December 18, 20205 yr 22 minutes ago, MattNischan said: If you need a little more heads up in certain situations, I find hitting spacebar to pop up works pretty well. We're looking at some better camera angles for cockpit views in the future. -Matt Spacebar FTW! UP and DOWN arrows also to dial the seat height in increments as well.... especially if turbulence so as not to bonk your head! 🙂 SAR Pilot. Flight Sim'ing since the beginning.
December 19, 20205 yr Commercial Member Is there any way to see the distance to the TOD point? __________________________________________________________________________________________ My FS Photos - My MSFS Settings - i7-14700K / 64GB RAM / MSI 4070 Ti SUPER / 1440p
December 19, 20205 yr I played around with the FMC a bit. Generated a flight plan in the MSFS flight planner. Per instructions, I went to idx - p. 2 - mod. settings. My generated flight plan was already loaded into the FMC and I couldn't "turn on" sync. It stayed at off and didn't react to pressing the button next to it. Edited December 19, 20205 yr by Ricardo41
December 19, 20205 yr 8 hours ago, earthdog said: Is there any way to see the distance to the TOD point? We haven't added the TOD fields to the LEGS page or to FMS TEXT yet, but that's coming. Your TOD point should appear in green on the PPOS map by the time you get to 20NM from the TOD. -Matt
December 19, 20205 yr 7 hours ago, Ricardo41 said: My generated flight plan was already loaded into the FMC and I couldn't "turn on" sync. It stayed at off and didn't react to pressing the button next to it. In 0.8.0 the game plan loads into the FMC whether or not sync in on. Sync is for going the other way: moving the FMC plan to the game. However, that option has an issue we discovered this week where the button doesn't do anything, and that will be fixed in 0.8.1 later today. We will also be adding an option to load the game plan into the FMC on the FPLN RECALL page instead of always loading into the FMC on flight load if present. -Matt Edited December 19, 20205 yr by MattNischan
December 19, 20205 yr First of all thank you very much for your efforts. The CJ4 now feels like a manageable airplane - I didn't know what the FMC did in the original one tbh. Here's some observations from my first flight (I did it twice, so it's reproducable - at least for me). Routing: EKCH22R KOPE1C KOPEX DCT MARIP N850 BOGMU BOGM1P EDDH23 The flightplan was inserted via simbrief import. 1. LNAV was o.k until reaching KOPEX, instead of turning left to MARIP the aircraft turned right 2. I tuned ALF VOR (115.80) into NAV2 - no indication (Database?) 3. No DME reading for ILS 111.50 into Rwy23 4. On the second flight the wind on approach changed from approx. 200°/25 kts to 200°/7 kts, the aircraft therefore drifted to the left and wasn't able to get back onto the localizer in a timely manner (in approach mode) 5. On the BOGMU1P transition VNAV seemed to be recalculated with each intersection/waypoint with very noticeable changes in pitch attitude. A little smoothing would be fine I think. On the other hand lateral navigation was spot on. Looking forward to the upcoming versions, great work! Edit: As you took efforts to create this great experience I took the (very small) effort to register on github and submitted the report above for your convenience. Edited December 19, 20205 yr by Tom_L Asus ROG STRIX X870-E Gaming; Ryzen9 9950X3D; RX9070XT; 96GB RAM; 4GB/2GB M.2 SSD; 8GB HDD; LG 45GX90SA-B
December 19, 20205 yr 17 hours ago, Flyfaster_MTN002 said: Spacebar FTW! UP and DOWN arrows also to dial the seat height in increments as well.... especially if turbulence so as not to bonk your head! 🙂 Yes I know about the space bar and arrow keys, I said in my original post even moving the camera as far up as possible it still feels like I'm peering over the top.... Thomas Derbyshire
December 19, 20205 yr 24 minutes ago, Tom_L said: LNAV was o.k until reaching KOPEX, instead of turning left to MARIP the aircraft turned right I'll definitely check that route, but that sounds like a bug for sure. 27 minutes ago, Tom_L said: I tuned ALF VOR (115.80) into NAV2 - no indication (Database?) It could be a sim navdata issue, yeah. Does it come up if tuned in NAV1? 28 minutes ago, Tom_L said: No DME reading for ILS 111.50 into Rwy23 That we just pull straight from the sim directly, so it may not be reporting a DME or that ILS might not have one in the sim. 30 minutes ago, Tom_L said: the aircraft therefore drifted to the left and wasn't able to get back onto the localizer (in approach mode) We still delegate ILS approach mode directly to the sim, so we're a bit at the mercy of the stock lateral and vertical accuracy, which is hit or miss. We're experimenting with a new full custom AP, though, so hopefully that won't be an issue at some point in the future. 36 minutes ago, Tom_L said: A little smoothing would be fine I think. Definitely agree here. The vertical guidance in VNAV still uses the stock AP, and it's twitchy with every change. But we're looking into other ways we can possibly work around that as well. Glad that despite all that, you still enjoyed your flight! -Matt
