAO,LMO etc. For an aged and feeble mind a lot of these simply do not make sense to me."

Let me just share a quick thought from a technical point of view.

If it would really be possible to use dynamic texture injection with Rex SF and AS as the weather engine, then Rex SF must have an interface which AS can use to dynamically pick textures depending on weather conditions. ASCA for sure has this interface as it was programmed to specifically fulfill this task of providing sky textures on the fly when AS needs them. However, I'm in strong doubt that the guys at Hifi would disclose this interface to a competing developer who offers a replacement for ASCA. So I personally doubt that dynamic texture injection really works when using Rex SF with Active Sky.

And even if I'm wrong then I'm almost 100% sure that AS cannot take advantage of the new cloud structure which REX might have invented. How can Active Sky know about them? The weather engine can only call for those sky structures and textures it knows about. And Active Sky was developed before Rex SF even existed. So how should the weather engine be able to call for all those newly invented structures? That for sure requires a weather engine that depending on weather conditions does specifically use the new structures and textures.

So in the end, Rex SF when used with AS is nothing more than a texture replacement. It might have great looking new textures but in this combinations it is certainly nothing revolutionary.

 

[email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE

..and descent into EDDF

gw858pzd.jpg
n6plqqo7.jpg

Carsten U

Strange that a new product comes on market, people buy it but do not understand what it does...

In any case, random textures (SF) are not the same as dynamic texture replacements based on METAR (ASCA).

Regards,

Chris

--

PC: Intel 13900K, Gigabyte Geforce RTX 4090, 64GB Fury Beast DDR5 RAM; Display: Varjo Aero VR

4 minutes ago, carlito777 said:

Let me just share a quick thought from a technical point of view.

If it would really be possible to use dynamic texture injection with Rex SF and AS as the weather engine, then Rex SF must have an interface which AS can use to pick textures depending on weather conditions. ASCA for sure has this interface as it was programmed to specifically fulfill this task of providing sky textures on the fly when AS needs them. However, I'm in strong doubt that the guys at Hifi would disclose this interface to a competing developer who offers a replacement for ASCA. So I personally stronly doubt that dynamic texture replacement really works when using Rex SF with Active Sky.

And even if I'm wrong then I'm almost 100% sure that AS cannot take advantage of the the cloud structure which REX might have invented. Why? How can Active Sky know about them? The weather engine can only call for those sky structures and textures it knows about. And Active Sky was developed before Rex SF even existed. So would the weather engine be able to call for all those newly invented structures? That for sure requires a weather engine that depending on weather conditions does specifically use the new structures and textures.

So in the end, Rex SF when used with AS is nothing more than a texture replacement. It might have great looking new textures but in this combinations it is certainly nothing revolutionary.

 

I am not a technical, but couln't it be the other way around. SF3D reads permanently the weather data provided by ASP4 and then injects cloud models accordingly.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

Just now, Nemo said:

I am not a technical, but couln't it be the other way around. SF3D reads permanently the weather data provided by ASP4 and then injects cloud models accordingly.

I'm pretty sure it doesn't work this way. Because the weather engine draws the clouds (or at least tells the sim to draw them). At this point, the textures must be there. They cannot be replaced once drawn in the sim. So the textures must be there first for the weather engine to draw them.

[email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE

1 hour ago, guenseli said:

I have read now over and over, but haven't got the answer right now about this product.

 

It seems the common sense now is, that the SF weather engine isn't very good. Ok.

 

But what is now about the dynamically injection in use with ASP4?

I fear, many people haven't even understood how ASP4 and ASCA work with dynamic textures - at least what I see from the screenshots.

 

So, the question is:

Does SF3D work dynamically in the same way like ASCA or does it just inject one weather texture set?

If someone is 100% sure that it also works like ASCA in Global Automatic or Full Dynamic mode, then please provide or point me to some screenshots or videos, please.

many thanks

 

As far as I have understood it :

 ASP4 + ASCA have the Dynamic clouds change, where with full dynamics multiple clouds textures are being used in realtime.

When automaticallly SF chooses randomely one clouds set at startup and stays with that.

Both show different cloud structures in a flight, which is not the same as using different clouds textures.

ASCA alone also uses 1 clouds set . Icw ASP4 the Dynamic clouds changes can be used.

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

For me the many assumptions (based on some screenies) and the few receptive reading of some people are destroying the informational values of all the "Skyforce"-Threads these days. Hope its getting better in the next days :cool:

System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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26 minutes ago, GSalden said:

As far as I have understood it :

 ASP4 + ASCA have the Dynamic clouds change, where with full dynamics multiple clouds textures are being used in realtime.

When automaticallly SF chooses randomely one clouds set at startup and stays with that.

Both show different cloud structures in a flight, which is not the same as using different clouds textures.

ASCA alone also uses 1 clouds set . Icw ASP4 the Dynamic clouds changes can be used.

 

Is this for sure? I think this is the main question. Too many speculations on this, only the developer could answer this but I doubt they will do.

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

14 minutes ago, Nemo said:

Is this for sure? I think this is the main question. Too many speculations on this, only the developer could answer this but I doubt they will do.

So much for receptive reading ... from the manual:

Quote

IMPORTANT NOTE: If using another weather engine besides the one that is
included within Sky Force, and you want the Sky Force 3D cloud structures to
adjust based upon weather conditions within the simulator as you fly, you must
make sure the “Enable real-time 3D cloud model (structures) sync mode function
is enabled in the Cloud Sync settings. Sky Force must remain opened in the
background for this process to work.

Or does someone need an notarized copy of the manual?

System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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