July 21, 20214 yr 20 minutes ago, ckyliu said: Yours is modest? What's my i5-2500k then, poverty spec?! I'll swap yours for mine! 🤣 I am soooo overdue an upgrade but I'll be damned if I am paying 2020/21 prices It's all relative I suppose. My i7 is abut 7-8 years out of date as is my mobo. GPU I would describe as mid range.........I call that modest.......That aside, yes yours is more modest. Folk are talking about expectations being too high. Hopes are different to expectations. My hopes are high, my expectations aren't. Been flightsimming for decades, I know what can happen. MSFS 2020 i7-4790k @ 4.4ghz for the moment. Asus z87-k mobo. GTX 1080, 32gb ram. couple of SSDs....Saitek X52
July 21, 20214 yr I guess the 27th will make some people happy and some people a bit sad. Sounds like another MSFS update lol. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
July 21, 20214 yr I am sort of happy with the performance I am getting at the moment - but there is one thing I would love to see fixed - when you approach an airport - the "soft stutters". If they can reduce or eliminate that, I will be a happy camper. Not asking for much ... Lets hope ... there will be something for everyone in the upcoming SU 5. Intel i7 - 9700K @ 3.60 GHz | Asus RTX 3080 | 32 GB RAM | Saitek ProFlight Yoke System and Rudder Pedals | X-Touch Mini | Honeycomb Bravo TQ
July 21, 20214 yr I wish I could use higher electronic flight display rates. As it is right now it has a lot of lag, and if I increase the rate then it really impacts sim performance in pretty much all other areas 😕 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 21, 20214 yr 13 minutes ago, jcomm said: I wish I could use higher electronic flight display rates. As it is right now it has a lot of lag, and if I increase the rate then it really impacts sim performance in pretty much all other areas 😕 They are moving that to other CPU cores on SU5. It would be fixed, I guess.
July 21, 20214 yr It sounds more and more like a comprehensive update revamping everything : UI, scenery and aircraft modeling 😨. A bit worried by the specialist of trees's reaction (Bijan) upthread. 36 minutes ago, RobJC said: I guess the 27th will make some people happy and some people a bit sad. Sounds like another MSFS update lol. A typical reaction is half the people mad at Asobo's goofs or changes and the other half saying that MFS is working so much better than before that Asobo are gods in heavens. But the real issue is, have they cured these wretched lightnings ? Edited July 21, 20214 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
July 21, 20214 yr 8 minutes ago, Dominique_K said: A bit worried by the specialist of trees's reaction (Bijan) upthread. A bit worried about Bijan's reaction too. A bit more detail would be nice on what these apparant visual downgrades actually are.
July 21, 20214 yr They have dramatically reduced drawcalls as demosnstrated in th Q&A New York fly by. That detail has to have gone somewhere. Who knows how the photogrammetry will look now.
July 21, 20214 yr In the 35 years that I have been flightsimming there have been very few instances where existing programs have gotten "faster" on the same hardware. Actually only one - when a flightsimulator moved to a leaner API - and even that averaged only a 10-25% increase in performance (depending on hardware). There are cases where new code (like in a alpha or beta software) has a lot of "safety" built in to catch faults and crashes, which slows down everything. Often these safety routines can be removed later, speeding up things. But it is rare that this is actually amounts to much. Folks need to do the math. Even a HUGE increase in processing speed does not amount to much if you are starting out low. If you are running at 25fps and enjoy 20% increase - you go to a whopping 30 fps. If you already run at 40fps you would end up at 48fps. Better - but if you are at 40 already, you don´t really need the increase as much as someone struggling with a smaller framerate. If code was written initially to now allow a boost of 25% without curtailing visual fidelity - I would hazard to say that it was written very badly initially. For MSFS I think this is not likely - the consensus was that it runs astonishingly well, even on modest hardware, and more folks than MS could have bribed 😉 have stated that it runs "super smooth" for them even on mid-range hardware. I am very curious what the 27th will bring for MSFS. I think people will see improved performance, but I believe that it will not be as much as folks would like to see - and/or come at the cost of some visual fidelity lost. Just my guess!
July 21, 20214 yr Just going off the video they showed, they were getting a 20 fps improvement in NYC. Not 20%, but a solid 20 fps in a heavily populated area. Right now I get low 30s at takeoff at Heathrow to high 40s/low 50s after takeoff. But I do see the super quick drop into the high 20s (for a split second) so if they can boost things up even 5 fps and get rid of the occasional stutters (especially during ATC comms) I am happy. But I understand this isn't good enough for a lot of users. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
July 21, 20214 yr 14 minutes ago, Janov said: In the 35 years that I have been flightsimming there have been very few instances where existing programs have gotten "faster" on the same hardware. P3D V5 runs much better than V4 on the same hardware.
July 21, 20214 yr 13 minutes ago, RobJC said: Just going off the video they showed, they were getting a 20 fps improvement in NYC. Not 20%, but a solid 20 fps in a heavily populated area. Perfect example of why many users struggle to understand the concept of performance improvement. If I get 200 fps while flying over NYC...and then get a solid 20fps increase with the new patch - is that much or not so much? Reminds me of the joke where the teacher says: "45 percent of you children failed the last math test!" - "But Sir, we aren´t even that many!" An absolute number for "fps increase" is not quantifying things. You need the "base value" to value it. Edited July 21, 20214 yr by Janov
July 21, 20214 yr 5 minutes ago, Chapstick said: P3D V5 runs much better than V4 on the same hardware. Interesting! I don´t have either, so I can´t judge that - but this is likely another example for it being possible!
July 21, 20214 yr I've been testing the beta extensively and while the performance has definitely improved there will be some tradeoffs. How people accept those trade off will be different. Personally I dont think they are bad, but just clever way of doing certain things. Off course you're always going to have people who will complain no matter what, but so far so good. The performance degradation over time has been fixed so its looking very good. Oh and just because the game has been optimized doesnt mean it was coded badly. Everyone who knows about software development knows that code goes through refactoring and optimization. Same for hardware.
July 21, 20214 yr 24 minutes ago, Janov said: Just my guess! There is a difference between a guess and wishful thinking, you know 😉 6 minutes ago, Janov said: An absolute number for "fps increase" is not quantifying things. You need the "base value" to value it. Absolutely, and that's exactly why they provided base numbers in their video. Should I check out how many FPS I get above NYC in XP and maybe take a screenshot? 😄 You are probably counting the days to the update more than actual MSFS users. I somehow like that... Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉
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