May 14, 20206 yr May 14th, 2020 Development Update POSTED BY: MICROSOFT FLIGHT SIMULATOR TEAM “Boeing 747-8i, you are cleared for takeoff.” – MSFS TEAM Here is an update on the current postponed deliverables: MAY 28th – EPISODE 8 (IFR) is our current target release date. EARLY JUNE – Partnership Series update will be released. ALPHA 3 HAS BEEN RELEASED! The team is excited to announce that we have released Alpha 3 (build 1.3.9.0) today! BUILD NOTES: NEW CONTENT – BOEING 747-8i 747-8i Known Issues we are in the process of addressing in the coming weeks: FLIGHT MANAGEMENT AND GUIDANCE SYSTEMS There may be discrepancies between the world map flight plan and the FMC which may lead to navigation issues Stall speeds are lower than expected. This results in an early rotation and lower takeoff speeds than expected. Take Off sequence modes and FMA display may not work as expected Flight director may behave erratically during flight Autothrottle is work in progress and can behave differently than expected Autothrottle disconnect warning should disappear when A/THR disconnect button is pressed for the second time Target altitude may not be observed by the aircraft Altitude constraints can be over-shot Pressing the SEL switch to change speed unit display may change the target airspeed Aircraft can lose some altitude during turns Aircraft can slightly slip/skid during turns managed by the AP AP heading change through 180 degrees should not reverse the current turn direction Aircraft may present some rocking movements during flight Aircraft may not be well aligned with runway during ILS approach LOC mode is not currently implemented MCP THR button is not implemented MCP FPV button is not implemented DISPLAYS Current VS is not displayed by steps of 50 on the PFD Target altitude displayed on the PFD may be inconsistent with the one aimed by the aircraft Target airspeed can be inconsistent between PFD target and MCP target values Target airspeed and altitude can disappear from PFD VOR/ADF bearing pointers may be missing on ND depending on selected modes Weather radar doesn’t draw in Map Center mode Weather radar is drawn in Plan mode on ND Aircraft symbol can appear offset compared to flight plan course on ND MCP altitude setting steps should change depending on flaps settings CDU legs section is missing some information CDU Flight plan should change only when EXE is clicked In CDU leg section, Time Cruise and Time descent look as “hard” waypoints which can cause issues with the other waypoints if the flight plan CDU RAD NAV page does not fill up the corresponding frequency during approach CDU legs section can show non existing waypoints Some routes may be ignored in the CDU route page Incorrect values are displayed for flaps in CDU Take-Off page Thrust reference limit is missing from the EICAS display G/S FMA mode can disappear or replaced by another mode despite being still active GRAPHICS A placard is missing on the windshield center pillar Some parts of the RH tiller may be missing Black spots can appear and move on the windshield The cockpit flood lights are inoperative Wiper animation can disappear depending on the camera zoom level Aircraft wheels have animation issues Landing gear and wings can show animation issues during cinematics Nav lights can be invisible or blinking depending on the camera angle Airframe shows texture issues when zooming out OTHER SYSTEMS Brakes may remain engaged after landing Speedbrakes may be too effective Landing lights switches shouldn’t be moving after take-off Icing of the aircraft can happen without icing conditions MISC. Autothrottle is reset to 0 when retaking focus on window There is no camera to see the TO/GA switches Callout « V1 » is missing during take off roll Open door input does not open all doors The center of gravity info is no longer displayed in the weight and balance page Plane Specific Changes/Improvements A320 Fixed AP LVL OFF, no longer makes the aircraft overshoot target speed as badly Activating APPR PHASE no longer incorrectly commands the plane to change heading No longer missing audio for all transmitter buttons Constraint Altitudes on the MFD now match the FMS info (real approach info) + Speeds constraints are no longer missing in FMS Waypoints are no longer duplicated in the FMS AP now commands nose high enough on climb out FD can now be selected on the ground Fuel pipes are no longer visible during the RTC Autothrust & Pitch behavior no longer lead to stall VS mode improvements made Aircraft no longer rocks left and right when AP is on Autopilot is now less aggressive Now able to toggle between Managed and Selected Heading Mode in A320 SIDs, STARs and approaches now selectable Live weather and preset change no longer cause wrong stall speed to be displayed in PFD Take off rotations