July 31, 20214 yr 6 hours ago, Alpine Scenery said: I had taken a 3 month break from it, came back about 2 hours before the patch. Opened a dev project, it forced me to update, and yada yada. I have stressed discomfort and annoyance at some past patches, but never really felt like they were an abhorrent abomination like this last patch. I’ve also taken a break for the last several months. There were just too many issues… LOD degradation, airplanes doing u-turns on approach, ATC flying you into mountains… it was a mess. It seems like things are only getting worse visually. And it doesn’t seem like any of the other glaring issues have been addressed. My hiatus continues... Maybe permanently at this rate.
July 31, 20214 yr 8 hours ago, Cloudpiercing said: ...who usally whines, but my just over six month new computer that otherwise had handled MFSF perfect with only one CTD under it's belt so far, forced me to do a complete reinstallation (unwillingly of course) of Windows and MFSF and thas beacause of how @rsobos excellent SU5 update stubbornly refused my computer to even start MSFS. So even after endless efforts to repair MSFS, Microsoft Store, the registry etc I'had to give in and reinstall the whole computer.......So finely I'm placed behind my yoke and managed to do a take of and noticed that the abillity to finetone the trim inte the 172 with the Honecomb trimwheel has vanished...and whats up with the colors? I got it to be somewhat better with HDR on but just by a smidge and Stockholm and Helsinki looks like a post zombie apocalypse world?...What The French!! Upgrade my @rse, I'ts so far a dowgrade. Sure I got ca 70 fps, but I was completly satisfied with 50. Greatings from a grumpy old man! It”s quite annoying but I had to re-bind my honeycomb assignment quite of few times even before SU5. So I don’t think is SU5 problem but long standing problem at all. As far as HDR goes I totally agree with you - Asobo screed up Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
July 31, 20214 yr 15 minutes ago, JYW said: Hi, Did you know that the power lever logic for the TBM was changed in this update? You need to have the propeller axis assigned, in order to move the throttle over to the main idle range. (If you don't have a spare axis, you can assign keys to "Set Prop Max" and "Set Prop Min" and those will also move it over. The G36 and C172 are both flying fine for me. After the update, my controller functions were a bit borked. Closing the sim, unplugging them, re-plugging them and re-starting the sim fixed the issue. Might be something like this affecting your trim, if you have it assigned to an axis or button. Thanks for the info - I was trying to find any documentation on such a change but couldn't. I don't have another throttle/prop control available so I guess I'll assign a button or two. I'm unable to move the throttle with the mouse either (across to high idle) so we'll see if that can also be resolved with the prop assignments. Trim buttons on my stick are working properly. I also have a trim wheel on my throttle module. All trim controls show proper function in the controls options area. When I get into the G36 the trims all seem (by appearance) to work properly. Also, when I exercise the main control surfaces, all surfaces move throughout their range. BUT, when I actually attempt rotation I can barely get off the ground - I have to move the trim Way Nose Up before the elevator has a proper response, even though the elevator (exterior view) moved through its entire range before startup. I'm flying the default C172 right now - this is the first aircraft where everything appears to be working normally. Randall Rocke
July 31, 20214 yr OK - now that I'm actually in the air - first impressions: Landscape seems to have lost detail? It's almost as if the resolution was reduced. Everything is more hazy, though this is probably closer to RW - the sim never seemed to have the proper amount of haze before. My only concern would be that there is a proper response to actual conditions - even in the RW, not all days are hazy. Aircraft is operating smoothly - no stutters or pauses (locked in at 30) ESC isn't working properly - every time I use it to pause, then return to flight the engine dives to idle! Randall Rocke
July 31, 20214 yr 1 hour ago, RandallR said: OK - now that I'm actually in the air - first impressions: Landscape seems to have lost detail? It's almost as if the resolution was reduced. Everything is more hazy, though this is probably closer to RW - the sim never seemed to have the proper amount of haze before. My only concern would be that there is a proper response to actual conditions - even in the RW, not all days are hazy. Aircraft is operating smoothly - no stutters or pauses (locked in at 30) ESC isn't working properly - every time I use it to pause, then return to flight the engine dives to idle! It seems there might be a bug that some (most?) people have that cause the display settings not to be retained. If you set to Ultra, you might actually be in a different mode like Medium. There is a workaround in the other thread. Though the issue has not been formally documented AFIK, but there are some similar issues in Dev mode as well that only show up in dev mode, so it's very plausible. It could also just be an issue with the LODs. Edited July 31, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 1, 20214 yr 20 hours ago, snglecoil said: This is by far the most intelligent response on the forum I’ve read all year. A person of true intelligence and impeccable taste! 😎 Something about your username makes me think we are very like-minded! 🤙 "That's what" - She
