January 17, 20188 yr Flawed conclusion without verifying information from more than one source. Seeing as one group I chat with has a DTG dev who regularly talks with us and hasn't even mentioned EA ending, I highly doubt the veracity of the .nl source. So what is the state of FSW? 1) It is NOT P3D, never will be, and was never intended to be, so making P3D comparisons is pointless. 2) It is still EA and is 99% likely it still will be after the date the .nl link stated.
January 17, 20188 yr Commercial Member Since trueSKY has come up a lot in this thread (particularly those "snow" effects when you're at the bottom of the cloud layer. That is an issue that needs to be fixed, but we also described trueSKY as a foundation for what we want to implement into the simulator. With the foundation set, we can focus on clearing up those bugs (altitude is another that comes to my mind) and taking trueSKY to the next level within the simulator. Since we're working with Simul on trueSKY, it can make things take time. So when the next update to trueSKY comes, we'd rather go big than release small incremental updates. That's just my example ^_^ Dovetail Flight Community Manager: Catch me on Twitch
January 17, 20188 yr 20 hours ago, pracines said: http://www.simflight.nl/2018/01/13/dtg-fsw-bijna-gereed/ If FSW version 1 gets released from early access before February or even November (at this rate), it will die faster than MS Flight and Flight School. A flight sim world record of failure and a huge waste of time would be on the books. The 100 or so die hard fans of FSW are basing their loyalty on: "its early access"....talk about...well.... a kick in the teeth. I will remain in belief of Steven Hood that he will make sure that this is the "go to" sim before it gets out of early access. I suppose there is a slight chance that there will be a 1 terabyte update to totally transform FSW by the end of January.lol That is not SimFlight's URL. Here is SimFlight's URL.http://www.simflight.com/ notice the .com at the end of the true URL. Notice the .nl at the Fake URL. That is Fake News. EDIT: It was pointed out to me that the .nl was part of the SimFlight network. I have verified that the menu bar of links across the top of the page has a drop down list call SIMFLIGHT NETWORK. In that list there is a link SIMFLIGHT BENELUX. I was able to get to the link http://www.simflight.nl/2018/01/13/dtg-fsw-bijna-gereed/ from the SimFlight page. Edited January 17, 20188 yr by Torg Smith Correction to my Fake News.
January 17, 20188 yr 12 hours ago, pracines said: It is good to see people holding onto hope for FSW. I do too, but I will not defend FSW as it is presently; DTG needs to show me some more evidence that this has a chance to be a go to sim first. There is some good aspects of FSW, but the bad outweigh the good for me This is sort of where I'm at. I like the potential it shows so far, but not enough to fly it regularly. FSX:SE and all I have invested in it takes my time at the moment and it will take something quite compelling for me to switch. That applies to P3D too, of course; I'd rather not make the switch and incur all that extra expense while FSW is still an unknown quantity. I'm not even close to switching to it yet, but I'm definitely watching this space with interest.
January 17, 20188 yr 27 minutes ago, Torg Smith said: That is not SimFlight's URL. Here is SimFlight's URL.http://www.simflight.com/ notice the .com at the end of the true URL. Notice the .nl at the Fake URL. That is Fake News. Simflight.nl is part of simflight.com. Just check the links under 'simflight network'. The url is perfectly valid. However I doubt if this news is true. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
January 17, 20188 yr DTG has said that they are planning an update later this month. I can't read the language, but put it through the translator. The current version is 1.3. Version 1.0 would be going backwards.
January 17, 20188 yr 54 minutes ago, Torg Smith said: The current version is 1.3. Version 1.0 would be going backwards. Maybe Dovetail is going to remove something?
January 17, 20188 yr For those that aren't on it, why don't you you join the FSW Break discord server. https://discord.gg/2nWM57R Devs are there, though we don't bombard them with questions...they have work to do. The DTG Forums are for bugs and reports. The Discord server offers a way to interact with them in a community way within our guidelines... Scott H...
January 17, 20188 yr 22 hours ago, pracines said: none of this proves me wrong.... Yes it does. However, your quest to constantly bash FSW hinders you from accepting the facts that disqualify your statements.
