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Backward compatibility

Featured Replies

4 hours ago, ludekbrno said:

Really do you want in a complete new sim with new aerodynamic and graphic possibilities use a complete old add-ons with very limited aerodynamics and graphic? 😉

You obviously haven't flown the Sim Skunk Works AV-8B. 

No sim is complete without it.

Harrier3-copy.jpg

Edited by Will Fly For Cheese

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1 hour ago, Will Fly For Cheese said:

You obviously haven't flown the Sim Skunk Works AV-8B. 

No sim is complete without it.

Yup, that one is great, not least because it is only £9.

Alan Bradbury

Check out my youtube flight sim videos: Here

Based on what was said in Chuck Jodry's interview with the development directors,  it was a goal, but not a guarantee to offer drag and drop comparability with legacy add-ons, with one huge proviso: no dlls. So, reading between the lines, if for add on was built using only standard facilities and coded in XML, you may be able to run it as is is the new sim. Otherwise, and this means virtually every complex aircraft, would require alteration. That said, I have no idea how good they'd look since there may be a ton of extensions and capabilities in the modeling tools that are probably missing in legacy models. 

Edited by odourboy

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29 minutes ago, odourboy said:

Based on what was said in Chuck Jodry's interview with the development directors,  it was a goal, but not a guarantee to offer drag and drop comparability with legacy add-ons, with one huge proviso: no dlls. So, reading between the lines, if for add on was built using only standard facilities and coded in XML, you may be able to run it as is is the new sim. Otherwise, and this means virtually every complex aircraft, would require alteration. That said, I have no idea how good they'd look since there may be a ton of extensions and capabilities in the modeling tools that are probably missing in legacy models. 

We'll just have to try it and see... My favorite airplane right now is the Baytower RV7A.. I will most certainly see if it flies in MSFS and how it compares to the MSFS native Robin DR400 which is a comparable plane..

It was interesting to hear that they built all the default aircraft in house.. I was fully expecting a collaboration effort, given the number of airplanes they are including..

Edited by Bert Pieke

Bert

4 minutes ago, Bert Pieke said:

We'll just have to try it and see... My favorite airplane right now is the Baytower RV7A.. I will most certainly see if it flies in MSFS and how it compares to the MSFS native Robin DR400 which is a comparable plane..

I can't wait to get my hands on the new sim and look under the hood!

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Not so much backward compatibility, as an effort to make an easier transition to it and other platforms from the same initial development project, I think it's been somewhat obvious that more than a few TPDs have been altering working methods to make branching products off toward different sims a more feasible prospect. If you look at what has been released in the past 24 months for stuff such as FSX and P3D, it's been suspiciously quiet. I have long had my suspicions that it's this notion which is at the heart of that.

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

And I will not be surprised if there is 3rd party content available shortly after launch..

The Asobo guys certainly keep saying that they are building "a platform" which could be great if indeed it plays out that way..

🙂

Bert

59 minutes ago, Bert Pieke said:

Baytower RV7A.. I will most certainly see if it flies in MSFS and how it compares to the MSFS native Robin DR400 which is a comparable plane..

I'm still a bit miffed at Asobo for modelling the basic 100 hp Cadet though, I was really hoping for the 160 hp Regent with additional windows. Maybe someone will workout how to tweak the dynamics to get 180 hp performance and fuel consumption...

Edited by ckyliu

ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile. 

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26 minutes ago, Bert Pieke said:

And I will not be surprised if there is 3rd party content available shortly after launch..

 

🙂

yes, one of the best aspects is how developer friendly they have been, realizing what a big part they have played (and how much money is spent in the aftermarket). I'm wondering how long it will be before we see good freeware. Probably years because of the time it takes, but I will miss the Manfred Jahn BT-67 and C-47 in particular.

Dare I to say this:   There is no 'Simobjects' folder in the new FS.

Forget about  "importing" your beautiful Milviz Beaver from P3D...  sorry

 

Edited by Eclex

Dave Swigert

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36 minutes ago, Eclex said:

Dare I to say this:   There is no 'Simobjects' folder in the new FS.

Look harder. 🙂 

37 minutes ago, Eclex said:

Forget about  "importing" your beautiful Milviz Beaver from P3D...  sorry

I'll be importing my Aerosoft BeaverX instead, as I've already updated it to work in 64 bit.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

As its been described in the interview by MS  I can speak of that item outside of my Dev NDA to say that the situation is much like when the transformation from 32 bit to 64 bit happened, a number of issues existed with incompatible dll's ,  eventually an equal number of workarounds were found .

As you can imagine its being considered by those in a position to do so , its not possible to test in the alpha build unless one is registered as a developer,  Verified was its been included in the release  version without the need to use the SDK according to Jorg in MSFS2020 ,  As Media I can confirm water aircraft do indeed float .

I don't expect the P3D aircraft to easily port over to MSFS.. but i do expect the P3D airports to somewhat easily port over to MSFS albeit with some graphical glitches here and there.. airports dont have any dlls and they are mostly bgl and terrain files.. there's gotta be some simple conversion or migration tool that can convert these airports over.. 

I know native 3rd party airports will come in due time, but there are just so many airports that need to be brought in and we all know how painfully slow these updates trickle in.. for example, P3D v5 was released 4 months ago, and there are sooo many airports which are still not V5 compliant.. I'm just using the V4 versions and in some cases even the 32 bit FSX versions in V5 !!  I'm waiting for a v5 native T2G Doha, but that can take months or years given how much time these devs take for releasing updates.. I have no choice but to buy the FSX Doha and install it in V5 and say my prayers.. 

Vinod Kumar

i9 10900K 5.3 Ghz, RTX 3090, 32GB RAM, Win 11.

Alpha-Yoke, Bravo-Throttles, TM Joystick, TM-Rudder,  48" 4K TV.

 

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6 hours ago, desbean said:

Probably years because of the time it takes, but I will miss the Manfred Jahn BT-67 and C-47 in particular.

Two DLLs in the C-47, I don't have the BT-67. Maybe Manfred Jahn finds a remedy soon (or, fingers crossed, the DLLs might work already).

Another excellent freeware model is the Turbo Mallard by Milton Shupe, no DLLs.

 

 P3D45, 8700K, RTX3080Ti, 32 GB, HDD 3 + 6 TB, SSD 0.5 TB Warthog HOTAS, Honeycomb Bravo, MFG pedals, Reverb G2

It's really hard to explain why legacy aircraft and legacy FD are important in the new sim - especially to newcomers.

Unless you've laboriously earned your right to land and take some chow here. . . which you will do. .

So dive in to some of the most incredible digital aircraft simulations made to date.

(And they don't bounce up and down on A/P. . .;-)

 

20201harriernimitz.jpg

 

 

Edited by Will Fly For Cheese

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