improved Flaring behavior improved Selected speed now shows up on speedtape Enabling the FD no longer makes the FMA vertical mode and target altitude blink Approach speed calculations are more accurate Now captures glideslope with APPR mode Pitch no longer too high during cruise at high altitude Easier to reach target airspeed while climbing ILS: approach mode now captures localizer and follows glideslope Reverse thrust now working FMA no longer switches mode constantly while turning ALT mode in FCU Autopilot: bank angle is now the same on a left turn than on a right turn in A320 TBM 930 Aircraft can now teleport when full of fuel Aircraft tuned to address too much power at idle FLC button now activates FLC mode instead of ALT mode in the TBM 930 No longer difficult to fly with FSX flight model Reverse thrust now works above 30 kts in the TBM VS dial is no longer reversed. G58 Propellers now match RPM of aircraft DA62 Fuel Pump Failure now affects the plane DR400 Aircraft now rolls more easily with FSX flight model C152 Wing strobe light sources are now able to be seen Xcub Can no longer take fuel on both tanks. Prop RPM lever tooltip no longer always displays 0%. C172 G1000 Now climbs at around Vy when pitched 10-degrees nose up in standard conditions General Ice no longer remains on any aircraft once conditions outside are no longer freezing / icing Scale of G1000 (VFR) map is addressed Increasing pitch oscillations leading to crash or stall of plane on autopilot no longer occur Airport Specific Changes Since last Alpha build, more than 7600 generic airports have been updated and improved. This update mainly consists in the implementation of: Taxiways logic and visuals Surface types on airports runways, taxiways and aprons (First Pass) Aircrafts parking spots Ground markings on taxiways and aprons Other minor visual improvements All of this is based on Bing Aerial imagery Additionally, the following improvements have been implemented: Many airports had missing or floating features that are now corrected MRSN Sirena Station Airport crashes are now fixed Missing ATC instruction has been corrected EGLL – Star Arrivals were missing in the worldmap Bug Fixes and QoL Improvements Stability Several Crashes and fixes Game no longer crashes when placing external panel out of screen Loading into MRSN Sirena Station Airport no longer results in crashes Processes no longer remain running in background after exiting / closing Memory use and fps improvements Airports Bespoke assets are no longer floating or missing at many airports Small Bespoke airports no longer have distorted Runways Missing buildings added in Chicago-O’Hare airport Missing buildings added in Frankfurt am Main Airport HUEN main buildings are now spawning Bugalaga Airstrip terrain is no longer extremely hilly/uneven [CYTZ] no longer displays placeholder name on the worldmap [TNCS] is no longer missing bespoke buildings [1sc2] Terrain issues resolved [EDDN] No longer has a missing tower [BIKF] no longer has terrain issues [EDDW] End of runway lights 23/5 are no longer the wrong type [KPSP] No longer has a missing tower [GOBD] Taxi way signs corrected [KSAN] Control tower added [EDDN] Nuremberg Airport spawned aircraft at Parking 46no longer results in a plane crash ATC ATC now does a better job accounting for the flow of live traffic when issuing user their take-off / landing clearances COM1 no longer defaults to 122.9 at start of each flight regardless of departure airport Cameras Behavior of External Quickview Left / Right has been simplified Flight Model Several Aircraft now feel better to fly when using FSX flight model (see specific planes for updates) Multiplayer Users are no longer instantly kicked from a group as soon as it is created. Issue with some group members not being visible while in gameplay is resolved Peripherals Added default control / command mappings for unrecognized peripherals Two joysticks with the same name are now both visible Assigned controls are no longer missing when initially selecting XINPUT Gamepad in the Controls Menu. After clearing assigned bindings, a controller can now be used to Search by Input Scroll wheel input name is no longer confusing in Controls Apply & Save now saves changes in the Controls screen Key/Button Bindings can now be changed for all peripherals after making a change and validating a command. Thrustmaster Warthog Stick default binding no longer has double binding Key bindings no longer reset to original binding after validation Input fields no longer fail to show on the scan window New Input changed on the scan window are no longer written as Undefined Player is now able to change keys after having created a new profile Player is no longer stuck in the Options because a Validate button appears instead of the Resume Changes