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Trinidad TB21 for MSFS

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I held off on the TB-21 in the end, and now I am glad. 
I won't reconsider until the issues mentioned above have been addressed, particularly frame rate, as I am on the edge of 30FPS with my 1080Ti anyway, so no point making it worse.

I can also agree with the frame rates / performance listed above for the TBM, the Mooney, and the Piaggio - no significant performance hit, except the Mooney with the landing light and/or taxi light on does indeed cause a significant frame rate drop, even in daylight.  I hope Carenado can trace that.  Maybe it is the volumetric lighting.  I can measure the performance drop easily and to the second when I flip the landing and taxi light switches, and with both lights on it is double!  Without those lights on, just beacon, nav, and strobe, it is perfectly fine.

what is the consensus on what is causing the TB-21 performance drop?  is it Graphics or Instruments?  Disregard, just saw Glenn's post - CPU bound - Instruments then?

 

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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2 minutes ago, Glenn Fitzpatrick said:

 

In those pics it is  limited by main thread at something like 36 ms,  The GPU bar is pure green. It is severely CPU bound.

Agreed! There's definitely a performance hit with this TB21.

MSFS

Just now, Glenn Fitzpatrick said:

 

In those pics it is all limited by main thread,  The GPU bar is pure green. It is CPU bound.

In which case it will depend on the CPU. Some CPUs have lots of DX support, others not.

Alan Bradbury

Check out my youtube flight sim videos: Here

Doors-Open.jpg
imagine png

 

FPS - Carenado Ovation 38 and Trinidad 35 cockpit view.

 Doors now open.

 

 

Edited by 69Yanks
edit

1 hour ago, bobcat999 said:

 

what is the consensus on what is causing the TB-21 performance drop?  is it Graphics or Instruments?  Disregard, just saw Glenn's post - CPU bound - Instruments then?

 

Well CPU bound on the test PC.

But by the look of those numbers there is a fair bet it was a 3090 .

Oh absolutely. That screenshot is clearly indicating that something is if perhaps not amiss, then something to consider. It's been my experience with numerous FS TB10s and TB20s that they all seemed to be a bit heavy on hardware requirements, including the Just Flight one, so to be honest I kind of expected it with this one.

Alan Bradbury

Check out my youtube flight sim videos: Here

  • Commercial Member

It could be that Bill is still using xml gauges rather than 3D ones. My guess, and thats only a guess, is that the 3D ones needs GPU power to draw the geo, when the XML ones needs CPU power because it is more "calculating" than it is drawing.

1 hour ago, 69Yanks said:

FPS - Carenado Ovation 38 and Trinidad 35 cockpit view.

 Doors now open.

Still those fuselage textures look like a mediocre FSX model max. I doubt those textures are in 4096 resolution, this is just... mediocre? 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

New patch sorts a few more things out with the avionics and lets you mess about with the doors...

ItusNH3.png

FIXES AND REPAIRS (build 3.3):

  • Autopilot bug concerning VS mode not always showing is repaired.
  • Non functioning buttons on the panel labeled as dummy buttons so there is no confusion.
  • Prop Tooltip Repaired
  • Elevator Trim Dial direction incorrect, reset.
  • Manual updates carried out, sections added on Autopilot VS management, and LH Pilots Instrument Pod layout.

ENHANCEMENTS AND MODS:

  • Doors now open! Dino Cattaneo technology installed, enabled to get around click-box-bug.
  • Cargo Door release linked to red knob in cockpit; previously the Emergency Gear Release. Repurposed.
  • Circuit Breaker button textures enhanced.
  • Heading and Course nobs are now Asobo coded and feature click-hopping 10-deg increments as well as hold/clicking left and right. Faster then previous FSX animation coding.
  • Proper plastic coating to interior door latches applied over former metal Material for authentic accuracy

EXISTING BUGS:

  • Avionics Switch Not Animating
  • Heading Knob Not Rotating, I broke the animation...
  • Heading knob moves VOR1 knob/instrument also, could be a sim issue, unknown presently

 

Alan Bradbury

Check out my youtube flight sim videos: Here

He is definitely putting in the hard yards fixing it, and even though some of this should have been addressed before release -  at least he is sticking with it rather than just throwing it out there and moving on to the next shiny project.

Based on on my experience with Bill, since FS9, I felt that it would be highly unlikely that he would not improve this release.

MSFS

With the trial and error Bill is going through, I hope he can use his experience to get the Lionheart's Quest Kodiak out.  

  • Author

Does anyone else has NAV1 and NAV2 synced? I turn HSI both HSI and CDI needles moves and vise versa !

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

2 minutes ago, sd_flyer said:

Does anyone else has NAV1 and NAV2 synced? I turn HSI both HSI and CDI needles moves and vise versa !

That issue has been there since day one.

MSFS

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