April 13, 20206 yr 4 minutes ago, Chock said: Yup, I note with not much surprise that we're seeing less and less referrals to the new Asobo sim as MSFS 2020. Not that I think it ever was officially called that as far as I'm aware, but given the current pandemic and how it is affecting pretty much everything, it would not shock me in the least if it didn't make it out of the door this year. As I noted on another thread of this ilk, P3D V5 doesn't really need to be vastly better than MSFS 2021 (there, I said it 🤣), I should think merely being available will be enough to blow the dust off a lot of people's credit cards. "Yep...yep..."
April 13, 20206 yr 8 minutes ago, Litmoose said: Quite some improvement if the below is anything to go by Looks to be a massive improvement. I just wish he wouldn't use the in-game FPS counter, that thing flies all over the place with no rhyme or reason. Edited April 13, 20206 yr by Sethos [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
April 13, 20206 yr 11 minutes ago, Litmoose said: Quite some improvement if the below is anything to go by Looks great, my god! 😮 Especially happy with such a performance in V5 as I've got nearly the same specs as you. Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
April 13, 20206 yr Only thing is. They are running in lower resolution. 1080p only. Just saying. Would be nice to use some more 4k tests 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
April 13, 20206 yr Commercial Member But stuttering persisted even at high FPS😏 In jurisprudence, there is a principle - you look for the person who benefits.
April 13, 20206 yr I didn't see any noteworthy stuttering in the v5 footage [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
April 13, 20206 yr 5 minutes ago, BMW969 said: But stuttering persisted even at high FPS😏 The FSL is the most frame rate unstable plane i’ve ever owned. In the P3D 4.5 version shown here, the FPS varies between 18 and 32. Not the right aircraft to use for microstutter testing! Put the Majestic Q400 up and see how that goes - now that’s what a smooth aircraft looks like. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
April 13, 20206 yr Hmm,so with DX12 GTX1080TI,I74770K,4,6GHZ Should I gain fps even if i have FSLA320 running allmost 100% on main cores Today? Is it because more load can be moved to GPU or is it just more effecient? Thanks Michael Moe Michael Moe
April 13, 20206 yr It's very difficult to capture smooth game play in video's. The video always displays stutters that where not in the game play. For me I'll still be playing at 24hz or 30hz depending on scenario and perhaps for some GA scenarios 60hz. The big difference for me will be improved eye candy.
April 13, 20206 yr 11 minutes ago, OzWhitey said: The FSL is the most frame rate unstable plane i’ve ever owned. In the P3D 4.5 version shown here, the FPS varies between 18 and 32. Not the right aircraft to use for microstutter testing! Put the Majestic Q400 up and see how that goes - now that’s what a smooth aircraft looks like. That wasn't the FSL 320 that was the Aerosoft 330 which is significantly lighter on FPS.
April 13, 20206 yr Well maybe that clip may excite some of you, I noticed right after liftoff in the V5 clip there was a bird in the tree on the left side of the aircraft. I could not even tell what color his beak was!!. That just shows what kind of trash LM is trying to sell us. Good lord man!....a guy should be able to see the color of a birds beak when only 100 ft or so off the ground. I guess I will just remove all the flight sim stuff off my computer and wait til MS2020 or 2021 or 2021.5 comes out. I knew it was going to be this way. This is just what happen when you depend on a company that only does a bit over 6 billion a year in profits and make rockets and stuff.😝 Sam Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/ ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/
April 13, 20206 yr Just to add to Rob's post: even with 60Hz screen, many will do custom resolutions (thus refresh rates too). I found that lowest my iiyama will go is 32Hz. I usually have it at 35hz for P3D and mostly can maintain it - FSL and Heathrow ain't one of those situations though. I am happy to read that there will be big improvement, because that means I will be able to keep constant 35hz with same settings everywhere.
April 13, 20206 yr 2 hours ago, Rob_Ainscough said: Again, this applies to any game/sim. Gsync technology doesn’t help with consistency of timeframes. Not true. There are many ways to achieve a stutter free (or almost so) experience even if you can't sustain your primary target frame rate. You're only talking about the original vsync method here, which outside of the flightsim world is considered highly obsolete because of the issues you mentioned. What we should be talking about here is why on earth LM decided to run P3D in that awful fake fullscreen mode, which is not fullscreen at all but rather a large borderless Window. From a technical standpoint this is something completely different than true fullscreen. The OS doesn't think it's running a game, the drivers and graphical framework doesn't think they're running a game. Because if we're not fullscreen, we're technically not running a game. This has huge implications which P3D attempts to mitigate and we've seen lots of bugs/artifacts because of this over the years. What P3D can't mitigate is the fact that we're left here with only the classical vsync which is an on or off option with huge drawbacks. Most of us can sustain much higher than 60 FPS in most situations but as soon as we come in to a complex scenery like an airport we tend to go below 60. If vsync is on, the stuttering and FPS becomes all messed up. This has fooled P3D users for years now, thinking that it's a bad scenery when it's really because of the broken vsync. The real problem is that as long as this "it can't be done" myth is repeated, noone will put pressure on LM to fix it. Because why ask them to fix something that can't be fixed? Game developers have found various solutions to this problem for years now. So yes, it absolutely can be fixed.
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