January 17, 20188 yr 2 hours ago, FlyBaby said: Yes it does. However, your quest to constantly bash FSW hinders you from accepting the facts that disqualify your statements. He or she is the most uniquely and consistently pessimistic and belligerent voice in this community. For someone to say that FSW is destined to fail because they haven't improved the sim enough, while advocating a bi-annual $200 "upgrade" path with p3d, which is nothing but bug fixes and sim director updates, is very telling. It's just rambling to me at this point, which is why I don't waste time or energy debating with such an incoherent logic. Let me guess.... you want 64bit. Josh Daniels-Johannson
January 17, 20188 yr It's too bad that, in a forum, anything can be said irrespective of one's age, maturity, or common sense. I find many forums filled with "shoot from the hip" statements and counter statements that simply go no where . They don't add to the pleasure, nor the advancement of a sim-- any sim. In my opinion, it's another form of road rage, where some lose all sense of reality.
January 17, 20188 yr Commercial Member 51 minutes ago, TheFlightSimGuy said: He or she is the most uniquely and consistently pessimistic and belligerent voice in this community. For someone to say that FSW is destined to fail because they haven't improved the sim enough, while advocating a bi-annual $200 "upgrade" path with p3d, which is nothing but bug fixes and sim director updates, is very telling. It's just rambling to me at this point, which is why I don't waste time or energy debating with such an incoherent logic. well i do not agree with the 'which is nothing but bug fixes and sim director updates in p3dv4 here is the list of the changes from v3 to v4 64-bit simulation architecture Unicode compatible Modernized User Interface (UI) design for quick navigation and customization Updated native virtual reality (VR) support for Oculus Rift and HTC Vive Updated vector data (coastlines, lakes, rivers, roads, rails, parks, streams and utility lines) for: Africa Middle East (Israel, Turkey, Syria, Lebanon, Iran, Iraq, Afghanistan, Pakistan, Saudi Arabia, and more) Southeast Europe (Greece, Albania, Macedonia, Bulgaria, Romania, Black Sea, and more) Southeast Asia (Indonesia, Philippines, Vietnam, Cambodia, Laos, Thailand, Myanmar, Papua New Guinea, Solomon Islands, and more) Updated custom 3D model placement in Athens, Egypt, Israel, Dubai and Hong Kong Hundreds of new updated generic 3D model buildings in Tel Aviv and Hong Kong Updated Shuttle Radar Topography Mission (SRTM) 90m digital elevation for Southeast Asia and Middle East regions Updated native mission gauges to Scaleform Views and panels can now be docked into any undocked view Updated multiplayer voice chat codec – higher quality chat audio Expanded ribbon drawing capabilities in the Navigation Visuals screen including drawing based on vehicle type and the ability to change color per category Added video recording capability. Can be assigned to a key event in the UI. Control Tower can now be selected in the Select Airport screen Custom cameras can now be saved on a scenario or global level Material temperatures – IR sensor views now react accordingly 3D trees (SpeedTree) integrated into autogen system. This feature can be toggled on and off in the UI under Options – World (Dynamic 3D Autogen Vegetation). New 3D rain/snow system. This feature can be toggled on and off in the UI under Options – Weather (Detailed Precipitation). Dynamic lighting support Support for local SpeedTree wind effects Support for higher resolution ground textures Autogen visibility range can now be configured Updated various textures including runways, taxiways, hangars, and terminals Added SceneryLodOrigin and TerrainLodOrigin fields to camera definitions preventing terrain paging issues when switching between certain views. New and updated default vehicles: F-22 Raptor (Updated) F-35A Lightning II (Updated) F-16A F-16AM F-16C Lockheed Electra 10A Milviz P-38L Sikorsky MH-60K (Updated) Sikorsky S-70A (Updated) Sikorsky UH-60A (Updated) Sikorsky UH-60L (Updated) Sikorsky UH-60M (Updated) Sikorsky UH-60Q (Updated) New default avatars: Army Infantry Navy Male Blue Camouflage Rebel Male (1/2) Soldier Desert Soldier Jungle Soldier Spec Ops Soldier Swat Soldier Winter Arab Male Casual (1/2/3) Steering Set controls can now be set in the UI Added new white smoke marker particle effect Professional Plus Only F-16 aircraft has weapons and countermeasures Specific avatars have weapons New defensive flare countermeasure Additional advanced graphics features for low latency training devices SDK and SimConnect Compiler