Jump to content
Sign in to follow this  
Epgd

NIght lighting is fatal- Asobo please read

Recommended Posts

8 hours ago, sd_flyer said:

I wrote above 5000 6000 feet at night. and yes you can get way lover than 16000 ft. And how do I know it? I've been flying for 20 years and have seen healthy people get hypoxic  easily especially at night. 

I find that hard to imagine. I go hiking at that heights regularly and I NEVER have experienced or met anyone who got hypoxia at that low an altitude

Share this post


Link to post
Share on other sites
22 hours ago, janda said:

 there is no doubt that the night lighting is much worse than it was before … it looks more XPLANE now !!! Where the colors are???, everything is two-tone!!!, cities look lifeless … and those empty spaces where there was lighting before…
Let me say briefly, PLEASE FIX THE NIGHT LIGHTING, IT LOST ALL ITS UNIQUE CHARM !!!

 

Fully agree.
The night lighting is terrible now. Cities become almost invisible now and we see lots of roads illuminated, totally unrealistic.

 Please go back to version before update 5. 

  • Like 2

Patrice Dubois

Share this post


Link to post
Share on other sites

Please dont, it's far better. maybe you guys have hardware issues.

  • Like 1

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 2x 1tb Sabrent NvME, 1x Crucial SSD,

Share this post


Link to post
Share on other sites

As an interested bystander not yet running the sim, it looks like there is every doubt about the new 

night lighting. Lots of positive feedback as well, and going by the screen shots here it looks better imho.

Maybe this is immersion vs exact reality kind of thing.

Share this post


Link to post
Share on other sites

I have to add my voice to the "it's worse than before" camp. Flying at FL420 last night over Canada, to see long strings of glowing spaghetti criss-crossing the otherwise realistically moonlit landscape was just nauseating. And anyone who believes that city lights are now more realistic has never flown above a city at night, and certainly not from a darkened cockpit. Lights might look like that on an overexposed photo, but not to the naked eye. I'm a photographer and amateur astronomer with a few hundred hours night time, so I've spent a bit of time outside at night.

  • Like 4
  • Upvote 1

Share this post


Link to post
Share on other sites
25 minutes ago, Farlis said:

I find that hard to imagine. I go hiking at that heights regularly and I NEVER have experienced or met anyone who got hypoxia at that low an altitude

hypoxia is just lack of oxygen in the bloodstream.  It can happen at sea level if other conditions are present.  if you are hiking at those altitudes, you are probably fully fit, and acclimatized to it.  If you are in an aircraft cockpit which might not be properly ventilated, at an altitude you aren't accustomed to, and  you're a bit porky, and perhaps hyperventilating slightly due to a stressful flying situation, It can happen very quickly.

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, ShawnG said:

hypoxia is just lack of oxygen in the bloodstream

I used to right-seat for a chain smoker who flew night-freight in Bandits back in the 80s. He once passed out on me at 8000 feet. Came back to once down below about 5000.

Edited by gunther

Share this post


Link to post
Share on other sites

Comparing FS2020 lighting to X-Plane is unfair because FS2020 is still not rendering some of the key characteristics of aeronautical lighting.

In effect, runway and taxiway lighting consists in narrow beams of lights in order to make them 'invisible' past a certain angle:

168467-12480148.jpg

For example when approaching a RWY09, you won't see the lighting of RWY36. This is the same for the taxiways so that you won't see a see of green dots but just the most relevant lines of dots in your direction.
 

Here are 3 screenshots comparing XP11, P3D5 and FS2020 at LFMN:

The screenshot I believe is with FS2020 v1.8.3 but the latest is nearly the same. Please don't pay attention to the GTN and GNS on the screen, I just didn't want to take 3 news screenshots. On the other hand they give you the location and direction of the shot!
 

XP11:

7d5439afad988a9f3a08009e47600e716edaeb5c

FS2020:

1ec7919ebea0d5bc00573181ebeefadfd39e6885

P3D5:

f2cbedc157043913af7521fc70379fabbdb74449

 

Directional Light Beam seen from 3 angles at LFPG in XP11:

4ecc383f04bca0e7fe412db43ff53b7d7466059e

 

 

3a65ce13c04710efab33ca34fd5922bd4d327c77

b759563b38d05d19c1122ebf0b57d64b299dea11

 

FS2020 v1.9.3 showing holes in the runway lighting at Tokyo:

3636f6736767711ea4e1ea3bd3b2b6535afc4198

 

FS2020 PAPI to the wrong side of the runway at EGNX RWY 27:

dabf50994c7c7b87b19b82c69c4393bf4b9b0472

XP11:

7108c7717c730cbb24d4ed0a12422531e401b6f6

Real Life:

283c1ffbfabb36b9900a90e95430c50780e033b0

 

Actually I personally find the highway lights, the surroundings blackness and the small light dots found in real life spot on in the XP11 shot, including the taxiway green dots matching nearly 1 to 1.

