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Poll for your most requested item in MSFS

Members wish list for MSFS 783 members have voted

  1. 1. What are your most desired inclusions in MSFS

    • Virtual Reality
      44%
      346
    • Seasons
      25%
      195
    • Rotorcraft
      5%
      43
    • ATC
      18%
      146
    • SDK
      6%
      48

This poll is closed to new votes

Please sign in or register to vote in this poll.

Featured Replies

Personally, 

1 hour ago, FAZZ3 said:

I personally don’t think SDK should be in the list. The SDK should be released as soon as it is viable to do so regardless of how important other features are. Since the majority of the voters will be consumers, I don’t think it fairly depicts the share of developers concerns and needs. 

Yeah that is a tough one. I'm by no means a developer, but an SDK is in fact what a developer needs to make addons am I correct? So technically all of us here should want an SDK as a top priority because without one means no addons. So I'm going to kinda exclude that in my mind.

For me it goes:

1. Seasons

2. Rotorcraft

3. ATC

4. VR

Is it done yet? When will it be released? Will it be freeware or payware? How much will it cost? Any updates on the progress? Will it work for Xbox? Can I be a beta tester? How's the performance in VR?

  • Replies 366
  • Views 35.4k
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1. ATC. Core function for those of us who dont think of FS as a social activity and prefer single-player.

2. Seasons. With the weather and atmospherics modeled so realistically, it would be a crime not to experience snowy approaches to minimums with poor braking action.

3. Rotorcraft. Multi-engine turbine helos, please. Again, with scenery so detailed it would be a crime not to see from at 200 feet and 100 knots in a Blackhawk.

4. VR. TrackIR is the devil. 1:1 head tracking in VR is the future. But resolution and FOV of current gen hardware is insufficient for instrument flying so it's last on the list. If all I did was formation flying, this would be first on the list.

SDK and AI have already been confirmed, so I don't rank those.

Edited by Noodle

  • Author

Track it is fine by me until VR gets more refined. 

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

Track IR = bleh!  (to me anyhow - lol)

I've never liked it despite trying to get used to it about 6 different times over the years.

My favorite thing about VR is the natural movements and looking around that mimics things I do in a real plane.

Yeah, TrackIR was a necessary evil when the only alternative was a hat switch for view control (especially in combat sims like DCS). But the 1:1 head tracking, 6DoF, and sense of scale and distance in VR is absolutely stunning.

Unfortunately, if I can't read the HUD or airspeed indicator or whatever critical thing i need to see inside the cockpit because it's a pixelated mess, it does no good. But despite its flaws I had a VERY hard time going back to using a monitor. You give up so much immersion.

Once we get high-resolution and better FOV, I'll probably turn into one of the squeeky-wheel VR zealots we have around here. But we're not there yet, and like @188AHC said, I'll survive until we are. In the interim, I'd rather see other features added first.

1 hour ago, PWJT8D said:

So technically all of us here should want an SDK as a top priority because without one means no addons.

Essentially this is correct, but essential "built in" features that are realistic help to pave the way for greater realism in add-ons. In other words it has to start with the base product or the add-ons will lag behind...just like the state we are in currently with AI/ATC.

Voted ATC/AI, but Seasons are also very important to me. (Don't mind if after release)

MS said the SDK will be included, so no need to vote that one.

Edited by RamonB

Ramón.
Time, is the one thing no one can buy.
ovbe94a9nab0bbc6g.jpg

 

45 minutes ago, Noodle said:

Unfortunately, if I can't read the HUD or airspeed indicator or whatever critical thing i need to see inside the cockpit because it's a pixelated mess

What headset?

There's no pixelated mess whatsoever in an HP Reverb

Edited by irrics

Seasons and ATC 100%.

It was Seasons and ATC for me we know the answer to one but not the other.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Seasons as I think almost anyone, from the most advanced simmer to someone brand new to the hobby, would like to see Winter snow, Fall colors ( can they do that ), Spring flowers ( can they do that ), and virtual people in swim suits in the Summer, splashing in the lake ( can they do that ), as I take off in my X-Cub Float Plane ( fingers crossed )  🙂

Edited by Learjet777

"Coffee, if your not shaking, you need another cup"
Flight Sim Break Discord Channel: https://discord.com/invite/fCV62Ka2QZ

 

1. VR

2. Virtual Reality

3. Be able to fly with a headset

Marques

Ryzen 7 [email protected] | Arctic Liquid Freezer II 360| RTX 4070 ti | 32GB Ram @5600MHZ| Crucial MX 200 M.2 500GB |Crucial MX200 SATA 500GB | HTC Vive | XIAOMI 43" 4k TV | Acer Predator 27" G-Sync | AOC 32" Freesync

2 hours ago, irrics said:

What headset?

There's no pixelated mess whatsoever in an HP Reverb

A Rift using DCS. Nothing inside the cockpit is readable from the design-eye position...I have to physically lean forward in order to read the instruments other than the ADI ball.

11 minutes ago, Noodle said:

A Rift

Ahh..There’s the problem. 

Agreed. Rift is definitely not good enough for great FS cockpit experiences. 

Edited by irrics

Is it already confirmed that there will be no ATC and AI at release? Without seasons, no ATC and no AI it would be not a big surprise if the performance would be top, see Aerofly FS2.

Can't imagine that flying around in a deserted and quiet environment would be very immersive for many people.

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