July 9, 20205 yr https://www.flightsimulator.com/july-29th-2020-development-update/ Screenshot by CaseBug92496684 As the month of July continues, our next big deliverable has arrived! Alpha 5 has been released, and Closed Beta has moved into final testing. Wishing everyone the very best of health and happiness! – MSFS TEAM ALPHA 5 HAS BEEN RELEASED! Welcome the Microsoft Flight Simulator Alpha 5 (build 1.5.4.0)! In this update you’ll find improved content, bug fixes, and an updated list of known issues. A note from the development team: This update is focused primarily on community feedback, bug fixes, and an overall polish pass. All planes have received another round of polish and tuning. We continue triage bugs and reset priorities when needed. You should also find an updated round of polish (on-going) to the world, airports, scenery, and the weather. We are hard at work focused on community feedback, polish, polish, and more polish. Please keep the feedback coming as we genuinely value the community’s help improving the overall flight-experience! Improved Content FLIGHT MODEL The engine/propeller effects on all propeller planes has been improved for P-Factor, Torque, Gyro-Precession, and Prop Wash Flap lift and drag adjustments across all planes were made Belly landings are now possible for the Bonanza G36 Overall A320 Fly By Wire (FBW) improvements continued TBM 930 Engine torque adjustments made Ongoing improvement to the ground effect formula to improve the overall “realism” Community Feedback and Fixes THANK YOU FOR YOUR FEEDBACK! TBM 930: The radio altimeter would continue to give indications regardless of the set bank angle AIRPORTS [KMLB] Many taxiway signs were missing or were far away from the runway [EDDN] Users identified issues with several buildings, including some that were missing, that have now been corrected [GMMX] Users identified issues several buildings, including some that were missing, that have now been corrected General Improvement passes made to our procedurally generated airports to add any missing towers based on locations identified by users PERIPHERALS: Pilots were reporting difficulty to understand or figure out how to delete their individual peripheral mappings. Please try again and let us know if the changes made have improved this. X52 Pro was reported as non-intuitive – we made efforts to improve the mapping and the trim controls to help WEATHER Inconsistencies were reported between what was listed on the load screen and what appeared in game Plane Specific Changes/Improvements A320neo Vertical Speed (VS) improvements: No longer using pitch to aim target speed but corrected to use thrust instead VS no longer decreased upon activation of VS mode Stall warning no longer triggers when in Alpha protection Speed mode now correctly toggles when reaching the cruise altitude Fixed that the aircraft was sometimes not following its approach when reaching a transition Engaging the AP1 button would also engage AP2 – this is no longer true Auto Pilot was too aggressive – this has been tuned and improved Engines used to shut down when adjusting fuel mid-flight Improvements to APPR mode, fixed some issues where it was not working correctly We had a regression issue found in how the plane would level off in the last update, this is now working as intended B747-8i Vertical Speed (VS) Improvements: Vertical Speed was not behaving as expected and would cause the plane to climb and descend erratically Using ALT mode would still allow control of the vertical speed selection We found animation issues with the wheels, now fixed We found that when spawning the aircraft, the front wheel would sometimes spawn in the air – now corrected FLT number now uses up to 7 characters as expected Overspeed warning no longer announces when under the cruise speed Speed protections are now working Auto throttle was not reaching the target speed during a climb Worked on aircraft overshooting turns when following the flight plan The check list is no longer missing the steps that enable the engine generators Adjusting the trim was having no effect in flight DA40 The glass cockpit waypoints now show correctly in the map and on the toolbar We corrected the Low Volt displayed after completing the checklist BONANZA G36 Audio: The engine audio on startup is now correctly synced to the engine startup Following the checklist, it was impossible to read the RPM because the MFD was OFF The Alternators 1 and 2 are no longer ON when starting from Cold and Dark TBM 930 You are now able to tune the NAV Radios using the touch screen The NAV screen sometimes showed flight plan errors and artifacts, improvements have been made here The tuned VOR was not giving a bearing Checklist issues: Prop RPM and TRQ was not achieving goals The engine was not turning off because the throttle was not reaching the Cut Off position Airport Specific Changes AIRPORTS ZBAA – There is a large green texture on the ground in the ZBAA Beijing airport KMCO – Landing Ribbons do not remain solid at KMCO Orlando International LXGB – Road traffic crossing over LXGB airport VQPR – Service vehicles fall from the sky when departing from Parking 20 at the VQPR Paro airport KLAX – Wrong departure runway at KLAX Bug Fixes and QoL Improvements ALL PLANES Auto Pilot was causing many aircraft to “rock” from left to right when ON The “Landing Gear” alert was spamming when at 16,000 MLS AIRLINERS Mach Speed Management – we found issues that were affecting overall airliner performance that are now fixed. Mach numbers should now be more consistent Vertical Speed logic improved – the aircraft was only following the vertical speed and would not adjust for speed. This was having a negative effect on the Auto Pilot functionality. This has now been fixed but let us know if there are any other autopilot issues of which we should be aware Airliners should now be managing speed correctly – this was previously causing the aircrafts to overshoot their designated speeds Live Air Traffic Live Air Traffic was only representing one or no planes during Free Flight Navigation Lights used to detach from the Live Planes We were missing pilots in the live planes – now we are not… Cameras The 3rd person camera would shake when performing 45° degree turns Multiple Instrument Camera Controls were lacking functionality The user would get stuck while looking at instruments combined with the Right Click + Drag free look in Cockpit view Flight Director The Flight Director was not always in sync with the activation of the FD button at the start of a flight Users were unable to turn off the Flight Director in some aircraft during flight COCKPITS AND INSTRUMENTATION Issues fixed with the altimeter “jumping” during flight G1000: Auto-tuning the NAV Radio on a G1000 used to default to NAV1 instead of the