PS: there is a cool feature, these shots are hosted in the FS2020 forum server and I've just posted the links here! If you open a private conversation with someone, maybe even just yourself if you can, you can drag and drop your pictures there and past the link here! There you get an add-free image hosting system!

PS: I'm not trying to say XP11 is superior to FS2020, I'm just using XP11 as a comparison point for aeronautical related lighting because I find it is the one closer to reality and easier to take screenshots with (instead of having to fly there and take pictures with a camera).

 

 

Edited by RXP
  • Like 5

Jean-Luc | reality-xp.com
This message from Reality XP is protected by a disclaimer: reality-xp.com/aboutrealityxp/email.html

Let your voice be heard and help us make a difference for you: Vote !
Open up communications with Reality-XP (Microsoft Flight Simulator Forums)

Share this post


Link to post
Share on other sites
23 hours ago, janda said:

 there is no doubt that the night lighting is much worse than it was before … it looks more XPLANE now !!! Where the colors are???, everything is two-tone!!!, cities look lifeless … and those empty spaces where there was lighting before…
Let me say briefly, PLEASE FIX THE NIGHT LIGHTING, IT LOST ALL ITS UNIQUE CHARM !!!

 

Agree it looks absolutely terrible, they have no idea what they are doing.

  • Like 2

Share this post


Link to post
Share on other sites

The screenshots RXP posted supports my little theory🙂

For real world reality XP looks closer to me, yet i still prefer the look

of MFS, before i even knew which simulator they were.

  • Like 1

Share this post


Link to post
Share on other sites

The only thing I am not thrilled about the Night Lighting is the mysterious high altitude (400 ft) lights or the double tier lights that are on some roads that seem to be there only for "texture".

Do the Halloween Landing challenge and you'll see what I mean. Are those power lines that are lit up?  They're too high to be anything else.

I want realistic lighting, not lighting for lighting sake.  I under stand some "red lights" on major freeways to simulate brake lights, but smaller roads as they leave urban areas most likely are not bathed in lights.

Another "bad" example, is go to Monument Valley at night.  I'm pretty sure state route 163 going through there is not lit up like a string of diamonds across the desert.  You might have the occasional car go buy, but you can't see street lights for miles.   

Don't get me wrong, I like the look thus far, they just need to tone it down a couple of degrees and get rid of random lights in the air that don't exist in real life.  

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, wthomas33065 said:

they just need to tone it down a couple of degrees

 

[UPDATE] forget what I've said, with the latest v1.10.7 it seems the tone mapper is no longer over-exposing like before. It was a cool trick though back then!

 

This is another thing in FS2020 which I believe is not right: tone mapping.

The tone mapper is working really well during day time and it tries to maintain a balanced exposure (think camera auto-exposure mode).

However at night, because most is dark, I believe the tone mapper in trying to adjust the exposure is over exposing too much. It is very easy to compare:

1) Open the following file in notepad.exe:

C:\Users\your_login_name\AppData\Local\Packages\Microsoft.FlightSimulator_#############\LocalCache\UserCfg.opt

2) Locate the Sharpen entry, change the value to 0, save the file.

{Graphics
  ...
  {PostProcess
  ...
  EyeAdaptation 1       <---- change 1 to 0

3) Fly at night!

You might find everything a little too dark though.

 

 

Edited by RXP

Jean-Luc | reality-xp.com
This message from Reality XP is protected by a disclaimer: reality-xp.com/aboutrealityxp/email.html

Let your voice be heard and help us make a difference for you: Vote !
Open up communications with Reality-XP (Microsoft Flight Simulator Forums)

Share this post


Link to post
Share on other sites

Very useful comparisons.  There does seem to be some directional effect to the lights from some angles (like the runway lights showing up as yellow and red as you approach the far end of the runway, but white when you look at the same lights from the opposite direction on approach), but agree it's not correct in most instances.

The biggest problem I have with night flying in MSFS is actually that none of the aircraft taxi or landing lights actually illuminate anything in a useful way from inside the cockpit.  I'm very surprised there is no post on the MSFS forums with 1000 upvotes for that.

Edited by marsman2020

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...