September 9, 20205 yr 8 minutes ago, Elvensmith said: Sarcasm is indeed the lowest form of wit. There's not much point loading the sim with all the above if the bloody FMC not working means you can't save and return to resume a flight later. I actually want to do more than just go "Ooo" and "Aah" at the house where I live... The reason for the sarcasm is that you are treating this particular bug as a showstopper. It's not. Is it inconvenient, yes. But your comment that you had to "go back to square one" is overly dramatic to say the very least. And then to assume that this particular bug should have been priority one during alpha or beta testing is another testament to your unfamiliarity with software testing and it's methodology, or the vast scope of the project itself. The best thing to do is report he bug and report the replication steps necessary for the developer to actually replicate the behavior. It's possible that the bug may manifest itself in one instance but not the next. For example, flight plan initiated flight plans might clear out when saving, but flight plans created within the FMC stay persistent. That is an important distinction when trying to replicate the bug. But simply stating it's broken, back to square one and complaining that this particular issue should have never been missed in the first place isn't really helpful.
September 9, 20205 yr I have a strange feeling Xbox users are going to complain like hell over the blurry textures and terrible LOD and draw distance and lack of 60 fps, never mind outputting in 4K! Might be ok for fps and gta games but need a huge draw distance/LOD and smooth fps when it comes to a photorealistic flight sim! Especially, when current pc’s that are already well above the new Xbox specs are having major issues with draw distance, LOD and blurry textures and smooth stutter free fps! Chris Camp
September 9, 20205 yr 5 minutes ago, Kilo60 said: A beast! Only To be obsolete once the 30xx series cards get released later this month... Lol! But the series X is slated to be only $500, $600 tops.. How much will lthe 30xx cards cost? One thing is for sure, You won't be able to "tweak" the graphics settings like you can in the PC version. Since the program won't be required to run on divergent platforms, MS will tune it to a specific hardware set and you will get what you get. If it comes out for the ONE, then expect much lower graphics settings. System X will be able to render much better, but I imagine things like Object Level of Detail, Terrain Level of Detail, amount of shadows and the like will all be hard coded and you will get what you get.
September 9, 20205 yr 5 minutes ago, Kilo60 said: I have a strange feeling Xbox users are going to complain like hell over the blurry textures and terrible LOD and draw distance and lack of 60 fps, never mind outputting in 4K! Might be ok for fps and gta games but need a huge draw distance/LOD and smooth fps when it comes to a photorealistic flight sim! Especially, when current pc’s that are already well above the new Xbox specs are having major issues with draw distance, LOD and blurry textures and smooth stutter free fps! Well the one benefit of being on PC first is they can (hopefully) iron out some of the optimization issues which sounds like they are. Once that is done I think they will focus on the Xbox release. With that they have to only optimize it for a few variation of the same device so in theory you can squeeze more performance from it versus the PC which has about half a million variants. I have seen some very good ports and some very bad ports.
September 9, 20205 yr 5 minutes ago, Kilo60 said: I have a strange feeling Xbox users are going to complain like hell over the blurry textures and terrible LOD and draw distance and lack of 60 fps Microsoft will tweak the graphics to make their target FPS. First person shooters have dealt with pop in for a long time and for them it will be expected. I imagine the loudest complainers will be those simmers who are used to PC's and they will complain about those things. I would expect Microsoft might even put in "artificial haze" to limit draw distance like has happened in the past on console games. It's all smoke and mirrors anyway.
September 9, 20205 yr 3 minutes ago, wthomas33065 said: Microsoft will tweak the graphics to make their target FPS. First person shooters have dealt with pop in for a long time and for them it will be expected. I imagine the loudest complainers will be those simmers who are used to PC's and they will complain about those things. I would expect Microsoft might even put in "artificial haze" to limit draw distance like has happened in the past on console games. It's all smoke and mirrors anyway. Yes agreed! Chris Camp
September 9, 20205 yr 2 hours ago, overspeed3 said: Hey Chock: No one actually paid money for my so-called "wrong date" - do you see the difference? Yours was indeed a mistake, not a 'so called' mistake. But in any case, I merely used the notion of making a mistake to point out that mistakes can occur; I never mentioned any money at all. So that's a straw man right there. Alan Bradbury Check out my youtube flight sim videos: Here
September 9, 20205 yr 23 minutes ago, wthomas33065 said: The reason for the sarcasm is that you are treating this particular bug as a showstopper. It's not. Is it inconvenient, yes. But your comment that you had to "go back to square one" is overly dramatic to say the very least. And then to assume that this particular bug should have been priority one during alpha or beta testing is another testament to your unfamiliarity with software testing and it's methodology, or the vast scope of the project itself. The best thing to do is report he bug and report the replication steps necessary for the developer to actually replicate the behavior. It's possible that the bug may manifest itself in one instance but not the next. For example, flight plan initiated flight plans might clear out when saving, but flight plans created within the FMC stay persistent. That is an important distinction when trying to replicate the bug. But simply stating it's broken, back to square one and complaining that this particular issue should have never been missed in the first place isn't really helpful. It has been reported, which I'm pretty certain I mentioned in the first place.
