September 19, 20196 yr 3 hours ago, ryanbatcund said: What? Internet connections are part of many regular games these days. Then it’d be nice if Microsoft could manage not to kill them with their Windows 10 updates. Just sayin’... Alan Ampolsk"Ah, Paula, they are firing at me!"-- Saint-Exupery
September 19, 20196 yr On 9/17/2019 at 10:46 AM, FDEdev said: If you are using win10 have you tried with Edge? Yes, same result.
September 19, 20196 yr 10 hours ago, eslader said: Requiring an internet connection for basic functionality would be stupid, and would guarantee a premature end-of-life for the sim. I think somewhere they have also confirmed that you do not need a constant internet connection. So there must be an offline option which may exclude some functionality. Edited September 19, 20196 yr by ErichB
September 19, 20196 yr 7 hours ago, Alan_A said: Then it’d be nice if Microsoft could manage not to kill them with their Windows 10 updates. Just sayin’... It will be the only OS in town in the future as far as windows. 1 hour ago, ErichB said: I think somewhere they have also confirmed that you do not need a constant internet connection. So there must be an offline option which may exclude some functionality. It`s part of the survey hence the speed test result they ask for. Raymond Fry.
September 19, 20196 yr 18 hours ago, ryanbatcund said: What? Internet connections are part of many regular games these days. Im one of those who only has internet at work , i can use FSX because of telephone activation , hmm so i wont be able to use FS2020 like i do with FSX?
September 19, 20196 yr 13 minutes ago, XMAN said: Im one of those who only has internet at work , i can use FSX because of telephone activation , hmm so i wont be able to use FS2020 like i do with FSX? I expect (just guessing) that MSFS will have a standalone mode so you can run it offline. It would probably use more basic landclass scenery, so you wouldn't get the full scenery eye candy streamed in, but it would be flyable. Authorization might be the sticking point if you have no home Internet, but maybe they'll use automated phone support for that. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
September 19, 20196 yr 8 hours ago, rjfry said: It will be the only OS in town in the future as far as windows. Of course. It'd just be nice if they could up their quality control game. I won't belabor it here (already did that in a thread in the P3D forum) but Windows 10 updates routinely break essential functions, including networking. Mine was killed by the September update and I've spent a week and a half trying to restore it. Apparently there's a long history of it. So if they're going to make MSFS internet-dependent, it'd be good all around if they could find a way to avoid destroying that function. Otherwise, customers will be, um, cross... Alan Ampolsk"Ah, Paula, they are firing at me!"-- Saint-Exupery
September 19, 20196 yr Phil Spencer himself has confirmed that the sim doesn't need a connection. For the full experience you will need a good connection though. EDIT: For activation through steam or windows store you will need one of course. Edited September 19, 20196 yr by FlyerNYC
September 19, 20196 yr 18 hours ago, Bombadil said: Did you guys have all your peripherals plugged in when you did the dxdiag? I read somewhere that it picks up flight sticks, VR headsets, and such. I wrote those in the form, but if having them show up on the dxdiag report increases my chances I just might do it again. Yes.. apart from key performance criteria such as processor, graphics cards, memory etc., DxDiag analyses your entire system and shows every device you have on every USB and other ports, as well as most HID devices. However, having everything that you own plugged in does not necessarily increase the chance of getting onto the alpha or beta previews, because we don't know what the criteria are for doing that. The MS team might deliberately choose less powerful setups to see how well it performs on those, rather than selecting people with all-singing-all-dancing setups which might not be at all representative of their target market. Or - more likely - they will probably select a whole range of machine capabilities, to get a far better sample of how well the sim will perform to its widest customer base. Bearing in mind this is also intended to run on the Xbox, having lots of panels and other addons on your PC won't help in that scenario - nor even will a multi-function joystick and rudder pedals. Or maybe the next genre of Xbox will support such add-on devices? So many "maybe's". Do we need another speculation thread?...……………. Edited September 19, 20196 yr by sjt
September 19, 20196 yr 1 hour ago, FlyerNYC said: Phil Spencer himself has confirmed that the sim doesn't need a connection. For the full experience you will need a good connection though. EDIT: For activation through steam or windows store you will need one of course. Where? Are you sure that isn’t from that guardian article that dressed speculation up as fact? Edited September 19, 20196 yr by Superdelphinus
September 19, 20196 yr 21 hours ago, Sticky said: I'm willing to bet upwards of 5 cents that some of the processing will be remote. With Google Stadia being nearly 100% remote process, I imagine Microsoft isn't far behind and wants FS2020 to be a tech demo sort of speak... The scenery is almost certainly going to be streamed in and cached locally, that would only make sense. I don't think this will be streamed in fully remote like Stadia ... I am betting we still have a local simulator engine and all aerodynamic effects, ground scenary, etc are local. It wouldn't make sense with an ecosystem of 3rd party developers to have a server-side engine. You couldn't effectively add a new jetway or taxiway sign in an add-on, that's not how those services work.
September 19, 20196 yr 21 hours ago, threegreen said: Does it though? I agree with you on the other part about the risk of server shutdown. Even if the server shuts-down, I understand you will still be able to play the game w/o the Stadia graphics. Also, one would be wise to keep FSX/P3D/XPlane on their system just in case. Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
September 19, 20196 yr 2 hours ago, Jim Young said: Even if the server shuts-down, I understand you will still be able to play the game w/o the Stadia graphics. Are we talking about a stadia-like system or actually Stadia? Microsoft isn't going to be using a Google platform.
September 20, 20196 yr FYI Microsoft's fully hosted and streamed gaming service equivalent to Google Stadia / GeForce Now / Playstation Now is called "Project xCloud" which I think is meant to be launching in October this year. It's probably fair to assume that Flight Sim will eventually make it onto there too, along with the other 3000 odd PC and Xbox titles in their arsenal.
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