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July 29th, 2021 - Development Update

Featured Replies

1 hour ago, johnnycaptain said:

Without trying to break the NDA, simply put, the LODS were much worse, and due to its poor reception, at the 99th hour they reverted the LOD's to the SU4 version. What we currently have in SU5 already is the reverted version

ok so that makes sense to me, as I see no pop-ins with third party airport. 

also so when they do implement the new LOD system we should see the level of FPS increase as hinted by PMDG - that's how I read it anyway.

 

 

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We changed the way LODs behave to get massive performance improvements. Now, on Xbox, this is how LODs work:

Objects with one single LOD disappear if their screen size is lower than 5%. MAJOR CHANGE as it used to be 0.5% in previous versions

Objects with two LODs disappear if their screen size is lower than 2%.

Objects with three or more LODs disappear if their screen size is lower than 0.5%.

We strongly advise people to create 4 different LODs for their models, as it is stated in our Xbox guidelines here 19.

We have temporarily reverted the LOD selection mechanism to its previous state on PC. However, because it is important that you can check the state of your add-ons with the Xbox LOD selection mechanism, we have added an “Xbox LOD Selection Mode” option in the DevMode.

I interpret that last part about “temporarily reverted” as a chance for 3rd party developers to update their scenery with 4 different LODs for the PC. I also think that means that on xbox they had no such worry, since people can only go through the marketplace to add scenery. On PC the odds are just a lot better that people are running single LOD scenery. 

If i am interpreting this correctly, i say roll the xbox update out to pc ASAP. It sounds like scenery/objects with only one LOD are going to pop in and out much more dramatically, making it easy to spot the problems. Plus the community will id those lacking 4 LODs, and people can decide if they want to add it or not. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

Apparently only very hardy developers who have a lot of extra time will survive.)

26 minutes ago, Alvega said:

I saw it, but didn't quite understand it. Does that mean the FPS will be the same as it is now?

Yup. The change they mentioned was already part of SU5 (just different to the earlier beta versions). 

So produce 4 LODS and you are back to 0.5% like before - so the end user will get massive performance increase with no degradation in quality from SU4

happy days

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

7 hours ago, dtrjones said:

Not sure I understand what you mean... I would have thought if anything the LOD would be reduced on console's and that accidentally got carried forward to PC. If the PC had reduced performance than the beta - I would imagine that's something else.

No me neither, I don't fully understand the mechanics at play

but, I noted that Randazzo said that performance was far better on PC during SU5 beta, and that performance was significantly lower with the SU5 version that was released this week

Reading that in conjunction with the above statement from Asobo I am wondering if another significant performance boost is in the pipeline for PC, but with further LOD/pop-in compromises

but as I say, I'm just reading these statements perhaps incorrectly, I'm not familiar with the mechanics of this

it's surprising because we have seen quite big performance increases across the board, yet it seems performance in the beta was even better

My understanding is the ‘revert’ thing is not in the hot fix but already was in SU5 as released.

Concerning the hot fix, nothing on the big washout of colors and nothing about the absurd lightning galore.

A good question from @edpatino : how big the fix after a 60 GB SU5 ? 

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 


 

2 minutes ago, EGLD said:

 

Reading that in conjunction with the above statement from Asobo I am wondering if another significant performance boost is in the pipeline for PC, but with further LOD/pop-in compromises

 

This is what I understand and fear. The absurd race to the FPS will end up on the FSX finish line 🤣, pop go the weasel. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

6 minutes ago, EGLD said:

 

Reading that in conjunction with the above statement from Asobo I am wondering if another significant performance boost is in the pipeline for PC, but with further LOD/pop-in compromises

 

There shouldn't be any pop-ins if Devs adopt the new standard (4 LODS).

"Objects with one single LOD disappear if their screen size is lower than 5%. MAJOR CHANGE as it used to be 0.5% in previous versions"

 

"Objects with three or more LODs disappear if their screen size is lower than 0.5%."

 

so performance will be better as the SIM won't be drawing high detail objects when they are at a far distance - that's how I read it.

 

 

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

1 minute ago, hanhamreds said:

There shouldn't be any pop-ins if Devs adopt the new standard (4 LODS).

"Objects with one single LOD disappear if their screen size is lower than 5%. MAJOR CHANGE as it used to be 0.5% in previous versions"

 

"Objects with three or more LODs disappear if their screen size is lower than 0.5%."

 

so performance will be better as the SIM won't be drawing high detail objects when they are at a far distance - that's how I read it.

 

 

Yes, that is the intention.  If 3rd party devs do 4 LODs for each object, the FPS will be better for everyone, but it won't really affect the pop-ins.

i5-12400, RTX 3060 Ti, 32 GB RAM

Whoa - 5 pages in and this thread has not been PINNED yet ???

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

13 minutes ago, hanhamreds said:

so performance will be better as the SIM won't be drawing high detail objects when they are at a far distance - that's how I read it.

 

Flying yesterday in a pure vanilla environment, I saw a village morphing from one lod to another before the aircraft nose at landing and the watermask appearing by bits on lateral view.

Lets not scapegoat the 3rd party dev. ...

I have a low end machine which was doing a good job pre-SU5 and I dont want this type of popping which reminds me the old days of the FS franchise.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

...and nothing about the white dot while using controller.

 

Thomas ( Sundsvall, ESNN, Sweden)
MSFS 2024, Intel 9 9900K Oc 5 GHZ 16MB, Corsair Hydro H150i PRO RGB 360mm, ASUS GeForce RTX 2080 SUPER 8GB ROG, 2 Corsair Force M2 MP600 1TB+500Gb, ASUS ROG MAXIMUS XI HERO Z390 MB, Corsair 32GB (2x16GB) DDR4 3200Mhz CL16, Fractal Design Define S2 Vision, Win 10 Home, BenQ 32" PD3200U 4K IPS monitor

A2A Comanche, WB Sim Cessna 152

8 hours ago, captain420 said:

I agree with this as well. The word in that context that should warn people is "TEMPORARY". I definitely do not want the PC version to use the same stripped down LOD system as the X-Box consoles. That would be a major downgrade for us. PC and X-Box are not even in the same playing field. One has simple hardware config among each and every device, while the PC is much more complex due to the different hardware setups that each and everyone of us has.

PC needs it's own LOD system, because our systems or more complex.

It's not a downgrade if they do it right. Some developers already did it and their scenery wasn't affected. It's the lazy developers that's preventing us from getting more performance. Think about all the bad performance scenery we had in fsx and p3d and think if they did their part we would have better performance all around 

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