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NIght lighting is fatal- Asobo please read

Featured Replies

2 minutes ago, captain420 said:

Thats taken with a video camera not with your real eyes. Those lights are over exposed and doesn't look like that at all. Stop trying to pass these videos of night flights taken with a camera as being realistic, because it clearly isn't.

I see his point though....especially if there is a stark transition from rural to megatropolis....like coming in from over water or in some places in Africa where rural dots the majority of the landscape until you approach Johannesburg...the city is gonna look bright as heck.

Either way....if there was a way to give us controls to adjust a few things on our machines to our individual tastes, that might help verses AS swinging waaaaay too far the other way in the next patch.

Tough subject either way...there is going to be some contention. 😉   

Regards,
Steve Dra
Get my paints for MSFS planes at flightsim.to here, and iFly 737s here
Download my FSX, P3D paints at Avsim by clicking here

9Slp0L.jpg 

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My biggest thing about night light in perfect VFR conditions!

1. You can't see approach lightning system, runway edge lights and etc unless your very close to the airport  less then 3-4 miles

2. You can see retaliating beacon from very far 10 miles or more!

For some reason it's all reversed now in MSFS

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

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49 minutes ago, andrecarli737 said:

4aba7f63827306fe4cd85c3fa9af82b3af14a6c8

 

This is what ASOBO fixed with this patch, it was horrible all around the world. 

Microsoft Flight Simulator 10_29_2020 2_26_30 PM

Aren't you going to say that this looks much better than before?

Good god!  That second photo looks ridiculous!!!!

The ground texture lighting is better but those word not allowed white lights look like an led strip lighting!

Chris Camp

13 hours ago, Alvega said:

Here is a comparison before and after the patch:

 

Before

Screen-Hunter-131-30-Sep-20-21-32.jpg

 

After

screenshot-2020-10-29-7.jpg

 

On the second one you can see the highway lights 30 miles away and I think the lights are too strong. For me the first one is more realistic.

What do you guys think?

I think I like the AFTER one better.  I have thought even the initial lighting was too fuzzy/blurry, halos were too large.  I like the sharper lights in the AFTER photo better.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

1 minute ago, Noel said:

I think I like the AFTER one better.  I have thought even the initial lighting was too fuzzy/blurry, halos were too large.  I like the sharper lights in the AFTER photo better.

The second one looks better to me too.

Seems like many people in this thread think the lighting for cities is better after this patch.  Like I said, the problem isn't the lighting in the cities, the problem is the lighting in rural areas.  Asobo just needs to decrease the density of lighting in rural areas and make it more sparse. And then we will have very good lighting in MSFS.

i5-12400, RTX 3060 Ti, 32 GB RAM

I think what we need in this topic a poll from Asobo, I see some like the new lighting and some don't like new lighting. 

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

12 hours ago, Glenn Fitzpatrick said:

There were two changes;

1. the night lighting is visible to 30,000 feet instead of just 10,000

2. the lights on roads previously had a random chance of being enabled depending on building density etc, now they are guaranteed, hence all the little backroads in the middle of nowhere that are now lit up by street lights

If that's true that's terrible--but quite clearly it's easy to change.  They just need consistent feedback and a consensus view of what is required to dial it in.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Here is my original pic:

ioz13n.jpg

Thru the magic of  3 mins in photoshop.....I've done a quick focused darken/fade on the distant lights towards the left of the screen (i didn't really touch the that big blob of lights as to show the ridiculousness of them when contrasted against the fading ones I edited....still not optimum, but much better IMO...the distant lights need to fade. 🙂 

MRHA58.jpg

Imagine if we had in-sim settings to adjust the fade distance and intensity of night lighting?  🙂 

Regards,
Steve Dra
Get my paints for MSFS planes at flightsim.to here, and iFly 737s here
Download my FSX, P3D paints at Avsim by clicking here

9Slp0L.jpg 

2 minutes ago, Steve Dra said:

Imagine if we had in-sim settings to adjust the fade distance and intensity of night lighting?

That would be the best because their are clear differences as to what people are seeing as their preference.

12 hours ago, Glenn Fitzpatrick said:

There were two changes;

1. the night lighting is visible to 30,000 feet instead of just 10,000

2. the lights on roads previously had a random chance of being enabled depending on building density etc, now they are guaranteed, hence all the little backroads in the middle of nowhere that are now lit up by street lights

I think both are very good. I just took a cross country red-eye flight in the US. We were at FL380 and the bigger cities like Memphis show a lot of light from that altitude.

Eric 

 

 

5 hours ago, Moria15 said:

Heres a view of the real cape town at night...  I agree the new picture is much closer to reality but still somewhat dim by comparison...  maybe needs a bit more lighting yet 🙂.

capetown.jpg.c960ca4a9686b859878248a98129f946.jpg

Graham

Agreed. The updated night lights look way more close to real life than before. Ppl in here are literally complaining over something that in reality is more life like than before. It's like they are saying, Hey Asobo, it's too real now, we like the unrealistic look that we have grown so accustomed too over the years.

Edited by B777ER

Eric 

 

 

24 minutes ago, sd_flyer said:

1. You can't see approach lightning system, runway edge lights and etc unless your very close to the airport  less then 3-4 miles

Exactly!

I was 20 miles away from PANC, directly abeam of the runway, weather severe clear, and see the strobes popping as if there were a line of photographers snapping flashbulbs directly at me.  The only way I should get a hit on them is if there is a ton of moisture in the air and they're refracting off that....otherwise I should not see them at that distance and angle.

By far one of the most inaccurate things in the sim (except for the red blobs of death when approaching wind farms)

HNWZrr.jpg

Reminds me of this:
Got to 1:10 in the vid....

 

 

Regards,
Steve Dra
Get my paints for MSFS planes at flightsim.to here, and iFly 737s here
Download my FSX, P3D paints at Avsim by clicking here

9Slp0L.jpg 

  • Commercial Member

Light source MUST looks brighter than light reflected from the ground!

This image AFTER patch  looks very real!

screenshot-2020-10-29-7.jpg

50 minutes ago, sd_flyer said:

My biggest thing about night light in perfect VFR conditions!

1. You can't see approach lightning system, runway edge lights and etc unless your very close to the airport  less then 3-4 miles

2. You can see retaliating beacon from very far 10 miles or more!

For some reason it's all reversed now in MSFS

I always got the beacons and the windsocks waaay after landing, lod at 200.

R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2)
GarbagePoster

1 hour ago, captain420 said:

Thats taken with a video camera not with your real eyes. Those lights are over exposed and doesn't look like that at all. Stop trying to pass these videos of night flights taken with a camera as being realistic, because it clearly isn't.

I LOL at people posting here videos and pictures where the lights are over exposed by the cameras. It's ridiculous. And what amazes me most is they think this is how it is in real life when you are there seeing it with your eyes. Oh well...

Alvega

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