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First World Update - Japan - Coming 09.29.2020

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8 hours ago, AnkH said:

It looks good, of course, because they (again) only show those things that DO look good. However, this whole AI based stuff has one really big drawback: it will never be as complete as a handmade scenery. There will be ALWAYS some parts of it still being completely wrong and potentiall fully ruining immersion. Call me nitpicker, but if I do a VFR sightseeing tour with a small GA plane in a generally wonderfully rendered region of this world, those AI based drawbacks appearing all over the place instantly kill immersion for me: be it whole parts of forest not covered by trees due to some algorithm mistake, be it 20 story high buildings somewhere in the Alaskan bush, mesh errors turning rivers/lakes into plateaus and and and. The list is huge, no wonder if the whole world is covered. 

And sadly, although we can praise MS/Asobo for their world updates (as long as they come for free), it will never replace or match a handmade region such as TE products. Sadly because no addon developer will ever dare to touch the same region, sales would be far too limited and the risk is huge that another update of MS/Asobo fixes the major issues rendering the addon obsolete. 

Remains the POI stuff, as we have already seen with ORBX London City and the upcoming ORBX Sydney packages. But then? If you live by bad luck in a region with really bad Bing coverage? You are basically doomed to wait for MS/Asobo fixing exactly your region or you will never have your region properly rendered. And never ever you will get an addon for it, as there is simply no sense for the devs of 3rd party addons to do such.

I never understand this argument.

Under the old system a lot of places got nothing and you got terrible Autogen to boot so with this new one you already get more then you were going to get. No one works on where I live despite being near one of the larger cities in the US (which itself they may do like 5-6 buildings most times and nothing else custom).  Everything is always rendered via generic auto-gen and maybe the road layouts would be....ok like generic grey lines where they should be. 

Now its rendered with fantastic 3D models and buildings quite accurate to what it looks like the highways match the roads match I can tell exactly where I am.  Even with the errors not that I have gotten any in my region fortunately its much better then anything I got before which was diddly squat.  So yes there is the odd 20 story building in AK but otherwise before you got nothing.  Like Juneau?  It was never rendered by any sim well and there was only a good add-on I found for X-Plane 10.

So the nothing we had before is somehow better then slightly off errors now but still more accurate then ever before?

So I don't see a drawback.  People are fixing things for free in a lot of areas in terms of landmarks.  Orbx has shown you can do a decent job of sales by making landmark packs IMO if you wanted to do the payware route.  Unless you lived and breathed on Orbx Packs alone and flew no where else I am not seeing a downside.

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12 minutes ago, pjs37 said:

Unless you lived and breathed on Orbx Packs alone and flew no where else I am not seeing a downside.

I think this mindset is a tough one to ween away from (used to be one of those myself). This sim does require a fresh perspective on getting out and taking a look, because even some of the most remote places have some pretty incredible detail as I'm starting to find out.

It does look good, but it`s not good technically seen. Microsoft should have better invested in taking external companies working on the physics and not for improving scenery.

The errors, random inputted simulation cfg. files can`t be solved by visual modelers and the pile of garbage gets bigger. I`m thinking of putting a bet that this simulation will not be in a year competitive with defaults plane of unkown competitors. So really going back to primary schools and learn the meaning of simulation? Haha... Or wait 2, 3 years or infinite?

And I smell paid content for the future as it was stated in the progress report. Though it would have been no problem if the physics were good.

 

 

16 hours ago, BigDee said:

It does look good, but it`s not good technically seen. Microsoft should have better invested in taking external companies working on the physics and not for improving scenery.

The errors, random inputted simulation cfg. files can`t be solved by visual modelers and the pile of garbage gets bigger. I`m thinking of putting a bet that this simulation will not be in a year competitive with defaults plane of unkown competitors. So really going back to primary schools and learn the meaning of simulation? Haha... Or wait 2, 3 years or infinite?

Developing scenery is not taking time from the other things. That's not how videogame development works, especially at a big company like Asobo.

  

16 hours ago, BigDee said:

And I smell paid content for the future as it was stated in the progress report.

You don't have to "smell" anything. This has been confirmed for ages.

World updates like this one are always going to be free, but there will be paid DLC between them.

Edited by Tuskin38

Well it comes out sometimes in the next 24 hours.

 

Msybe we should take some screenshots of the current terrain/height map for comparisons of the new one.

Edited by Tuskin38

On 9/25/2020 at 10:41 PM, BigDee said:

Microsoft should have better invested in taking external companies working on the physics and not for improving scenery.

That would not sell copies in large enough volumes.  If you want the sim to be supported for years to come - you need to sell in large enough volume.  Physics changes will come.

 

Edited by ErichB

Does anyone know if the Japan update will also incorporate some general sim patching or is it purely a scenery content update?

GregH

Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor

4 minutes ago, RaptyrOne said:

Does anyone know if the Japan update will also incorporate some general sim patching or is it purely a scenery content update?

Certainly hope so, the inability to change sensitivity needs addressing as a priority.

26 minutes ago, DPSimulation said:

Certainly hope so, the inability to change sensitivity needs addressing as a priority.

It wasn't in the list of items fixed for this update, but who knows

Just now, bendead said:

It wasn't in the list of items fixed for this update, but who knows

Is there a list I can view?

Not including a sensitivity fix is pretty alarming really, it's quite important!

10 minutes ago, DPSimulation said:

Is there a list I can view?

Not including a sensitivity fix is pretty alarming really, it's quite important!

You do know that if you changed the sensitivity before the last patch then that change is still in place, you just cannot change it back to default or to anything else

 

CJ

6 minutes ago, CJ1045 said:

You do know that if you changed the sensitivity before the last patch then that change is still in place, you just cannot change it back to default or to anything else

 

CJ

I hadn't changed it before the last patch.

Is the update still being released today?

MSFS

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