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I hear that you can make XP11 looks as good as MSFS

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3 minutes ago, Dazzaboy said:

Im sticking with msfs2020 . Yes they messed up the last update badly but hopefully will learn from it . I fly mostly GA and virtually every time I use external camera I say 'wow that is stunning' . At the moment I have those stutters but this sim has reignited my enthusiasm for the hobby . I used xp11 for 3 months prior to the launch of msfs2020 for the purpose of getting back into the hobby ready for 2020 launch . I wont be going back to xp11 .

Working title joining the team is a sign asobo want to make significant improvements particularly to aircraft systems ,  and the fact they have recognised and rewarded someone from the mod community to do it is hugely encouraging . Lets see where we are in 12 months . If they are still breaking update after update or dumbing down the sim for xbox purposes I may consider something else, but will patiently wait and see . 

 

There is a pilot that makes alot of Youtube Videos. He normally flies XP but lately he has been flying MSFS 2020. He keeps saying things like " Wow, look at that, it's unbelievable " , " That sunset and clouds are amazing", " I can't believe how good his looks". etc. etc.   

 

 

 

 

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59 minutes ago, filou said:

 It only needs a good weather engine with beautiful clouds and an upgrade on the renderer. That's all.

Well, it needs a lot more that a weather engine and beautiful clouds. It also need improved water, AI traffic is good with JF Traffic add-on, but ATC is not very good. So if I had to choose, P3D is my IFR sim and MSFS is my VFR sim. Maybe one day all I'll need is one.

MSFS

I really have no problem with folks sticking to XP11 or P3D. They are happy there, I’m happy here. I really don’t get point of this thread ? So XP can look as great as MSFS. Good ! Share it in XP forum !  Breaking news - we don’t care about it here! If switched back to XP then I was going to worry how XP looks comparing with MSFS lol Now I’m worry about next  Asobo update LOL

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1 hour ago, filou said:

XP only needs a good weather engine with beautiful clouds and an upgrade on the renderer. That's all.

Honestly besides modern textures,ambient occlusion, shadows,clouds,light shafts, better terrain tesselation and high spec quality cockpit interiors.
MSFS would look just as bland as XP11.
Sometimes MSFS looks just as flat and bland as XP11 depending on time of day/weather.
I’ve also noticed the same spaghetti roads painted over terrain elevation in MSFS that was a pain to look at in XP11. The water can look just as flat and bland also depending on the wind/lighting conditions. If XP12 gets the features I’ve listed for the visuals with its already great aerodynamics/physics and wonderful VR implementation it would be a homerun imo

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10 minutes ago, blueshark747 said:

Honestly besides modern textures,ambient occlusion, shadows,clouds,light shafts, better terrain tesselation and high spec quality cockpit interiors.
MSFS would look just as bland as XP11.
Sometimes MSFS looks just as flat and bland as XP11 depending on time of day/weather.
I’ve also noticed the same spaghetti roads painted over terrain elevation in MSFS that was a pain to look at in XP11. The water can look just as flat and bland also depending on the wind/lighting conditions. If XP12 gets the features I’ve listed for the visuals with its already great aerodynamics/physics and wonderful VR implementation it would be a homerun imo

I fly about 4-5 hours a day . I have never seen MSFS 2020 look as bad as XP, never. 

 

 

 

11 minutes ago, Bobsk8 said:

I fly about 4-5 hours a day . I have never seen MSFS 2020 look as bad as XP, never. 

I have...particularly coastlines and water, overly bright lighting and really bad terrain tessellation areas.

The sim is a work in progress of course so I expect alot of areas to simply be WIP/placeholder.

I've noticed more watermask additions to Caribbean areas also as they were pretty empty and appeared as bland as XP11 before.

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5 hours ago, Bobsk8 said:

That's if you know how to hand fly an approach. 

There was no approach-coupled autopilot or GPS when I gained my instrument rating in early 1972.  And the only instrument approach to the airport I trained at was a CGA approach to R14 at KTBN.  Have you ever flown a GCA approach? ILS, VOR, BC, and NDB approaches I flew during training were at KBLV and KSGF.

Edited by fppilot

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
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Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

6 hours ago, Dyno152 said:

I don’t get your point. Are you saying flying those procedures are any different between sims? Autopilot is not required to fly any of that. You can fly any unpublished hold, without gps. 

