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RTK1972

Orbx released Global Buildings HD

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41 minutes ago, UAL4life said:

Well that sucks. Guess I’ll be passing on this too 😕 (I fly to a lot of default airports that payware refuses to cover)

Just reinstall Rex.That should work.


Maurice J

I7 7700k 4.7 \ EVGA 1080ti \ G-Skill 32GB \ Samsung 4K TV

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If a texture file contains mipmaps, then the lower resolution mipmap will be used.

Quote

That's what I assumed, so I asked the ORBX dev to offer 2K textures. It's not going to water down his add-on. It will actually make it better.

Hello,

the texture do contain mipmaps, it would appear.

Not that it matters to you.

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On 6/30/2019 at 6:05 PM, Midnight Music said:

I just noticed that the ORBX HD buildings installation replaced all the default terminal textures I had installed with REX Worldwide textures HD. The hangars it left alone. Anyone else notice this?

 

 

4 hours ago, reecemj said:

Just reinstall Rex.That should work.

Hi,
i guess that won't help. Rex installs the textures directly into the Prepar3D v4\Texture folder. If then orbx buildings are loaded, these files will be "overloaded". So the orbx textures are the winners.

Edited by Raller

Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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As some have already reported, I hardly noticed a difference between default and orbx. Only if you compare 2 screenshots you can see the differences.
Whether one really needs a 4K resolution for the orbx textures I dare to doubt.
Due to the varied colors of the orbx textures, the overall picture has a more contrasting effect.
Whether it's worth the money, everyone has to decide for themselves.

P3D-Default.jpg

P3D-ORBX-Buildings.jpg


PS: I believe the overall impression at night is worth the money...

P3D-Default-night.jpg

P3D-ORBX-Buildings-night.jpg

Edited by Raller
  • Like 2
  • Upvote 1

Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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@Midnight Music

Terminal buildings.

Default terminal textures with Orbx buildings HD.
V07Ovo2.jpg

REX Worldwide Airports with Orbx Buildings HD.
SBe1OXG.jpg

REX Worldwide Airports without Orbx Buildings HD. My preference.
4zqzvBJ.jpg

Default.
CqyEOhj.jpg

 

 

 

Edited by BillS511

 

 

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Bill, how did you accomplish that? Given that ORBX puts the buildings HD in a completely different directory than REX does for their airport textures.

 


Lee Holdridge

i7 8700K 4.8 OC 32GB Ram 11GB GTX 1080ti

 

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If you compare the file names of the REX Worldwide Airports backup folder (REX Worldwide Airports\BackupP3D4\Texture) with the file names in the Orbx Buildings folder (Prepar3D v4\ORBX\Scripts\BuildingsHD\Core\Texture"), you can see which Rex files being overwriten by ORBX.
Not all REX texture files are overwritten. Of 315 REX files, 156 are overwritten by ORBX in my case (same file names).
You could now delete these 156 files from the ORBX folder, then you would have the full enjoyment of REX-Worldwide Airports.
But after the next ORBX update all files would be back!

Edited by Raller

Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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 In the Orbx Buildings control panel there are two options :-

1) Orbx Global BASE Mode and

2) FSX/P3D Default Mode.

With a note above " If you do not have Orbx Global Base installed, Buildings HD will use a different set of roof textures."  So I understand this to be you only get the enhanced roof  textures if you have Global Range installed, however as FTX Regions are included in  the Buildings HD package are we to assume that the enhanced roof textures are also included if we opt for option 2)

bob

 

 

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7 minutes ago, Midnight Music said:

Bill, how did you accomplish that? Given that ORBX puts the buildings HD in a completely different directory than REX does for their airport textures.

 

I copied the 3 DarkGravelRoof*.dds files from the main texture folder to the Orbx\Scripts\BuildingsHD\Core\Texture folder to achieve the 3rd image above.

Edited by BillS511

 

 

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13 minutes ago, Raller said:

If you compare the file names of the REX Worldwide Airports backup folder (REX Worldwide Airports \ BackupP3D4 \ Texture) with the file names in the Orbx Buildings folder ("Prepar3D v4 \ ORBX \ Scripts \ BuildingsHD \ Core \ Texture"), you can see which Rex files being overwriten by ORBX.
Not all REX texture files are overwritten. Of 315 REX files, 156 are overwritten by ORBX in my case .
You could now delete these 156 files from the ORBX folder, then you would have the full enjoyment of REX-Worldwide Airports.
But after the next ORBX update all files would be back!

Are all the files in order? Am trying to decide if I want to buy and tweak this app. 