to key bindings are now saved Options settings are now saved between sessions Peripheral input no longer lost after searching for commands in Controls screen Sim no longer crashes after removing / deleting a control mapping Scan can no longer fails when searching for specific elements on the Controls Menu ”Create New Profiles from Current Selection” no longer pops 2-3 times when creating a new profile by changing keys in the Default profile Peripheral sensitivity settings now save between launches of sim Sim now allows duplicate profile names for a peripheral in Controls screen Selecting “Validate” after resetting a default binding in Controls now works. In Game controls now work when reassigning input while flying Sim no longer crashes on launch after creating new / custom peripheral profile Device images in controls menu, and controls in game panel and onboarding are now improved UI/UX New Flight Simulator Icon added Content manager issues now resolved when not using the default install path Assistance is displayed correctly in the Fourth Page of the Onboarding Installation issues between Alpha no longer cause problems Checking for updates screen no longer results in some users being locked Hangar aircraft now updated after changing on worldmap Xbox Login dialogue is no longer displayed over the Main Menu. Users can now sign back in after signing out on the Alpha Client no longer Freezes or must be relaunched when Resetting the Build. Aircraft specs displayed correctly in the menus Worldmap: Time adjustment is no longer locked after switching from live weather to custom preset Assistance Notifications being set to easy no longer cause the title to crash when loading into flight Gust settings in Weather panel are clearer. User Experience There are issues with the TTS voice on the Take-off Flight Training when using the Female Voice We still display some debug subtitle-text with TTS audio on the Landing Flight Training Planes can teleport 900 – 5000 FT above when returning to free flight from any Landing Challenge The ”Apply the Brakes” objective fails to get completed after the player applies the brakes during that Landing Tutorial Objectives can break using the despawn /respawn at the start of the Take Off Flight Training Objectives are easier to follow when changing devices during the Basic Controls Flight Training Flight Lesson #3 1st objective can now be completed while inside Third Person/Outside Camera Mode, Attitude Indicator now correctly displays when highlighted in training Users no longer despawn / respawn when looking at the instruments during the Attitudes & Instruments Flight Training If the player fails to take off correctly during the Takeoff Flight Training, neither of the double objectives can remain green (as if validated) Free Flight at POI locations or Airports in Japan flight start improvements User is now able to continue gameplay using the cockpit camera after crashing and restarting the flight in “Flight Training”. Various bug fixing & improvements Airport Ground Crew AI (Worker Density) no longer defaults to 0 on default (high-end) settings Weather Several Weather improvements World Worked on trees overlapping with buildings Service vehicle driver animations improved Increased draw distance/ LOD switching for windsocks [ICAO] – improvements made Known issues Some jetways are misplaced at airports (Mostly Fixed) Black stripes can be visible on the side of different world tiles FPS tends to drop after the end of a loading sequence FPS tends to drop during intro cutscenes There are possible FPS drops when moving the camera around the plane Objectives can fail to show any inputs if they were previously cleared by the user under Controls Panels previously undocked from the toolbar can appear enable on any Activity The TTS voice during the Take Off Flight Training audio and subtitles are mismatched The TBM930 engine shuts down after a teleport Intermittent weather bug that can sometimes create unrealistic gusting winds, more likely to hit this when the user changes settings mid-session. Autopilot can become inoperable when switching between Vertical Speed and Altitude in All Aircrafts. Switching instructor models midflight (in tutorials) will not switch the instructor voices. If you are upgrading from a version older than 1.2.5.0 you will need to fully uninstall before installing this update There are potential installation and update issues if the install path contains ‘Extended Unicode characters.’ For now, we recommend installation paths containing standard Roman alphabet letters and numbers only. ALPHA INVITATIONS Alpha invitations are being sent starting today! Ensure that everyone that received an acceptance email has access to the Alpha. Assess Alpha participation options for adding more people as quickly as possible. Prioritize access for those that registered early for pre-release build testing. SDK UPDATE Our focus on the SDK development has been intensified in recent weeks and the SDK is getting more mature as we improve it based on the feedback we receive from 3rd party developers. We are now in contact with more than 200 companies and 400+ developers have access to the SDK. On the airports side, we are both widening the scope of what can be customized in the sim (e.g. adding the possibility to blend custom aerial imagery on the terrain, creating custom painted lines per airport) and working towards simplifying the adaptation of existing assets to the new simulator (e.g. adding support for projecting meshes). On the aircraft side, we are working closely with 3rd party developers to ease the transition to WebAssembly and glTF. Just as with airports, we are both extending the possibilities of what can be customized and working to ease the porting of existing assets to the new simulator. We also improve our support for WebAssembly by implementing specification proposals that focus on performance. The in-game developer mode is also seeing a lot usability improvements based on feedback from the 3rd party developers community. Overall, it’s a great journey we are on and many developers are giving us a peak what they are working on and it’s amazing. We can’t way to share more about our 3rd part partners and their creations in the coming months. DEVELOPMENT ROADMAP MORE AMAZING SCREENSHOTS FROM ALPHA TESTERS https://msgpwebsites.azureedge.net/fsi/wp-content/uploads/2020/05/new1.mp4?_=1 Video by ExpressTomato52 Screenshot by Shep0629 Screenshot by ExpressTomato52 Screenshot by Trainplane3 Screenshot by Trainplane3 Screenshot by OperatorLand468 Screenshot by WhiteLight506 Screenshot by Hallucinate0wls Screenshot by Hallucinate0wls Screenshot by ImRealSerial Screenshot by PlumbingStar6 Screenshot by SoapyDiamond333 Screenshot by WoodedCoot31410 Screenshot by ExpressTomato52 NEXT UPDATE – 05.21 Sincerely, Microsoft Flight Simulator Team P.S. – Just to set the record straight… Edited May 15, 20206 yr by ChaoticBeauty
May 14, 20206 yr Commercial Member 11 minutes ago, ChaoticBeauty said: FSX flight model they use FSX aerodynamics ? i don't understand My best content : 👇 R7-3800XT // 32Gb@3200 // B550 TUF// NVIDIA 3090 FE // 1TB 980Pro M.2 // Seasonic GOLD GX-850W // Philips OLED 804 // YOKE Honeycombe + Throttle X52 Pro // Windows 10
May 14, 20206 yr It's just a legacy mode, it won't be the default flight model.Very nice pics as always, hopefully now everybody will shut up about the god word not allowed undulation-whatever endless debate 😄 Edited May 14, 20206 yr by Jonathan Berthier
May 14, 20206 yr Author 1 minute ago, topatov said: they use FSX aerodynamics ? i don't understand The legacy flight dynamics engine is available alongside the new one, for compatibility reasons.
May 14, 20206 yr Commercial Member Ok thanks i understand now 👍 My best content : 👇 R7-3800XT // 32Gb@3200 // B550 TUF// NVIDIA 3090 FE // 1TB 980Pro M.2 // Seasonic GOLD GX-850W // Philips OLED 804 // YOKE Honeycombe + Throttle X52 Pro // Windows 10
May 14, 20206 yr Seems like "the record has been set straight"! Love it 🙂 Tomáš Pokorný SYSTEM -> CPU: Intel Core i7-8700K @ 5.0 GHz | GPU: Gigabyte GeForce GTX 1080 Ti @ 2027 MHz | RAM: 2x8 GB G.Skill Trident RGB 3200 MHz | MOBO: AsRock Z370 Extreme 4 | SSD: Kingston 256 GB, Samsung 860 EVO 1 TB | HDD: Western Digital 1 TB | CPU COOLER: Corsair H115i | CASE: Corsair Obsidian Series 750D | PSU: Seasonic Focus Gold 750W EQUIPMENT -> YOKE: Saitek Pro Flight Yoke System + Throttle Quadrant, Saitek X52 | RUDDER PEDALS: Saitek Pedals | CAMERA: TrackIR 5
May 14, 20206 yr Commercial Member Very impressive 🙂 B. York FS2Crew Web Site / FS2Crew Facebook Page / FS2Crew Discord
May 15, 20206 yr I think one question may have been "straightened out" and a few high level clouds have that "wispy" look some have been searching for.... 😉 Ken
May 15, 20206 yr Oh my!... Imagine...landing here, stepping out of your plane, go for a walk in that beautiful green grass...then sit down in the grass and just sit there and enjoy the sounds of nature and the birds and the wind!...aaaaah...this is going to be a flight simmers dream come true!...you can easily fool anybody and tell them this is a real photo fi they didn't know it was taken from the sim. Guys, this just keeps getting better and better!
May 15, 20206 yr Moderator @ChaoticBeauty Thanks, confirms the batphone is up to snuff. Pine it!! 🌲🌲🌲🌲 Avsim Board of Directors | Avsim Forums Moderator
May 15, 20206 yr Awesome pics. So new Alpha invites will be going out yet again, eh? Hope springs eternal, but man I don't know if I have any hope left. ☹️
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