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Which P3D airport scenery most anticipated in 2019?


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Which P3D airport sceneries are you most looking forward to in 2019?  

188 members have voted

  1. 1. Most anticipated P3D airport sceneries (possibly) released in 2019?

    • Aerosoft (Jo Erlend Sund) - EBBR Brussels National
      16
    • Drzewiecki Design - Chicago Airports + City
      21
    • Flightbeam Studios (Bill Womack) - KPDX Portland Int'l
      55
    • Flightbeam Studios - NZWN Wellington
      28
    • FlyTampa - KATL Hartsfield-Jackson Atlanta Int'l
      41
    • FSDG - GMMN Casablanca Mohammed V Int'l
      10
    • FSDG - LGRP Rhodes Diagoras
      5
    • FSDreamteam - KORD Chicago O'Hare Int'l
      72
    • Imaginesim - KLAX Los Angeles Int'l
      15
    • MK-Studios - EIDW Dublin
      40
    • ORBX (Bill Womack) - KDAL Dallas Love Field
      19
    • ORBX - LEAS Asturias
      2
    • ORBX - NZNV Invercargill
      10
    • PILOT'S - LEMD Madrid-Barajas
      7
    • South World Scenery - FAOR Johannesburg O.R. Tambo Int'l
      12


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Posted

Well, it's Christmas Eve Eve, just 8 and a bit days of the year left and a Sunday.
Perfect time to consider what next year has in store.

For a bit of fun, I've created a poll to see which P3D scenery that has been officially announced and could be released in 2019, is most anticipated by the community. 

I've deliberately left out FlyTampa's Las Vegas as I'm sure *everyone* is looking forward to that one and, who knows, when they said "coming soon", it might even arrive before the end of this year (fingers crossed!).

I've also left out Flightbeam's Auckland as there's no definite timeline given on that scenery yet.

Please choose your 3 most exciting airport sceneries.

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Posted

I'm missing Las Vegas and Auckland ....

- Harry 

i9-13900K (HT off, 5.5 GHz, Z690) - 64 GB RAM (DDR5 6400, CAS 32), RTX 3090 (3440x1440) -  Windows 11 Pro (1TB M.2) - MSFS 2020/24 (MS Store, on separate 4TB M.2).

 

 

 

Posted

The ones that use PBR to it's fullest.

Cheers, Rob.

Posted

One that’s missing from that list and that will probably be released just before the end of this year: JetStream Designs Paris Orly LFPO.

Cheerd, Ed

Cheers, Ed

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Posted
12 minutes ago, threegreen said:

Do you know of any besides FSDT O'Hare?

Yes, but not sure if I'm allowed to share that info.  PBR or no PBR will most definitely impact my purchase decisions for "new" airports going forward ... in fact, PBR anything (vehicles, buildings, aircraft) will have a big influence on my purchase decision for 2019.

Cheers, Rob.

Posted

Physically Based Rendering ... is a better way to present light ... combined with ray tracing (even limited ray tracing) it can present a more realistic lighted environment.  There are "flavors" of PBR, some more complex computationally than others.  PBR and ray tracing should be enough to make most user not pay attention to the "missing" elements of light ... the next step in the rendering evolution will most likely be advances in particle rendering that does NOT use billboard quad (quadrilateral which is always facing the view point ... aka P3D cloud system).  Ray Tracing took 10 years, so lets see if a "almost" true particle system will take 10 years.  The goal being, everything you see (or more accurate don't see) in a hollywood CGI movie can be render in real time at 30 FPS rather than being sent to a render farm of 1000's of servers rendering a single frame in several seconds (SPF).

Cheers, Rob.

Posted
42 minutes ago, Rob Ainscough said:

Yes, but not sure if I'm allowed to share that info.  PBR or no PBR will most definitely impact my purchase decisions for "new" airports going forward ... in fact, PBR anything (vehicles, buildings, aircraft) will have a big influence on my purchase decision for 2019.

Cheers, Rob.

I'm not expecting you to share anything specific, the 'Yes' at the beginning is all the info I need. I agree with you on the PBR part, there are four payware airports in the works which are an instant buy for me plus SunSkyJet's KDTW for free which looks absolutely stunning and is in the same league as the big payware scenery devs, judging from the preview shots. Three of those are close to release and now that P3D v4.4 is out, I'm thinking (hoping) they've been held off a little longer to make (full) use of PBR.

Do you think aircraft developers will make full use of PBR for aircraft being released from now on? By that I mean not just the liveries/external model but the virtual cockpit as well?

I'm drooling uncontrollably at the thought of a PMDG NG3 with a full PBR cockpit...

Posted
51 minutes ago, Rob Ainscough said:

Physically Based Rendering ... is a better way to present light ... combined with ray tracing (even limited ray tracing) it can present a more realistic lighted environment.  There are "flavors" of PBR, some more complex computationally than others.  PBR and ray tracing should be enough to make most user not pay attention to the "missing" elements of light ... the next step in the rendering evolution will most likely be advances in particle rendering that does NOT use billboard quad (quadrilateral which is always facing the view point ... aka P3D cloud system).  Ray Tracing took 10 years, so lets see if a "almost" true particle system will take 10 years.  The goal being, everything you see (or more accurate don't see) in a hollywood CGI movie can be render in real time at 30 FPS rather than being sent to a render farm of 1000's of servers rendering a single frame in several seconds (SPF).

Cheers, Rob.

So I have the new update from FlytheMaddogX that has PBR and I am looking around trying to figure out if I see anything different.  The only example that seems to stand out (and I am not even sure if this is right or not) is panning around in the external view when the sunlight hits the windows in the front of the plane, it only reflects intensly off of one of the windows and it changes which window based on the the relative position of the aircraft to the sun.  Is this what to expect with PBR?

Mark   CYYZ      

 

Posted

None in that list. more than 1/3 of them have completely serviceable scenery available - some released within 2018.

I'm waiting for FSimStudios MMUN and SSJ's freeware DTW - two major airports that have no add on scenery for P3D. 

MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad 



 

Posted
54 minutes ago, duckbilled said:

SSJ's freeware DTW

This. Won't count my chickens though. 

Rob Bates
Simming since the age of 10 with MSFS 5.0

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Ask me about (my most flown): FSLabs A320-X series | MaddogX
In the hangar: Majestic Q400 Pro | PMDG 747 | A2A C182, Cherokee, Comanche & Spitfire

Posted

Sorry, none of the above move me in the slightest.

 

Russ

Master Sergeant, U.S. Air Force, Retired

Former T-33A Crew Chief

Former B-1B Crew Chief / Flightline Maintenance Expediter

Former Learjet Corp. Quality Inspector

Formerly Young (😩)

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