September 9, 20205 yr The beauty of the XBOX is that ASOBO will have a known platform to optimize the codebase against. The highly optimized hardware platform is the other big plus. I'm planning on buying one probably paying around $600 US about the same price as a RTX3080. Cheers bs Edited September 9, 20205 yr by bean_sprout AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER
September 9, 20205 yr 19 minutes ago, Elvensmith said: It has been reported, which I'm pretty certain I mentioned in the first place. So what's the point of belaboring the issue then? Simmers have a well deserved reputation of always complaining. I remember FS2002 and FS2004, both of which I enjoyed immensely, but one of the big issues then was that the Airliners were using GA class GPS. Oh the horror!. Unrealistic, 0 stars. And I don't know how many posts I saw berating Microsoft because some obscure Yukon airport was at the bottom of a pit due to a mesh error. And all of it by people who completely ignore the advances we've made in desktop flight simulation but are quick to point out the worst. I guess I've grown tired of it all. And now after over 30 years of flight simming, I've gone from being bemused by it to actually getting cranky. I'll leave now before I say something I truly regret. But let me leave with this. After witnessing the glory of how they rendered Lukla, Had Microsoft ONLY offered a Grand Caravan and the area surrounding Lukla, and simply made it a Himalayan Flying Game, I would have been happy to pay $60.00 for what has been delivered. So I guess I consider all the other aircraft, the 30000 plus airports, the georgeous weather, and the ability to spot my house from the air for the first time as nothing more that a huge heaping pile of frosting.
September 9, 20205 yr This topic reminds me of an old Lily Tomlin one-liner..."I am afraid that the person who invented Musak...is now busy inventing something else." Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
September 9, 20205 yr Moderator 9 hours ago, Elvensmith said: And sadly this is why, despite the high hopes and general enthusiasm, many of the minor bugs and irritants which can ruin the otherwise good experience we can sometimes have on the PC may never get fixed. I know no company is ever going to admit they botched it, released 6 months too early and charged us £60 to be ongoing beta testers (which in itself only counts if they listen to us) but some nod towards smoothing out the wrinkles would have been appreciated. I'd like to point out that Asobo will have to fix the existing 'bugs' while developing the XBox version anyway, so where's the beef? Have you not been reading the Developer's updates? You know, the ones where they mention what 'bugs' they are working on and other informative stuff? That isn't enough of a "nod towards smoothing out the wrinkles" for you? 4 hours ago, Ricardo41 said: Wouldn't be surprised if the next iterations of MSFS are going to be console only. PCs are going to become legacy tech - young folks don't even know what a PC even is. What "next iterations?" There will never be a Win11. MSFS will be in a constant evolution at least for the next ten years. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
September 9, 20205 yr In through the nose...Out through the mouth...In through the nose...Out through the mouth... The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
September 9, 20205 yr 4 hours ago, Ricardo41 said: "... young folks don't even know what a PC even is. " Young folks are some of the most creative graphics designers, and are producing some of the most imaginative work. How is that done on an Xbox console? i7-12700K; GF RTX 3080Ti 12 GB; MSI Z690 MB; 32 GB DDR5 4800Mhz (16x2); 850W 80+ Gold PS; 1 TB M.2 NVMe SSD + 2 TB HDD @ 7200 + Kingston 4TB XS2000 USB 3.2 Gen 2x2 Ext. SSD (for MSFS & all games); 240 mm liquid cooler; LG 32UD59-B 32" UHD 4K; Thrustmaster T.16000M FCS stick; wired conn. to rtr. (500 Mbps); W11 Pro
September 10, 20205 yr 10 hours ago, Kilo60 said: Not too enthusiastic that this will become a decent high altitude tubliner sim once the Xbox version gets released. Might just see the Devs concentrate pumping out DLC's for the console and PC game... Hopefully I'm wrong! It's been three weeks, and we haven't even had the first patch for anything in the "in-sim experience" yet. I think it's so weird that people are drawing these grand inferences from such mundane nothingness. We all knew a console port was coming, and they'd have been stupid not to make one. It'll probably run really well because the Xbox is basically a PC running modified Windows 10 and DX12, and Asobo can tweak settings around a hardware spec that is fixed in stone. I'll be shocked if the launch isn't accompanied by some officially badged yokes, pedals, and/or HOTAS setups for console too, and I'd put money on Honeycomb and Thrustmaster being their major partners to that end. While one group is working on this port, I assume the majority of the team is still working on the PC release right now, and getting it into ship-shape. Not just because the PC is clearly their primary platform, but also because anything they fix or improve will easily bleed over to the Xbox port as well. I don't know why an Xbox version would make them any more or less likely to focus on DLC. They've already told us their rough plan for future updates, and it sounds like the first major paid DLC (helicopters) is probably about a year away. Microsoft's Game Pass business plan benefits from ongoing engagement in their software, which only happens in this case if the simulator is great enough to retain sim fans. They know that, and they know the sim community are going to be the ones still using this sim five years from now, when the casual audience has moved on.
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