September 18, 20196 yr 34 minutes ago, 188AHC said: Sadly I probably won't be chosen as I was filling out the application and the Wi-Fi failed dropping me out. I was hoping but we will see. I was able to finish the application when I got home but couldn't go back and correct anything, Dude you know they're gonna DM you and ask what your username is lol 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
September 18, 20196 yr 1 hour ago, 188AHC said: Sadly I probably won't be chosen as I was filling out the application and the Wi-Fi failed dropping me out. I was hoping but we will see. I was able to finish the application when I got home but couldn't go back and correct anything, Yeah, your user name was actually mentioned about how much they appreciate you in an update thread from the MSFS Team. Expect a limo driver to come to your house, pick you up, drive you too an airport and fly you to France for inclusion in the Alpha Build 🙂 Now the airplane might be a simulator ( see how I did that ). Good luck. I also though it said there was a Save function too while filling it out? Maybe I am wrong about that! "Coffee, if your not shaking, you need another cup" Flight Sim Break Discord Channel: https://discord.com/invite/fCV62Ka2QZ
September 18, 20196 yr Moderator 9 hours ago, HughesMDflyer4 said: Weather however is indeed a cause of poor FPS. The FSX/P3D cloud system has an insane amount of overdraw (transparent sprites being drawn on top of one another miles and miles away even though they're not visible), which is ridiculously inefficient. This is why you get worse FPS in big storms vs light clouds. Not to also mention the impact of a ton of AI planes and road traffic. That can be worth 5-10 FPS alone at large airports. Throw in some bad weather on top of it and it’s even worse. Avsim Board of Directors | Avsim Forums Moderator
September 18, 20196 yr 13 hours ago, 188AHC said: Sadly I probably won't be chosen as I was filling out the application and the Wi-Fi failed dropping me out. I was hoping but we will see. I was able to finish the application when I got home but couldn't go back and correct anything, The survey progress was automatically saved. They explicitly stated that it's safe to leave and complete and a later time. I had to hit F5 when it wouldn't advance to the next part and when I reloaded everything was saved and as I left it.
September 18, 20196 yr With a bit of luck by the time it get`s to release the stickies will have pushed all the other post of the front page😁 Raymond Fry.
September 18, 20196 yr https://www.twitch.tv/chewwy94 All-Star famous FlightSim streamer 😉 Edited September 18, 20196 yr by vincentrouleau Vincent Rouleau AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB / PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard
September 18, 20196 yr Xbox Game Studios HQ is in Redmond, Washington which is part/near of Seattle. Coincidence? I think not. https://www.google.com/maps/place/Microsoft+Studio+X/@47.6412712,-122.1378162,660m/data=!3m1!1e3!4m5!3m4!1s0x54906d72c1d21fed:0x6b3e96c83558b177!8m2!3d47.6411892!4d-122.1362167 Edited September 18, 20196 yr by FlyerNYC
September 18, 20196 yr 22 hours ago, Gulfstream said: You all are thinking of how these engines were written literally DECADES ago. We have simulators these days that simulate spaceships everywhere from orbit, through the atmosphere, and then down to the planet's surface where you can walk around (see: Star Citizen). Loading a complex 747 into a earth-based Flight Simulator in 2019 should not be an issue if it is written to today's standards. It doesn't matter how complex your flap system is, or your FMS, or your HUD, or what the texture resolution is. Everyone is thinking about old flight simulators, maybe that's because we've been stuck there for so long. My laptop's graphics card is capable of 1.69 trillion floating point operations per second. And it's not a top of the line card at this point. My CPU can do 354 billion per second. We'll be ok, as long as this is coded with a new engine targeting 2019 and beyond. I'm willing to bet upwards of 5 cents that some of the processing will be remote. With Google Stadia being nearly 100% remote process, I imagine Microsoft isn't far behind and wants FS2020 to be a tech demo sort of speak...
September 18, 20196 yr 3 minutes ago, Sticky said: I'm willing to bet upwards of 5 cents that some of the processing will be remote. Which would suck for people with lousy internet connections. I hope that's at least optional. Actually, if it's not optional I'll have to seriously consider whether to spend money on it. All the Internet Of Things debacles should have taught people that if a product requires a remote server in order to function, eventually the product will be useless when the company shutters the server. People who bought into smart home plugs from Lowes and automation hubs from Nest among many others already learned that lesson the hard way. Hopefully the sim community won't have to. I can understand the online-required approach in an MMO, but an awful lot of flight simmers aren't multiplayers. Requiring an internet connection for basic functionality would be stupid, and would guarantee a premature end-of-life for the sim. It's kind of nice that people are still able to use FSX after all these years - and even it suffered functionality loss when the weather service expired. Now imagine if the graphics had gone away after expiration. That's an unnecessary situation to put users in. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
September 18, 20196 yr 5 minutes ago, eslader said: Requiring an internet connection for basic functionality would be stupid, and would guarantee a premature end-of-life for the sim. Does it though? I agree with you on the other part about the risk of server shutdown.
September 18, 20196 yr What? Internet connections are part of many regular games these days. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
September 18, 20196 yr 1 hour ago, threegreen said: Does it though? I agree with you on the other part about the risk of server shutdown. If you agree with that then, yes... If the server shuts down and the server is what's doing the processing, then FS2020 will stop working. 42 minutes ago, ryanbatcund said: What? Internet connections are part of many regular games these days. There's a difference between being part of a game and an absolute requirement for the game. FSX used an internet connection for the weather, but the rest still functioned just fine even if you weren't online. If the *processing* for the game is off-site, then once that processing center shuts down, the game is dead. See: Every MMO ever closed. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
September 18, 20196 yr Did you guys have all your peripherals plugged in when you did the dxdiag? I read somewhere that it picks up flight sticks, VR headsets, and such. I wrote those in the form, but if having them show up on the dxdiag report increases my chances I just might do it again.
September 18, 20196 yr 28 minutes ago, Bombadil said: Did you guys have all your peripherals plugged in when you did the dxdiag? I read somewhere that it picks up flight sticks, VR headsets, and such. I wrote those in the form, but if having them show up on the dxdiag report increases my chances I just might do it again. No its in the survey that's why they want you to fill as full as possible yoke if you have one and panels and manufacturer. Raymond Fry.
September 19, 20196 yr I didn't have my yoke plugged in but I seldom use it these days. I did mention that I had TrackIR. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
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