selected radio G1000: the approach drawn after setting the direct to or classic-flight plan was not correct Glass Cockpits: Tooltips were corrected MULTIPLAYER Issues fixed that were preventing pilots from seeing other pilot’s planes during flight Existing friends would display as disconnected in the friends list after launching the game Making changes to the Custom Weather settings was not applying those changes to all group members in a Multiplayer Session Known issues A320neo The aircraft speed does not maintain when changing altitude in the managed mode The NAV mode only activates when also activating the autopilot B747-8i AUTO BANK gives bank angles that are too low (e.g. 5° instead of 25-30°) Once speed targets change to Mach, multiple interactions are then required to get your speed to follow the target DA40 NG Cannot currently clear “Direct To” flight plan in the DA40NG The aircraft is currently rocking left and right during navigation GRAND CARAVAN Autopilot currently overshoots too much to reach the FPL leg TBM 930 Airport info doesn’t appear when selected in the nearest airport list You are currently unable to monitor COM2 in the TBM 930 without also using ATC window The aircraft doesn’t follow the flight path during steep turns (smoothed trajectory) MULTIPLAYER We are currently missing a notification when adding users to a group that is larger than capacity PERIPHERALS Many keyboard controls are still missing – we will continue to add these and improve upon them WEATHER Snow does not last on the ground surfaces as expected You can read these release notes in the Forums here – https://forums.flightsimulator.com/t/alpha-5-patch-notes/100315 You can leave feedback on the various topics here – https://forums.flightsimulator.com/c/alpha-5-1-5-x-0-discussion/107 ALPHA INVITATIONS New wave of invitations being sent today! CLOSED BETA IS COMING! We are currently scheduled to release Closed Beta on 07.30. As a reminder, if you are currently an Alpha tester, you will be automatically granted access to the Closed Beta. If you are not currently an Alpha tester, we will be sending out new invitations for Closed Beta participation. FEEDBACK SNAPSHOT UPDATE 05_01
July 9, 20205 yr Es gibt einen Gott... 🤐 Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
July 9, 20205 yr Another great update Glad the Beta hasn't been pushed back. That 747 pic - wow New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
July 9, 20205 yr It would literally take Laminar 4 years for this kind of update. http://youtube.com/c/Greazer
July 9, 20205 yr I was hoping for additional aircraft but oh well. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
July 9, 20205 yr A slightly underwhelming update, but Asobo haven't had much time to add things since Alpha 4 was released, so it's hardly surprising. AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
July 9, 20205 yr I still find it weird that long standing bugs have never appeared in any of those lists, neither fixed nor known issues. Thinking about flashes throughout the simulation (lightning strikes and other flash effects like RAIL/RTIL), or also the faulty 8.33 kHz implementation. With all subsequent screenshots we’ve never ever seen another 8.33 kHz frequency in any of the COM radios that were shown. By now I’m almost 100% convinced these bugs will make it straight into the Beta, and from there on into the release candidates. Also, to this day we don’t know for sure if runway and approach lights will propagate through fog and moisture. Which is literally essential for any serious IFR training.
July 9, 20205 yr Quote Snow does not last on the ground surfaces as expected Please tell me snow melts depending on the temp 😮 Also that picture from inside a building with luggage is interesting. Could this be part of a mission? Could it be a multiplayer lobby of some kind? ASUS Prime Z490-A / i7-10700K / RTX 4080 / G.SKILL Ripjaws 32GB / Lian-Li PC-O11 Dynamic case
July 9, 20205 yr Looks like You cant never keep everyone happy . Thanks for the updates again. Image removed as image is no longer available.
July 9, 20205 yr 11 minutes ago, eaim said: A slightly underwhelming update, but Asobo haven't had much time to add things since Alpha 4 was released, so it's hardly surprising. Yes my feeling as well. I suspect many of these issues were also called out by the 3rd party developers and the QoL improvements is as much to help them progress there development as well as improve the overall quality of the Alpha. It's a pity though that the two major releases prior to a Beta release as far as I know hasn't featured any major new content. No sea planes, no business jets which I believe were in the trailers and still not in the Alpha.
July 9, 20205 yr 37 minutes ago, dtrjones said: Yes my feeling as well. I suspect many of these issues were also called out by the 3rd party developers and the QoL improvements is as much to help them progress there development as well as improve the overall quality of the Alpha. It's a pity though that the two major releases prior to a Beta release as far as I know hasn't featured any major new content. No sea planes, no business jets which I believe were in the trailers and still not in the Alpha. Personally I think Asobo should give themselves more time to add more features before the closed beta, imo they should delay the beta and have an alpha 6, what's another month of waiting as long as they get the SIM right, in the long run, it would benefit us all. AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
July 9, 20205 yr 3 minutes ago, eaim said: Personally I think Asobo should give themselves more time to add more features before the closed beta Release dates are typically set by the publisher, not the developer. This is why you see so many games released in a not-quite-finished condition. "We're shipping it Wednesday. Have it ready." -- actual quote I heard at work from a representative of the publisher to the programmer doing the work. I suspect that when MSFS is released, it will be in a "ready to release" condition rather than a finished condition. This is not as much of a problem as it sounds given the online and streaming nature of the sim, which will have content added as necessary, along with bugs fixed. The reason there weren't a lot of new features in this update was given in the comments that repeat the word "polished" several times. This update is about bug fixes and minor enhancements. The Beta is likely to have a lot of features we haven't seen before; hopefully they all work. 🙂 Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
July 10, 20205 yr I was hoping for more with this update but it'll do until the beta. Currently testing so lets see if there's an improve over the previous.
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