and SDK updated to Visual Studio 2015 Scripting capabilities (Scenery/Model/Material) Added PDK functions to draw primitive objects Reorganized and updated SDK Documentation and samples Support for loading managed dll add-ons Avatar object collision can now be configured Added temperature value and scripting to materials Specific cameras can be configured to not output sound when active Custom materials now supported for runways, taxiways, and aprons Added PDK service for reporting plugin errors Added IsSelectableVehicle override to Aircraft and Sim configs allowing vehicle to bypass the category based selection filter Precipitation rate now exposed through ISimObject, Simulation, and Object variables Added rope visual effect support to SDK Added detail texture material scripting support including offset, rotation, blend weight, blend mode, and alpha channel support The PDK is now accessible through the Panels SDK Panel API now available through the PDK Added Environment Force Service to PDK Added IgnorePostProcess entry to camera definition to disable HDR or FXAA on a per camera basis Added interfaces to play sounds in xml gauges using Lua Added second UV channel in model exports and files Exposed Final Alpha Blend material property to material scripts Weather information now available through RPN and Lua scripts Added UV offset property to material scripts and shaders Update materials to support additional Detail Alpha Flags Updated Material Scripting to support second UV Channel and new Detail Properties Friendly names can now be added to control events
January 17, 20188 yr 1 hour ago, arsenal82 said: well i do not agree with the 'which is nothing but bug fixes and sim director updates in p3dv4 That's fine, so which of those "next gen" features would you put up against something like Truesky, PBR, image based lighting, ssao, a physics overhaul, a modern simconnect without FSUIPC, 3d gauges, global 3d rain, etc? Because the majority of that list that you provided, are exactly what I said: sim director updates and bug fixes. Improved vector data for Africa, in a sim that has largely the same ground textures as FSX isn't exactly worth $200 for me. P3d was the last to the 64 bit party and the only discernible feature I can see and feel when using that sim are the dynamic lights, which aren't global like XP11, and are a bit of a performance hog. Dynamic reflections could have also been a nice one, but that is another compromise that isn't worth it in terms of frame rate loss with 0 performance improvement in over a year. If I'm mistaken, let me know. But from v2.5 to v4.1, the only improvements to the experience of using p3d, is cloud shadows, dynamic lights, and finally going 64 bit for a whopping $600 in licenses BEFORE addons. That's not next gen, that's just silly. Let me guess.... you want 64bit. Josh Daniels-Johannson
January 18, 20188 yr "That's not next gen, that's just silly." That's a very quotable bit of feedback. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
January 18, 20188 yr Commercial Member 1 hour ago, TheFlightSimGuy said: That's fine, so which of those "next gen" features would you put up against something like Truesky, PBR, image based lighting, ssao, a physics overhaul, a modern simconnect without FSUIPC, 3d gauges, global 3d rain, etc? Because the majority of that list that you provided, are exactly what I said: sim director updates and bug fixes. Improved vector data for Africa, in a sim that has largely the same ground textures as FSX isn't exactly worth $200 for me. P3d was the last to the 64 bit party and the only discernible feature I can see and feel when using that sim are the dynamic lights, which aren't global like XP11, and are a bit of a performance hog. Dynamic reflections could have also been a nice one, but that is another compromise that isn't worth it in terms of frame rate loss with 0 performance improvement in over a year. If I'm mistaken, let me know. But from v2.5 to v4.1, the only improvements to the experience of using p3d, is cloud shadows, dynamic lights, and finally going 64 bit for a whopping $600 in licenses BEFORE addons. That's not next gen, that's just silly. Yes i agree; p3d price tag is costly; but the sim is reasonable fully functioning sim; to me there is no preference; Fsw is what is and P3d is what it is; i use all sime available out there really. Some simmer rather avoid the pain of Early access stages; and prefer to splash the $$$ to be up and running straight away because of hobby time limitations etc etc. Yes Fsw have nice ideas but still have a long way to go at the moment.
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