December 19, 20205 yr 1 hour ago, MattNischan said: Does it come up if tuned in NAV1? Hi Matt, thx for answering so quickly. I just checked for ALF VOR/DME and it doesn't show when tuned to NAV1 either. It seems to be in the database though as it shows as VOR/DME on the world map in the sim. I didn't check,but I'm pretty sure the ILS for Rwy23 in EDDH has a DME too. As the CJ4 will be my go-to plane from now on thx again for making amazing things happen! Tom Edit: Aaaah - too fast: the approach charts for ILS23 shows distances as DME ALF, so obviously no DME for the ILS itself Edited December 19, 20205 yr by Tom_L Asus ROG STRIX X870-E Gaming; Ryzen9 9950X3D; RX9070XT; 96GB RAM; 4GB/2GB M.2 SSD; 8GB HDD; LG 45GX90SA-B
December 19, 20205 yr 2 hours ago, MattNischan said: In 0.8.0 the game plan loads into the FMC whether or not sync in on. Sync is for going the other way: moving the FMC plan to the game. I'm not sure I fully understand how this works: Does the fact that the flight plan I generated in the MSFS default flight planner is loaded into the FMC mean the FMC will follow it. Does sync come into play, as soon as I edit that flight plan in the FMC, for example, removing disconitunities, adding a dep. runway and a sid, etc. In other words, does the sync option then synchronize with the MSFS generated flight plan?
December 19, 20205 yr Author 1 hour ago, Ricardo41 said: I'm not sure I fully understand how this works: Does the fact that the flight plan I generated in the MSFS default flight planner is loaded into the FMC mean the FMC will follow it. Does sync come into play, as soon as I edit that flight plan in the FMC, for example, removing disconitunities, adding a dep. runway and a sid, etc. In other words, does the sync option then synchronize with the MSFS generated flight plan? The plane will fly whatever is in the FMC. The sync feature pushes your changes in the FMC back to the MSFS plan, if SYNC is off, then the changes will not be pushed back to the sim and ATC won't know about it. This is an optional feature because the SYNC with the game flight plan is known to cause crashes sometimes, mainly because we have more nav data in the FMC than exists in the world planner and that can cause problems. We don't recommend using sync, but because some users want to use in-sim ATC, we wanted to provide the option. So, yes, if you make a plan in the MSFS planner, it will preload into the FMC and if you don't change it, that's what it will fly. 5800X3D | Radeon RX 6900XT
December 19, 20205 yr Author We are excited to announce that we've just released an update for the CJ4 - v0.8.1. You can grab it here: https://github.com/Working-Title-MSFS-Mods/fspackages/releases/tag/cj4-v0.8.1 Changelog: Quote Working Title CJ4 v0.8.1 Changes Welcome to the Working Title CJ4 v0.8.1. This is a point release to address some of the issues seen this week with version 0.8.0. This version remains a beta release. Please report any issues found to our Issues tracker on our GitHub repository. Installation Installation is easy, simply copy the workingtitle-aircraft-cj4 folder inside the zip file to your MSFS Community folder. Important: We recommend that you fully delete the previous workingtitle-aircraft-cj4 folder before copying this release. Remarks to flight plan synchronization between the Game and FMS Our recommendation is to keep FP Sync off. You can still "file" your flight plan to ATC by entering it in the world map of MSFS and it will remain visible to ATC/VFR. To then load the plan into the FMS you can either enter it manually or use the FPLN RECALL (GAME/SB) option in IDX -> PAGE2 -> ROUTE MENU Due to the increased accuracy and capabilities of the FMC managed flight plan, you may find that the sync to the game does not always work as expected or does not reflect the FMC flight plan. KEY FEATURES Added VFR runway approaches - in DEP/ARR you can now choose a VFR runway for landing and specify a runway extension waypoint to be added to the flight plan as far as 25nm from the runway. This allows you to 'roll your own' LNAV/VNAV approach to any runway at any airport. Great for small/private fields! https://streamable.com/idloxs Fixed issue when resuming VNAV climbs and fixed issue when setting missed approach altitude during an RNAV approach with GP. Compatibility Removed old unused files that were causing a compatibility issue with WT Garmin units and the FBW A32NX RNAV Fixed an issue where GP would stop descending and capture an altitude when the altitude preselector was moved (i.e. to the missed approach altitude) Fixed an issue where sometimes the active waypoing would sequence to the airport and take the plane off course on an RNAV approach. MCP Fixed an issue where