Agree. I have to range my mind back on that one.  When did a Microsoft flight simulator first get to that point of development?  I know subLogic's Flight Assignment:ATP had the necessary working instruments, a good navigation database, and a timer in the panel.  For MS Flight Simulator it may have been 4.0 in  late1989, or maybe it was 3.0 a year-and-a-half later.  But it was clearly ATP for me that brought true instrument based flight in IFR conditions.  That was 1991 because MS kept subLogic tied un in a lawsuit until then.

Edited by fppilot

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

4 hours ago, filou said:

I'm not going to release my entire XP11 shots collection here but  with ORBX TrueEarth and xVision are part of a magical mix! And today in some aspect it's look better than MSFS 2020.No problem of tree radius, no problem of buildings emerging from the ground,no blurry problem and quality problem which deteriorates when taking height, no stuttering problem etc...but MSFS's world postcard effect + its weather works

Looking good, do you use xE with xVision? I think they are both incompatible, isn't? I love xE but it is just pefromacne killer plugin 😅

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43 minutes ago, fppilot said:

Agree. I have to range my mind back on that one.  When did a Microsoft flight simulator first get to that point of development?  I know subLogic's Flight Assignment:ATP had the necessary working instruments, a good navigation database, and a timer in the panel.  For MS Flight Simulator it may have been 4.0 in  late1989, or maybe it was 3.0 a year-and-a-half later.  But it was clearly ATP for me that brought true instrument based flight in IFR conditions.  That was 1991 because MS kept subLogic tied un in a lawsuit until then.

That brings back memories. I remember the conversations on Prodigy during the beta testing in ATP and I recall it have some of the feature strip out before it was release, it might have been air traffic but I am not sure. Even then it had a very good instrument flying and the Airbus in ATP at that time.  It was really a great simulator. I think MS took full control of development on the version 5.1 release.

Edited by BobFS88

12 minutes ago, BobFS88 said:

That brings back memories. I remember the conversations on Prodigy during the beta testing in ATP and I recall it have some of the feature strip out before it was release, it might have been air traffic but I am not sure. Even then it had a very good instrument flying and the Airbus in ATP at that time.  It was really a great simulator. I think MS took full control of development on the version 5.1 release.

Did you participate in Sunair VA with us? 

Frank Patton
Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; 
NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener.  
Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126
                       
"I will never put my name on a product that does not have in it the best that is in me." - John Deere

  • Author
2 hours ago, blueshark747 said:

Honestly besides modern textures,ambient occlusion, shadows,clouds,light shafts, better terrain tesselation and high spec quality cockpit interiors.
MSFS would look just as bland as XP11.
Sometimes MSFS looks just as flat and bland as XP11 depending on time of day/weather.
I’ve also noticed the same spaghetti roads painted over terrain elevation in MSFS that was a pain to look at in XP11. The water can look just as flat and bland also depending on the wind/lighting conditions. If XP12 gets the features I’ve listed for the visuals with its already great aerodynamics/physics and wonderful VR implementation it would be a homerun imo

So basically just about everything right ? That is a pretty long list you got there. 

https://fsprocedures.com Your home for all flight simulator related checklist.

58 minutes ago, fppilot said:

Did you participate in Sunair VA with us? 

No I didn't,

I was just observing and monitoring the reports of beta from those who was participating and was wanting for the release. I first learning about ATP from a ad, I believe in PC Computing magazine in Jan 91. I never understood why it was not being release until I found out that it was tied up in court 6 months later. 

The only sim I’ve ever felt like I was actually flying a real plane was in XP11. Couple that with the vulkan release and that thing defines smooth, stutter free flight simming. However I can’t bear to use it and I persevere with MSFS and it’s micro stutters and bad patches, because it just looks 100% better. 

41 minutes ago, Ianrivaldosmith said:

The only sim I’ve ever felt like I was actually flying a real plane was in XP11. Couple that with the vulkan release and that thing defines smooth, stutter free flight simming. However I can’t bear to use it and I persevere with MSFS and it’s micro stutters and bad patches, because it just looks 100% better. 

Did Vulkan really improve VR performance?

I remember having to sacrafice tons of Antialiasing in XP11 for it to run smooth in VR.

Edited by blueshark747

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