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Performance gains v4 vs v5

Featured Replies

1 hour ago, GSalden said:

Let it go... 

Alright. I guess this is it. Thank you for these years but I've had it with this attitude. I hope that you some day will start to listen to other people's opinion again. It may surprise you that some of them may actually know something about something even though they are not on some fancy beta team. Best wishes to you all.

  • Replies 62
  • Views 17.9k
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18 hours ago, vincentrouleau said:

I use FFTF, limit my FPS in game to 40, limit in NVIDIA drivers at 30 and use NVIDIA "Low Latency Mode" Ultra. Super smooth. And will still be smooth tomorrow(v5)  but maybe at 60 fps :). I'm with Rob here. Don't chase FPS ceiling or you get too many long frames

Interesting. How do you set up FFTF is it altitude or fps driven?

Thanks.

41 minutes ago, Dirk98 said:

Interesting. How do you set up FFTF is it altitude or fps driven?

Thanks.

Altitude. I want to makeshure my approaches are stable FPS wise. Could care less about LOD distance when my eyes are focused on landing

Edited by vincentrouleau

Vincent Rouleau

AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte  GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS  PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB /  PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard

17 minutes ago, vincentrouleau said:

Altitude. I want to makeshure my approaches are stable FPS wise. Could care less about LOD distance when my eyes are focused on landing

What's FFTF?

28 minutes ago, Ianrivaldosmith said:

What's FFTF?

https://secure.simmarket.com/fsps-fftf-dynamic-p3d4.phtml

Vincent Rouleau

AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte  GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS  PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB /  PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard

  • 1 month later...

A real life pilot furloughed thanks to COVID I found myself back in front of my computer doing the sim and enjoying it immensely. Unfortunately, try as I might, I can’t keep up with you smart guys, I just don’t know enough about computers, their lingo and still think a megabyte is a particularly enjoyable impromptu lunch with an old buddy from training days. All this talk of fiber frames and Gsync is utterly lost on me. Give me a single engine CAT 2 ILS to a go around any day. 

So I upgraded from P3D V4.5 to V5 (both latest hotfixes) and was disappointed. 4.5 worked impressively for me whereas 5 was an apparent regression in terms of smoothness. To the purists yes I have tried a “search” but keep winding up on forums where people speak Greek. 

My question is: Given what LM have done to modernize P3D with V5 and given that my PC runs V4.5 impressively should I not be seeing - setting for setting - a major improvement as many others are reporting?

What I am actually seeing in 5 but more stuttering and blurred and unrealistic distant scenery (4.5 was crisp and realistic). I have tried vsync on and off, frame rates limited (30) and unlimited. Sliders up, sliders down. Things off and things on. Eventually, V5 out and v4.5 back in.

You might say stick with V4 if it works but I want to figure out why something which should be theoretically better is actually (apparently) performing worse. No, I don’t doubt the internet is full of tips, tricks and techniques but you have to know what you’re looking for in the first place and then be able to understand it in a way that means you can use it. 

Where does an amateur like me start to figure this out? I really don’t want to get into config files if I can help it - I have never had to before. What actually is FFTF and would I know if I needed it?
 

So I figured who better to ask than you smart guys in the community. 


Much obliged,

Dan

i7 8086, 16GB, SSD, GTX 1080ti W10.

Edited by RENESIS12

47 minutes ago, RENESIS12 said:

Where does an amateur like me start to figure this out? I really don’t want to get into config files if I can help it - I have never had to before.

The first and the most important thing: don't do the V5 sliders like you did your V4.5 sliders. Their position doesn't mean the same. Start from a low/medium setting and work yourself slowly to the right.

Also reset any nvidia profiles you may have set for P3D. NVidia driver doesn't see a difference between V4 and V5, when its uses your V4 profile for V5 the performance may drop massivly.

