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Orbx released Global Buildings HD

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I have used ordenador to resize all the Orbx textures to 2048, that way I can still have my other high res textures (runways etc) without maxing out my Vram

I use texture exp=10 and before was using around 8 gig VRAM, since buildings hd at 4096 this went up to 10.3gb, nearly maxing out my 1080ti

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12 minutes ago, kand said:

I have used ordenador to resize all the Orbx textures to 2048, that way I can still have my other high res textures (runways etc) without maxing out my Vram

I use texture exp=10 and before was using around 8 gig VRAM, since buildings hd at 4096 this went up to 10.3gb, nearly maxing out my 1080ti

Just wondering if this is "reverse engineering"? I'm not sure whether they would take kindly to modifications. But as you correctly point out, it would be great to have a choice to resize the textures. Regards.

  • Peter Webber

MSFS 2020 & 2024 / Windows 11 / Intel Core Ultra 7 265KF / MSI Pro Z890-S WIFI / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR5 48GB 7000MHz / MSI Geforce RTX 4070Ti Super

1 minute ago, Peter Webber said:

Just wondering if this is "reverse engineering"? I'm not sure whether they would take kindly to modifications. But as you correctly point out, it would be great to have a choice to resize the textures. Regards.

I dont think it is, ultimately its for Orbx to decide

Most developers provide the option, I suspect their forum will fill up with posts relating to exhausted VRAM pretty soon and then arguments around why ORBX textures should compromise other developers by setting in sim limits. 

Resizing textures is no different to what the sim will do at run time, so is LM in the same category? LOL 

Looks like the Japanese language signs are backwards from what I can see of Tokyo in the screen shots and trailer.  I have not purchased yet, but wonder if they are all that way for Japan?

Does it look better than R&D or not ... ? And does it alter the terrain.cfg file ?

Anyone ?

Edited by GSalden

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16 minutes ago, GSalden said:

Does it look better than R&D or not ... ? And does it alter the terrain.cfg file ?

Anyone ?

I bought both packages. No better or worse. I will use both for a variety of environments

In jurisprudence, there is a principle - you look for the person who benefits.

35 minutes ago, GSalden said:

Does it look better than R&D or not ... ? And does it alter the terrain.cfg file ?

Anyone ?

Curious about this one to and what about VRAM increase?

Well downloading will have to see for myself...

Edited by awf

 

André
 

2 hours ago, David Roch said:

Sorry but this is not exact.
I have purchased both RD and ORBX presets.
4K has a serious impact on frames when Autogen Building Density is at Very High and Texture Resolution Ultra- 4096x 4096, no matter the product. (average 20% loss)

2K is smooth on my rig though and I hope ORBX will add the option to choose resolution because their new textures are just awesome.

Same impact here. Definitively ORBX should look into the option to add 2K textures to their product for people to choose from 4K or 2K.

Cheers, Ed

Cheers, Ed

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Gonna pass based on the comments unless they come out with a 2048 resolution.

Eric 

 

 

  • Author
4 hours ago, GSalden said:

Thanks for the info.

I could rename the main Texture folder to something else and add an empty Texture folder where Orbx will install the te textures.

I then can resuze them to 1024 and use them afterwards ..

i did it but only have 118 MByte of files in the "new" main texture folder.. This is weird... Where did FTX Central install them ?

Carsten U

16 minutes ago, RTK1972 said:

i did it but only have 118 MByte of files in the "new" main texture folder.. This is weird... Where did FTX Central install them ?

?:\1 P3D v4\ORBX\Scripts\BuildingsHD  ie in your Prepar3d folder

bob

  • Author
2 minutes ago, onebob said:

?:\1 P3D v4\ORBX\Scripts\BuildingsHD  ie in your Prepar3d folder

bob

Thanks Bro !

Carsten U

Default building textures are 512 x 512, so when using 4096 x 4096 resolution , each textures is 64x (!) larger in size.,

For jetflyers like me new AG textures at 512 resolution would be more than enough...

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

How do you resize the textures?

Dan

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You can use this https://www.nexusmods.com/skyrim/mods/12801/ to downsample any textures on your PC, it also has the option to make a backup.

I rescaled a lot of my textures to 2048, but i am still seeing very high VRAM occupancy since buildings HD. To be fair the textures look fantastic in 4k but ultimately this comes down to how you want to spend your precious VRAM.  

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