Maurice J

I7 7700k 4.7 \ EVGA 1080ti \ G-Skill 32GB \ Samsung 4K TV

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That's the list of files in my REX Worldwide Airports backup folder. So that would have to be all the files that REX modifies and writes to the P3D\Texture folder. 156 of these file names can be found in the orbx folder. (IN MY CASE)

air_tb1_2.dds
air_tb1_2_bump.dds
air_tb1_2_lm.dds
air_tb1_2_specular.dds
air_tb3_4.dds
air_tb3_4_bump.dds
air_tb3_4_lm.dds
air_tb3_4_specular.dds
air_tb5_6.dds
air_tb5_6_bump.dds
air_tb5_6_lm.dds
air_tb5_6_specular.dds
air_tb7_8.dds
air_tb7_8_bump.dds
air_tb7_8_lm.dds
air_tb7_8_specular.dds
air_tb9_10.dds
air_tb9_10_bump.dds
air_tb9_10_lm.dds
air_tb9_10_specular.dds
air_w1.dds
air_w1_bump.dds
air_w1_lm.bmp
air_w1_specular.dds
air_w10.dds
air_w10_bump.dds
air_w10_lm.dds
air_w10_specular.dds
air_w2.bmp
air_w2_bump.dds
air_w2_lm.bmp
air_w2_specular.dds
air_w3.bmp
air_w3_bump.dds
air_w3_lm.bmp
air_w3_specular.dds
air_w4.bmp
air_w4_lm.bmp
air_w5.bmp
air_w5_bump.dds
air_w5_lm.bmp
air_w5_specular.dds
air_w6.bmp
air_w6_bump.dds
air_w6_lm.bmp
air_w6_specular.dds
air_w8.bmp
air_w8_bump.dds
air_w8_lm.bmp
air_w9.bmp
air_w9_lm.bmp
AirportHangars_Large.dds
AirportHangars_Large_bump.dds
AirportHangars_Large_lm.dds
AirportHangars_Large_specular.dds
AirportHangars_Medium.dds
AirportHangars_Medium_bump.dds
AirportHangars_Medium_lm.dds
AirportHangars_Medium_specular.dds
AirportHangars_Small.dds
AirportHangars_Small_bump.dds
AirportHangars_Small_lm.dds
AirportHangars_Small_specular.dds
AirportParkingSpace.dds
ap_tb1_2.bmp
ap_tb1_2_lm.bmp
ap_tb3_4.bmp
ap_tb3_4_lm.bmp
ap_tb5_6.bmp
ap_tb5_6_lm.bmp
ap_w1.bmp
ap_w1_lm.bmp
ap_w1_specular.dds
ap_w2.bmp
ap_w2_lm.bmp
ap_w2_specular.dds
ap_w3.bmp
ap_w3_lm.bmp
ap_w3_specular.dds
ap_w4.bmp
ap_w4_lm.bmp
ap_w4_specular.dds
ap_w5.bmp
ap_w5_lm.bmp
ap_w5_specular.dds
ap_w6.bmp
ap_w6_lm.bmp
ap_w6_specular.dds
ap_w7.bmp
ap_w7_lm.bmp
ap_w7_specular.dds
aptsign.bmp
ba_tb1_2.bmp
ba_tb1_2_lm.bmp
ba_tb3_4.bmp
ba_tb3_4_lm.bmp
ba_w1.bmp
ba_w1_lm.bmp
ba_w2.bmp
ba_w2_lm.bmp
ba_w3.bmp
ba_w3_lm.bmp
ba_w4.bmp
ba_w4_lm.bmp
ba_w5.bmp
ba_w5_lm.bmp
CorrugatedRoof.dds
halo.bmp
ParkingGarage.dds
ParkingGarage_lm.dds
runway_bump.bmp
runway_detail.bmp
runway_detail.dds
runway_detail02.bmp
runway_detail02.dds
runway_marks.dds
runway11.dds
runway12.dds
runway16.dds
runway18.dds
runway21.dds
runway25.dds
sky_tb_black1_2.dds
sky_tb_black1_2_bump.dds
sky_tb_black1_2_lm.dds
sky_tb_black1_2_specular.dds
sky_tb_black3_4.dds
sky_tb_black3_4_bump.dds
sky_tb_black3_4_lm.dds
sky_tb_black3_4_specular.dds
sky_tb_blue1_2.dds
sky_tb_blue1_2_bump.dds
sky_tb_blue1_2_lm.dds
sky_tb_blue1_2_specular.dds
sky_tb_blue3_4.dds
sky_tb_blue3_4_bump.dds
sky_tb_blue3_4_lm.dds
sky_tb_blue3_4_specular.dds
sky_tb_dkgray1_2.dds
sky_tb_dkgray1_2_bump.dds
sky_tb_dkgray1_2_LM.dds
sky_tb_dkgray1_2_specular.dds
sky_tb_dkgray3_4.dds
sky_tb_dkgray3_4_bump.dds
sky_tb_dkgray3_4_LM.dds
sky_tb_dkgray3_4_specular.dds
sky_tb_ltgray1_2.dds
sky_tb_ltgray1_2_bump.dds
sky_tb_ltgray1_2_LM.dds
sky_tb_ltgray1_2_specular.dds
sky_tb_ltgray3_4.dds
sky_tb_ltgray3_4_bump.dds
sky_tb_ltgray3_4_LM.dds
sky_tb_ltgray3_4_specular.dds
sky_tb_midgray1_2.dds
sky_tb_midgray1_2_bump.dds
sky_tb_midgray1_2_LM.dds