System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
Signature3.png

8 hours ago, RENESIS12 said:

A real life pilot furloughed thanks to COVID I found myself back in front of my computer doing the sim and enjoying it immensely. Unfortunately, try as I might, I can’t keep up with you smart guys, I just don’t know enough about computers, their lingo and still think a megabyte is a particularly enjoyable impromptu lunch with an old buddy from training days. All this talk of fiber frames and Gsync is utterly lost on me. Give me a single engine CAT 2 ILS to a go around any day. 

So I upgraded from P3D V4.5 to V5 (both latest hotfixes) and was disappointed. 4.5 worked impressively for me whereas 5 was an apparent regression in terms of smoothness. To the purists yes I have tried a “search” but keep winding up on forums where people speak Greek. 

My question is: Given what LM have done to modernize P3D with V5 and given that my PC runs V4.5 impressively should I not be seeing - setting for setting - a major improvement as many others are reporting?

What I am actually seeing in 5 but more stuttering and blurred and unrealistic distant scenery (4.5 was crisp and realistic).

 

Hi Dan,

First of all, I assume you have both V4.5 and V5 installed at present.

That is what most of us have.. and you can start up either, depending on what you have in mind..   V4.5. is indeed a great release and I would not get "rid of it" anytime soon.

As for V5... you could start with my settings and see how it works on your system..

I'll try to link to my post.

 

Edited by Bert Pieke

Bert

  • 2 months later...
On 4/14/2020 at 2:48 PM, abandoned account said:

Alright. I guess this is it. Thank you for these years but I've had it with this attitude. I hope that you some day will start to listen to other people's opinion again. It may surprise you that some of them may actually know something about something even though they are not on some fancy beta team. Best wishes to you all.

Don't "let it go".

Your opinion should be respected.

On 4/13/2020 at 9:44 PM, Rob_Ainscough said:

Since you are running 15-50 FPS then I would definitely look at setting your TV to 30Hz if it's a supported refresh rate.  TV's typically do support 30Hz, Monitors often don't and are 60Hz unless you go with Gsync monitors.

There are alternatives for those that can't run their TV/monitor at 30hz, RTSS is a great tool for capping frame rates and the latest NCP (nVidia) have options to set Max Frame Rate ... personally I think RTSS is the better option IF one's monitor/TV can't operate at 30Hz.

Cheers, Rob.

Agreed.

Scanline sync at X/2 with the value set at -1, is the smoothest possible setting for both P3D and MSFS.....IF you have a 60hz monitor and wish to limit FPS to 30.

Vert sync in the SIM must be switched off. In MSFS 30 FPS vert sync is really bad. Microstuttery is not the word !

7 days of testing attests to this and everyone who's tried it thus far has agreed.

Nvidia FPS lock does work but at certain camera angles and zoom levels, there are still microstutters, even if it appears to be managing 30 FPS easily..... 30 percent CPU and 60 percent GPU usage for e.g.

RTSS fix, reduces this residual stuttering by 90.547 percent ... True fact 😁😁😁

Edited by Gabe777

1 hour ago, Gabe777 said:

Agreed.

Scanline sync at X/2 with the value set at -1, is the smoothest possible setting for both P3D and MSFS.....IF you have a 60hz monitor and wish to limit FPS to 30.

Vert sync in the SIM must be switched off. In MSFS 30 FPS vert sync is really bad. Microstuttery is not the word !

7 days of testing attests to this and everyone who's tried it thus far has agreed.

Nvidia FPS lock does work but at certain camera angles and zoom levels, there are still microstutters, even if it appears to be managing 30 FPS easily..... 30 percent CPU and 60 percent GPU usage for e.g.

RTSS fix, reduces this residual stuttering by 90.547 percent ... True fact 😁😁😁

Are you able to send some screen shots of set up of RTSS??

i would like to try this method.

thanks

mike

On 4/13/2020 at 4:13 AM, pracines said:

Performance gains can be attained in v4, just lower the sliders... this has been the (dreadful) solution since the beginning. The key is, can one have max sliders and excellent performance, yes, you just have to forsake add-on's. This was not a big problem for P3D, XP, and the rest, because it was the norm, but now MSFS pops into the scene.  

