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RTK1972

Orbx released Global Buildings HD

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2 hours ago, d.tsakiris said:

I believe someone said the textures are mipmapped anyway...

Correct so the system should do it by design (GPU)

The real gain from a smaller mapping is VRAM size 😉

Edited by awf

 

André
 

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2 hours ago, d.tsakiris said:

I believe someone said the textures are mipmapped anyway...

You only profit from that when climbing .....


Gerard

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If I set texture resolution to 2048, it doesn't load the lower resolution from the mipmap?


Best regards, Dimitrios

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11 hours ago, AdvancedFollower said:

I'm in the same situation, as I have FTX Regions, but not FTX Global.

I compared screen shots, and the roofs definitely look different depending on which option is selected. Just wondering if it's safe to use Global mode inside FTX regions...

I used Default P3D mode, and the roofs look like they do in the demo. 

 


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41 minutes ago, d.tsakiris said:

If I set texture resolution to 2048, it doesn't load the lower resolution from the mipmap?

I would image so.. there are 11 mipmaps for each 4k texture..


Bert

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4096 textures really only come into play at closer viewpoints ... they do consume more VRAM ... I easily go over 11GB in some situations ... when that happens stutters will start.

Why nVidia charge so much for a 11GB of VRAM is a question I ponder regularly ... the 2080Ti really should be a 16GB card and it should have HBM2 memory for the $1200 price point ... but that's a topic for another day.

Cheers. Rob.

Edited by Rob_Ainscough
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I bought it, it looks ok And runs ok.


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On 7/20/2019 at 10:21 PM, Bobsk8 said:

I used Default P3D mode, and the roofs look like they do in the demo. 

 

I made a few comparison shots of Global vs Default mode. Shots over various spots in FTX NA, regions only, no FTX Global installed.
https://roughlyit.hopto.org/lychee/#15637959136244

The left image of each scene is Default, the right one is Global.

The only difference I can pick out is that the larger industrial/warehouse type buildings have a darker, split roof in Default mode and a more realistic (IMO), lighter roof in Global mode.


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28 minutes ago, AdvancedFollower said:

 

I made a few comparison shots of Global vs Default mode. Shots over various spots in FTX NA, regions only, no FTX Global installed.
https://roughlyit.hopto.org/lychee/#15637959136244

The left image of each scene is Default, the right one is Global.

The only difference I can pick out is that the larger industrial/warehouse type buildings have a darker, split roof in Default mode and a more realistic (IMO), lighter roof in Global mode.

Thanks for looking in to that, I was getting the same that the industrial buildings have this split image.

 

bob

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2 hours ago, AdvancedFollower said:

 

I made a few comparison shots of Global vs Default mode. Shots over various spots in FTX NA, regions only, no FTX Global installed.
https://roughlyit.hopto.org/lychee/#15637959136244

The left image of each scene is Default, the right one is Global.

The only difference I can pick out is that the larger industrial/warehouse type buildings have a darker, split roof in Default mode and a more realistic (IMO), lighter roof in Global mode.

I believe that I've read somwhere that ORBX Global Buildings does not replace all buildings in FTX regions because many were already modified by FTX itself.

Edited by Nemo

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21 hours ago, Nemo said:

I believe that I've read somwhere that ORBX Global Buildings does not replace all buildings in FTX regions because many were already modified by FTX itself.

That only applies to GEN and GES as well as the photoreal regions of the UK.

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Night textures are gorgeous. Houses do look like houses, urban areas look real like never at night.
Day textures drastically enhance VFR flights but also airports vicinity for long haul flights.
I for one love this addon and won't fly without despite the light impact on fps.

Edited by David Roch
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Best regards,
David Roch
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