sky_tb_midgray1_2_specular.dds
sky_tb_midgray3_4.dds
sky_tb_midgray3_4_bump.dds
sky_tb_midgray3_4_LM.dds
sky_tb_midgray3_4_specular.dds
sky_tb_red1_2.dds
sky_tb_red1_2_LM.dds
sky_tb_red1_2_specular.dds
sky_tb_red3_4.dds
sky_tb_red3_4_LM.dds
sky_tb_red3_4_specular.dds
sky_tb_tan1_2.dds
sky_tb_tan1_2_LM.dds
sky_tb_tan1_2_specular.dds
sky_tb_tan3_4.dds
sky_tb_tan3_4_LM.dds
sky_tb_tan3_4_specular.dds
sky_tb_tan5_6.dds
sky_tb_tan5_6_LM.dds
sky_tb_tan5_6_specular.dds
sky_tb_white1_2.dds
sky_tb_white1_2_LM.dds
sky_tb_white1_2_specular.dds
sky_tb_white3_4.dds
sky_tb_white3_4_LM.dds
sky_tb_white3_4_specular.dds
sky_w_black.dds
sky_w_black_LM.dds
sky_w_black_specular.dds
sky_w_black1.dds
sky_w_black1_LM.dds
sky_w_black1_specular.dds
sky_w_black2.dds
sky_w_black2_LM.dds
sky_w_black2_specular.dds
sky_w_black3.dds
sky_w_black3_LM.dds
sky_w_black3_specular.dds
sky_w_black4.dds
sky_w_black4_LM.dds
sky_w_black4_specular.dds
sky_w_black5.dds
sky_w_black5_LM.dds
sky_w_black5_specular.dds
sky_w_blue1.dds
sky_w_blue1_LM.dds
sky_w_blue1_specular.dds
sky_w_blue2.dds
sky_w_blue2_LM.dds
sky_w_blue2_specular.dds
sky_w_blue3.dds
sky_w_blue3_LM.dds
sky_w_blue3_specular.dds
sky_w_blue4.dds
sky_w_blue4_LM.dds
sky_w_blue4_specular.dds
sky_w_dkgray.dds
sky_w_dkgray_LM.dds
sky_w_dkgray_specular.dds
sky_w_dkgray1.dds
sky_w_dkgray1_LM.dds
sky_w_dkgray1_specular.dds
sky_w_dkgray2.dds
sky_w_dkgray2_LM.dds
sky_w_dkgray2_specular.dds
sky_w_dkgray3.dds
sky_w_dkgray3_LM.dds
sky_w_dkgray3_specular.dds
sky_w_dkgray4.dds
sky_w_dkgray4_LM.dds
sky_w_dkgray4_specular.dds
sky_w_ltgray.dds
sky_w_ltgray_LM.dds
sky_w_ltgray_specular.dds
sky_w_ltgray1.dds
sky_w_ltgray1_LM.dds
sky_w_ltgray1_specular.dds
sky_w_ltgray2.dds
sky_w_ltgray2_LM.dds
sky_w_ltgray2_specular.dds
sky_w_ltgray3.dds
sky_w_ltgray3_LM.dds
sky_w_ltgray3_specular.dds
sky_w_ltgray4.dds
sky_w_ltgray4_LM.dds
sky_w_ltgray4_specular.dds
sky_w_midgray1.dds
sky_w_midgray1_LM.dds
sky_w_midgray1_specular.dds
sky_w_midgray2.dds
sky_w_midgray2_LM.dds
sky_w_midgray2_specular.dds
sky_w_midgray3.dds
sky_w_midgray3_LM.dds
sky_w_midgray3_specular.dds
sky_w_midgray4.dds
sky_w_midgray4_LM.dds
sky_w_midgray4_specular.dds
sky_w_midgray5.dds
sky_w_midgray5_LM.dds
sky_w_midgray5_specular.dds
sky_w_midgray6.dds
sky_w_midgray6_LM.dds
sky_w_midgray6_specular.dds
sky_w_red.dds
sky_w_red_LM.dds
sky_w_red_specular.dds
sky_w_red1.dds
sky_w_red1_LM.dds
sky_w_red1_specular.dds
sky_w_red2.dds
sky_w_red2_LM.dds
sky_w_red2_specular.dds
sky_w_red3.dds
sky_w_red3_LM.dds
sky_w_red3_specular.dds
sky_w_tan.dds
sky_w_tan_LM.dds
sky_w_tan_specular.dds
sky_w_tan1.dds
sky_w_tan1_LM.dds
sky_w_tan1_specular.dds
sky_w_tan2.dds
sky_w_tan2_LM.dds
sky_w_tan2_specular.dds
sky_w_tan3.dds
sky_w_tan3_LM.dds
sky_w_tan3_specular.dds
sky_w_tan4.dds
sky_w_tan4_LM.dds
sky_w_tan4_specular.dds
sky_w_white1.dds
sky_w_white1_LM.dds
sky_w_white1_specular.dds
sky_w_white2.dds
sky_w_white2_LM.dds
sky_w_white2_specular.dds
sky_w_white3.dds
sky_w_white3_LM.dds
sky_w_white3_specular.dds
sky_w_white4.dds
sky_w_white4_LM.dds
sky_w_white4_specular.dds
taxi_asphalt.dds
taxi_concrete.dds
taxiway_detail.bmp
taxiway_detail02.bmp
taxiway_marks.dds
wh_tb1_2.bmp
wh_tb1_2_lm.bmp
wh_tb3_4.bmp
wh_tb3_4_lm.bmp
wh_w1.bmp
wh_w1_lm.bmp
wh_w4.bmp
wh_w4_lm.bmp
wh_w5.bmp
wh_w5_lm.bmp
 


Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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2 minutes ago, Raller said:

That's the list of files in my REX Worldwide Airports backup folder. So that would have to be all the files that REX modifies and writes to the P3D\Texture folder. 156 of these file names can be found in the orbx folder. (IN MY CASE)

A big Thank You Raller!


Maurice J

I7 7700k 4.7 \ EVGA 1080ti \ G-Skill 32GB \ Samsung 4K TV

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One more note:
For example, the file "air_tb1_2" in the P3D/Texture folder (modified by REX) is a .dds file. In the ORBX folder there is the same file, only as .bmp
That messes things up a bit. As far as I know, P3D prefers the .dds files if both have the same filename.
This means that not all files in the Orbx folder will take effect!

Edited by Raller

Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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...ignore my previous post, I got lost in the file names.


Win 10 Pro | P3Dv4.5 | X-Plane 11 | MSFS 2020 | I5-9600K @ 4.8GHz | RTX 2070 8GB | 32GB RAM | SSD | T.16000M

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On 6/30/2019 at 6:05 PM, Midnight Music said:

I just noticed that the ORBX HD buildings installation replaced all the default terminal textures I had installed with REX Worldwide textures HD. The hangars it left alone. Anyone else notice this?

 

Hi,

my solution to that was to install Rex WAP externally, like ORBX does it, and making sure that the Rex package is loaded after ORBX. So my simulator core files are still the default, then ORBX overrides some of them and lastly Rex again overrides whatever came before it.

Please note that ORBX BuildingsHD and Rex WAP consist of multiple elements, not only textures.

To achieve an external installation IIRC I tricked the Rex product into thinking that P3D was in a different location (L:\Prepar3D v4 Add-ons\Rex_WAP) by putting a dummy Prepar3D.exe into that empty folder. After applying the product, there were three folders in there "Scenery, SimObjects, Texture". Then I linked those folders to P3D with an add-on.xml

<?xml version="1.0" encoding="utf-8"?>
<SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
  <AddOn.Name>Rex_WAP</AddOn.Name>
  <AddOn.Description />
  <AddOn.Component>
    <Category>Scenery</Category>
    <Path>L:\Prepar3D v4 Add-ons\Rex_WAP\Scenery\Global</Path>
    <Name>RexWapGlobal</Name>
    <Layer>3</Layer>
  </AddOn.Component>
  <AddOn.Component>
    <Category>Texture</Category>
    <Path>L:\Prepar3D v4 Add-ons\Rex_WAP\Scenery\World\Texture</Path>
    <Name>RexWapWorldTexture</Name>
  </AddOn.Component>
  <AddOn.Component>
    <Category>Texture</Category>
    <Path>L:\Prepar3D v4 Add-ons\Rex_WAP\Texture</Path>
    <Name>RexWapTexture</Name>
  </AddOn.Component>
</SimBase.Document>

The important part is to make sure that Rex is discovered after Orbx in C:\ProgramData\Lockheed Martin\Prepar3D v4\add-ons.cfg

[Package.0]
Path=C:\Program Files\Lockheed Martin\Prepar3D v4\ORBX\Scripts\BuildingsHD
Title=Orbx Buildings HD
Active=TRUE
Required=FALSE
[Package.1]
Path=L:\Prepar3D v4 Add-ons\Rex_WAP
Title=Rex_WAP
Active=TRUE
Required=FALSE

Best regards

Edited by Lorby_SI

Oliver Binder

LORBY-SI

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