I think the performance gains in P3Dv5 will be quickly eliminated by Weather and AI Traffic add-on's, not to mention the v5 point releases which are likely to add FPS killing features.

No doubt the sliders in P3Dv5 will have to be reduced as usual 🙄. Yet even a P3Dv5, with all the add-on's today and max sliders, could very well fail to compete in the realism and performance categories, by one using MSFS with no add-on's and max sliders. In other words, performance gains w/o the slider sacrifice may have to be sought in MSFS, if MS/Asobo pull it off well

The other part of the equation is hardware - 5 GHz needs to become a distant memory like 12 MHz is. All the flight sim developers can create reality all they want, but as long as we're stuck around 5 GHz, its all for nothing. Also, something needs to happen with the video card industry.

I suppose none of this will matter or be possible if the world does not get back in shape quickly.  

Oddly enough lowering the sliders has no effect whatsoever in P3Dv4 for me.  I would expect a decent fps boost but get none...  Tested all the sliders at various lowered settings and got no fps boost!

 

I just think it’s the way the sim is built and run?

Chris Camp

2 hours ago, Kilo60 said:

Oddly enough lowering the sliders has no effect whatsoever in P3Dv4 for me.  I would expect a decent fps boost but get none...  Tested all the sliders at various lowered settings and got no fps boost!

I just think it’s the way the sim is built and run?

Pretty much what I've noticed.

Initally when I first migrated to P3Dv4 I was disappointed with performance due to finding the sliders did very little to improve frames rates.

After a lot of expermentation I came to the conclusion sometimes there is not a lot you can do.

Reducing Traffic, Scenery Complexity and autogen draw distance were the three key items I found can help the most with frame rates.

Mostly the sliders manage the GPU load and maxing the GPU load will drop the framerate and introduce stutters.

The best option I've gone for has been a 30hz capable monitor which has allowed me to use vsync @ 30 Hz thus reducing GPU load (and CPU as well) and much improving the smoothness. NVidia and RTSS also have 1/2 vsync options should they work for you and will provide a simialr effect on 60 Hz monitors.

60Hz screen modes with vsync are possible provided the scenery is pretty bare.

I do have v5 but no machine to run it on atm, next PC build - just awaiting next gen Ryzens and NVida cards.

Cheers R

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Not considered an option by many but I occasionally like to fly Atlas Air charter trips into places where they're no payware add-on available or I don't want to purchase one for one trip. That means using the default airport. The exchange of eye candy for performance leaves me wondering at times if the massive collection of ground sceneries is really worth it to a primarily high fidelity jet liner fan. After all most attention is centered on the panels and you really don't see that much of the total airport. I know they're fun to have but so is a nice smooth hand flown studderless and pause free approach and landing which is the icing on the cake of any flight.

Not saying I don't appreciate the developers. Just introspection.

 

Vic green

On 8/27/2020 at 5:45 PM, Rob_Ainscough said:

I've actually moved to VRR (check the VRR option in P3D), Vsync ON, Triple Buffer (needed to fix other issue with low FPS on multiple windows), TFR = Unlimited, Monitor G-Sync enabled full screen and windows mode, Monitor frequency at 60Hz.  

So long as I can sustain 40 FPS, this has be the most "Fluid" (least number of long frames/stutters) ... it does increase GPU load so in more dense areas, I have to dial LOD down one notch and building density down one notch.

Cheers, Rob.

Totally agree. VRR is THE way to go. I'm frankly sick n tired of all this vert sync nonsense.

But I am currently torn between an OLED TV.... which will look fantastic but suffers burn in risks... Or a QLED, which currently only supports Freesync which means switching to a Radeon card, which I don't really want to do.

I'm not doing "sat at desk" any more. I'm planning a low-slung armchair lazyboy-type thing, a GT Omega rig and a massive TV 6 foot away. Bliss !

Planning stage at the moment but VRR is probably THE best upgrade a flightsim can get currently.

 

 

Edited by Gabe777

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