the CRS would not accept input sometimes while not in LNV or NAV mode PFD Numerous fantastic cosmetic accuracy updates (contribution by TheFlieger) FMS mach value now always shows only two digits Updated BARO indications to show when STD has been set; updated BARO knob to always set STD pressure when pressed MFD Numerous fantastic cosmetic accuracy updates (contribution by TheFlieger) Shows IGN indication on engine ignition during startup Don't show TOD marker on map when in Approach Mode SAI Fixed the baro setting rounding error FMC LEGS page will no longer intepret entries of lower than FL500 as speed restrictions LEGS order of AB restrictions should now be correct FPLN now allows proper entry of 3 letter ICAO airport codes FPLN selecting Origin or Destination will put the ICAO into the scratchpad Visual approach (runway extension fix) capabilty added to the DEP/ARR page Pressing LSK next to origin and dest will now copy ICAO to the scratchpad FMC should no longer blackscreen when going to the ARR DATA page FP Sync option will now actually be active when set to enabled Added new option "FPLN RECALL (GAME)" to Route Menu to sync the flight plan from world map to the FMS Flight Plan Manager Fixed issue where some track-to-radial-intercept legs were being dropped from procedures Changed behavior of FP Sync on flight start When FP Sync is off: ATC/VFR plan remains but FMS plan is empty. Enter the flight plan manually or use the FPLN RECALL options LNAV Fixed issue where LNAV would get stuck in a swapping full left then right bank oscillation Sound Wind, Spoiler Drag and external engine sounds should now be played on the right audio bus so it doesn't play during pause & volume can be adjusted. ⚠️ Known Issues Sync to the game flightplan (ATC/VFR Map) is very much work in progress and turned off by default. You can enable this feature in MOD SETTINGS on the FMC. Some external applications that use the GPS/Flight plan SimVars may not function correctly or as expected. Loading and saving flights can have bad results. Custom liveries can render FADEC inoperative if they ship with a panel.cfg. You must uninstall them or remove their panel.cfg from the livery folder. This is a limitation of the Asobo livery system. Autopilot modes cannot be triggered via keybindings or controllers and must currently be triggered in the cockpit with the mouse. TOD sometimes will flash on the PFD during an approach. Sometimes a heading to altitude instruction on takeoff will display further than the first RNAV fix on an RNAV departure procedure; in these cases the workaround is to cross-check the DP chart and remove the erroneous waypoint either by deleting the heading to altitude fix or dropping the first RNAV fix onto the magenta line in the LEGS page. Due to sim autopilot bank rate limitations, the aircraft may overshoot on certain RNP approaches with tight turns. If you encounter this, we recommend hand flying the approach with the given lateral and vertical guidance. Sometimes when turning more than 90 degrees onto an approach segment, VNAV might give a NOPATH condition because it sees that you are too high. Engage FLC or VS and descend down and it should recapture the path. Very long legs may display some constant cross track deviation on the map and course needles. The plane will still track properly towards the fix. This will be addressed later in the beta. The FMS now builds turn anticipation into direct-to course projection. However, you will still encounter some overshoot beyond 90 or so degrees. If for whatever reason, you find that VNAV is not behaving as expected, try and turn it off and on again. Edited December 19, 20205 yr by cwburnett 5800X3D | Radeon RX 6900XT
December 19, 20205 yr Started new thread for a fresh start Martin Martin Parr Retired professional yacht skipper for vessels up to 46m System: Omen 40L GT13-0054na Gaming PC; Windows 11 Home 64-bit OS; Intel Core i9-10900K CPU @ 3.7GHz; RAM 32GB; Samsung S34J55x Monitor 3440x1440 @75 Hz Resolution; NVIDIA GeForce RTX 4080 Ti. MSFS P/D; TM Pendular Rudder Pedals, TM Warthog Hortas Throttle/Joystick Combo.
December 19, 20205 yr Sorry for late response. I was banned by forum admin. I did several flight using Simbrief import and had 0 CTDs Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
December 19, 20205 yr 3 hours ago, Ricardo41 said: I'm not sure I fully understand how this works: Version 0.8.1 changes this a bit to make it more intuitive and flexible. To load the game flight plan, go to FPLN RECALL and use the option to load the game plan. This will load your current MSFS plan into the FMC, and that is what will be flown. To have the FMC send its plan updates to the sim, updating the sim flight plan, enable FP SYNC in mod settings on the FMC. The plane will always fly what you see on the FMC, and the VFR map and MSFS ATC will always follow the sim's plan. -Matt
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