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The oceans look sooo much better now!

Featured Replies

21 hours ago, captain420 said:

The Global Ship Traffic AI for FSX/P3D is currently being worked on for MSFS. So hopefully we'll see that soon.

I would LOVE this!

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3 hours ago, travelabroad said:

@sarp_79 Wow! You're in a good mood today. That's the second negative and obnoxious post, I've read from you in about 1 hour. 😮 

Your post adds nothing to the discussion.

John B

8 hours ago, Fielder said:

Call me silly, but I would love a bush plane I could fly to back lakes and get out and fish the waters. A sort of fishing simulator built right in!

Icon A5.  At least you can land on the water. 🙂  I've seen pics of people fishing right from the Icon cockpit.

Caveats:  Don't land where waves are over 1 foot crest to trough (real world limitation) and don't try to taxi up on land.  Watch your loading as the Icon can't carry much.

I did one flight from my home to a lake where my wife's family does some camping.  Flights like this give purpose to our simming hours.

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

Yes, we can have these sorts of virtual planes even if we can't afford the real thing. Prices are wildly different renting back country rides in Alaska. Their forums can be the one source for affordable rates which the locals know of more than tourist families. Your family connections is a real key to good prices.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

15 hours ago, sarp_79 said:

Believe me, it's not just you. the ocean water textures look much worse with the latest patch, in particular, on mild weather settings starting from the clear skies. They just smacks of FS2004 water texture enhancement packs to me back in the day.

agreed

Kind regards,

Tim

CPU: Intel Core i7-8700K (OC 4.7) CPU COOLER: Noctua nh-d15S GPU: Nvidia GTX 1070-Ti FTW2 8GB  SSD: Crucial MX500 1TB HDD: Seagate 500GB - Maxtor 250GB - WD 250GB RAM: Team Vulcan 16 GB MBD: Gigabyte Z370P D3
PSU: Evga 650w  OS: Win 10 Pro

10 hours ago, Biggles2010 said:

Your post adds nothing to the discussion.

why not?

Kind regards,

Tim

CPU: Intel Core i7-8700K (OC 4.7) CPU COOLER: Noctua nh-d15S GPU: Nvidia GTX 1070-Ti FTW2 8GB  SSD: Crucial MX500 1TB HDD: Seagate 500GB - Maxtor 250GB - WD 250GB RAM: Team Vulcan 16 GB MBD: Gigabyte Z370P D3
PSU: Evga 650w  OS: Win 10 Pro

The ocean looks much better in some conditions and worse in others, a bit like everything else, but overall I think it's an improvement. I'm basing my judgment on the assumption that it's still a work in progress, but then if this is the case it might be better to leave it out of the patch until it's a little further along.

The breaking waves on the windward side of coastlines and the whitecaps on the open water look great; flat, calm water, not so much.

I'd like to see more variation, especially the waves that look like giant ripples, they're still way to regular and appear even on sheltered water. If they could manage to take into account the wind shadow of the surrounding terrain to generate pockets of flat water, it would be ideal, but even just throwing in some randomness close to shore would help.

1 minute ago, overt said:

The ocean looks much better in some conditions and worse in others, a bit like everything else, but overall I think it's an improvement. I'm basing my judgment on the assumption that it's still a work in progress, but then if this is the case it might be better to leave it out of the patch until it's a little further along.

The breaking waves on the windward side of coastlines and the whitecaps on the open water look great; flat, calm water, not so much.

I'd like to see more variation, especially the waves that look like giant ripples, they're still way to regular and appear even on sheltered water. If they could manage to take into account the wind shadow of the surrounding terrain to generate pockets of flat water, it would be ideal, but even just throwing in some randomness close to shore would help.

Random would be good. Simulating wind gusts so you get areas of white caps would also be nice.  Currently you need to set winds higher than the POH recommended crosswind for a 172 to get white caps.

I find the oceans way to flat still, in particular around Southern Africa. It looks like a small lake. To get decent looking waves, unrealistic winds need to be set. I’m sure it was better in the original release.

GregH

Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor

5 minutes ago, RaptyrOne said:

I find the oceans way to flat still, in particular around Southern Africa. It looks like a small lake. To get decent looking waves, unrealistic winds need to be set. I’m sure it was better in the original release.

agreed

Kind regards,

Tim

CPU: Intel Core i7-8700K (OC 4.7) CPU COOLER: Noctua nh-d15S GPU: Nvidia GTX 1070-Ti FTW2 8GB  SSD: Crucial MX500 1TB HDD: Seagate 500GB - Maxtor 250GB - WD 250GB RAM: Team Vulcan 16 GB MBD: Gigabyte Z370P D3
PSU: Evga 650w  OS: Win 10 Pro

  • 2 weeks later...
On 10/2/2020 at 12:30 PM, travelabroad said:

@sarp_79 Wow! You're in a good mood today. That's the second negative and obnoxious post, I've read from you in about 1 hour. 😮 

I know every one wants to hear good words, take it as if it's just me loving the msfs 2020 and I cannot stand to see it downgraded. The word obnoxious sounded too bad for the constructive comments I made IMHO. I just agreed with another mate, who thinks as I do, that's it, dude.

On 10/1/2020 at 8:25 AM, captain420 said:

The Global Ship Traffic AI for FSX/P3D is currently being worked on for MSFS. So hopefully we'll see that soon.

Would love to see this in-sim soon - any updates? Would we interesting to see what the wake effects look like in rough seas.

Just saw the waves rolling in along the coast of Ireland and the slow-whitecapping effects were [chef's kiss].

On 10/1/2020 at 10:19 AM, captain420 said:

I love all the details they added to the water in this update. When flying over the ocean, you can finally see the white caps, and noticeable wave movements as well! The oceans don't appear calm all over the world like previously. And another thing that's really awesome is that you can see a lot of white caps near the shoreline when flying around islands! It looks absolutely beautiful and breathtaking. We just need AI ship and boat traffic now to make the oceans come alive even more!

It's True FSX was aswome and P3D Effed it up.. and Now we get to see the white caps at around 8K.. However its not perfect. There is a predictable patter of repeatable textures. Check it out/

Manny

Beta tester for SIMStarter 

On 10/2/2020 at 1:47 AM, sarp_79 said:

Believe me, it's not just you. the ocean water textures look much worse with the latest patch, in particular, on mild weather settings starting from the clear skies. They just smacks of FS2004 water texture enhancement packs to me back in the day.

Earlier today after the first install of the new patch  i took off from KLAX did not see anything wrong with the water/ocean and just a hour ago i took off from KMIA and same thing water looks fine my way . 

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