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Spectacular water effects in MSFS

Featured Replies

On 9/23/2020 at 8:33 PM, ChaoticBeauty said:

Keep in mind that Asobo only had 3 years to get accustomed to an unoptimised 10-year-old engine at the time, completely overhaul the rendering, learn more about aviation and take flight lessons, and then we've got corona slowing things down further.

Really does help to remember this in perspective of what we already have, while considering what still needs to be done.

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My post upthread is still unfortunately valid after almost a year. We now have the floatplanes but still no real water physics. The height of the waves (mine are set to high) does not influe on the aircraft behavior.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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1 hour ago, Dominique_K said:

My post upthread is still unfortunately valid after almost a year. We now have the floatplanes but still no real water physics. The height of the waves (mine are set to high) does not influe on the aircraft behavior.

Its a shame really, since we have floatplanes and amazing looking water and scenery, it would be nice if the simobjects interacted with the waves / motion. 

The water is as flat as a mirror without a reasonable amount of wind.

If there is any visual effect that (in my opinion) is below par, than its water.

As this is not a boating sim the water effect on planes is less important to me. (to me, TO ME!!!)

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1 minute ago, hansb57 said:

 

As this is not a boating sim the water effect on planes is less important to me. (to me, TO ME!!!)

It has become an issue because MFS has introduced default floatplanes with SU5 which crave better water physics. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

As a reminder, they said in the last Q&A that they plan to make improvements to the water rendering in 2022, which will hopefully include physics. Although I too wish the floatplane implementation could be more fleshed-out, the default aircraft have been spruced up considerably since launch so I expect that over time they'll continue to improve the floatplanes too. Right now they seem to be very focused on researching partners for gliders and helicopters, both of which are important in reaching feature parity with Flight Simulator X anyway.

Just now, ChaoticBeauty said:

to the water rendering in 2022, which will hopefully include physics.

hopefully...  

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

On 9/23/2020 at 12:57 AM, AnkH said:

Sorry to say, but this is a typical example of how visual gimmicks are praised for nothing. 

Nothing eh?  It's so easy to describe how the sim deviates from reality, but this is vastly better than anything else in the total flight sim world, and all of these attributes, responding for example to objects in the water in terms of wakes, small local waves, etc that is a gargatuan thing to duplicate and have all of the rest of a complete flight sim to contend w/ in terms of processing overhead.  Yes, MSFS has a ways to go but it's already miles ahead in terms of rendering what's in our world.   At this point Asobo needs to be very selective on what parts of reality to improve on else they will hit the performance barrier.  I understand from one post here that a really impressive update to weather is coming which sounds more critical to focus on that water physics.

Edited by Noel

Noel

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Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

P3D does water physics fine (i.e. plane movement matches the waves)

9 hours ago, Jarnie said:

MSFS includes the A5 (floatplane) which does not 'ride' the waves as it would in real life. Also every other floatplane I have found for MSFS.

Great wave action but unrealistic floating objects.

Come on Asobo give us a break.

The waves on lakes and rivers are far too high for the wind speed anyway they are exaggerated for scenic effect.

Asobo have always said the water landing aircraft are a work around. Basically they use contact points and/or behave like a wheeled aircraft. Some of them even let you turn with differential braking.

One of the most obvious shortcomings is float planes do not step up they just rotate like a land based aircraft.

Why are they like this?  Becasue proper water dynamics are years away and people wanted their float planes right now so what we got was this temporary work around. The alternative would have been no float planes till 2022 or 2023.

 

 

Edited by Glenn Fitzpatrick

28 minutes ago, Glenn Fitzpatrick said:

  Becasue proper water dynamics are years away a 

 

 

What about Nvidia WaterWorks ? I may be mistaken but I do not think that it amounts to much in P3D. Adding it apparently didn't do anything to push developers to create new floatplanes and I do not see anything P3D-related on Youtube.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

9 hours ago, Ridvan Celik said:

Its a shame really, since we have floatplanes and amazing looking water and scenery, it would be nice if the simobjects interacted with the waves / motion. 

For that...run P3D v5.2HF2....the wakes, the spray, the interaction between plane and water surface as well as waves in Ultimate will blow you away with realism.  I'd love to see this level of effects.  But..you can enjoy them right now, with what I mentioned, if Amphibs is your thing, as it is mine!

On 9/23/2020 at 5:05 AM, Sesquashtoo said:

Absolutely , no water disturbance of any kind...and talking about a plane on 'rails'...there is no interaction at all...think of the Disneyland ride...Nautilus, and how the non-submerging subs ride truly on rails...that's how it feels when you land the Icon...then...fire up P3D's nVidia Water Engine v2...and check that out as a baseline.  MSFS was put out,  non-baked, unleavened bread.  It needed another 6 months in the developer oven, AT LEAST!.   There was FSX, (M.S. walked away from it).  There was Flight, (M.S. walked away from it). There is MSFS (*.*.  ****** **** **** **). fill in the blanks as you see fit...

This is spot on!

Anyone who says otherwise is in denial.

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Using the latest nVidia Studio driver set, the wakes are fixed...nice and long...no zig zagged and chopped in pieces.  No boats popping out.  It could be as some suggested a driver issue.

14 minutes ago, Sesquashtoo said:

Using the latest nVidia Studio driver set, the wakes are fixed...nice and long...no zig zagged and chopped in pieces.  No boats popping out.  It could be as some suggested a driver issue.

Could you show me what the wakes look like after updating your video drivers? I want to compare with mine.

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