August 1, 20214 yr Who I really feel badly for, after almost a year and a half into MSFS, the up and downs...the this and the that, are the people that when it was still all hype, but was announced as is coming to a computer desktop near you, those who went out and bought into thousands (total new system, or new CPU and GPU's) of dollars to upgrade, where there was no true emergency to upgrade their systems with running the other flight sim platforms. They read the spec's...from Asobo, and decided to jump in. A lot of AVSIM users bought $1,000.00 GPU's...GSX 2000,s, 3000's series with 8, 12, 16 core CPU's JUST so they could 'handle' at 60 FPS, all the 'new tech' and graphics to the screen, that this new Wonder Kid flight sim would splay across their screen. That was then. Today is now. Now, a 1070 8GB with a 10 year old 4 core can get a solid 30 sustained FPS, run smooth without stutter, and is running at full Ultra (or what the latest Ultra truly is if compared to MSFS prior Ultra coding). I feel bad for those many people. As it has turned out months later since release of this new, and frontier vision, flight sim...that their 'older' system would have been quite able to run SU5. Heck, I was thinking that anybody with a GTX980ti, could run SU5 quite satisfactorily, (30 FPS at Mid to High) with no pressure at all, to upgrade their CPU/GPU. Do I feel that those, who did buy into the 'you need a powerful CPU/GPU to run this thing at 60 FPS', were sold the Farm. They could not have known back on R.T.M. day...where we'd be on RTM of SU5. Life...and the Hobby. Edited August 1, 20214 yr by Sesquashtoo typo
August 1, 20214 yr Previous updates brought new flaws and issues to the Sim, but I always "got on" with flying and still thoroughly enjoyed the experience. SU5 however is the first update where I'm struggling to get enjoyment from it, the visual degradation (in VR) is appalling and in so many areas it's not even funny. I'm gonna persist and try to carry on but it's gonna be a struggle. The deafening silence from Asobo/MS on this whole pa lava of an update is not surprising either, their communication (outside of the decent Q&As) is incredibly poor, their acknowledgement of issues outside of CTDs is also incredibly poor. Past mistakes have not been learnt from and that is a massive worry for me with this title, almost one year on and they've regressed the Sim - not made it better. Edited August 1, 20214 yr by MarcG Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
August 1, 20214 yr 1 hour ago, MarcG said: Previous updates brought new flaws and issues to the Sim, but I always "got on" with flying and still thoroughly enjoyed the experience. SU5 however is the first update where I'm struggling to get enjoyment from it, the visual degradation (in VR) is appalling and in so many areas it's not even funny. I'm gonna persist and try to carry on but it's gonna be a struggle. The deafening silence from Asobo/MS on this whole pa lava of an update is not surprising either, their communication (outside of the decent Q&As) is incredibly poor, their acknowledgement of issues outside of CTDs is also incredibly poor. Past mistakes have not been learnt from and that is a massive worry for me with this title, almost one year on and they've regressed the Sim - not made it better. such a onesided view, for some people it is better.
August 1, 20214 yr You can find whatever fault you want with the latest update. Experience varies for one person to the next and I’m not so naive to think that my lack of issues with the update extends to anyone else. But to say that Asobo has been silent is utter BS. How common is it for any major game/sim/software company hold regular Dev Q&A sessions…generally following a major update? How about a weekly snapshot of the development roadmap, bugs, and wishlist items? Chris
August 1, 20214 yr 4 hours ago, MarcG said: Previous updates brought new flaws and issues to the Sim, but I always "got on" with flying and still thoroughly enjoyed the experience. SU5 however is the first update where I'm struggling to get enjoyment from it, the visual degradation (in VR) is appalling and in so many areas it's not even funny. I'm gonna persist and try to carry on but it's gonna be a struggle. The deafening silence from Asobo/MS on this whole pa lava of an update is not surprising either, their communication (outside of the decent Q&As) is incredibly poor, their acknowledgement of issues outside of CTDs is also incredibly poor. Past mistakes have not been learnt from and that is a massive worry for me with this title, almost one year on and they've regressed the Sim - not made it better. Now that we have these crummy looking visuals, I find myself rather than looking out the cockpit window, more and more browsing the web while I am flying, because the scenery now looks terrible. Same with the approaches, always looked good coming into a new airport, but now it all looks bad.
August 1, 20214 yr 3 hours ago, wim123 said: such a onesided view, for some people it is better. Some people think that McDonalds is a great place to eat.
August 1, 20214 yr I've been studying my own airport and renders for the last hour in all the different modes. i know what else they did, not sure if intentional, or if it is a side effect of the lighting. There is a lack of depth in the reflections and the lighting also causes a blur when it hits at a certain angle. How do i know I'm not imagining it, keep in mind I've been working on this airport almost 9 months, I've seen the same buildings over 1000 times. It's not the same, there is no question. It makes sense because the reflection depth or the way refraction works is one of the most costly rendering equations. When you turned the reflections up all the way before, you could see a pixelation and almost ghosty like over-reflection effect at certain angles. They mostly fixed that, but in doing so, all the reflections have less depth. This is why things appear flatter even close up. Edited August 1, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 1, 20214 yr Let me tell you something crazy guys. We are to see some amazingly detailed scenery, something we never dreamed, when ASOBO refines the code, gives us LOD sliders that takes us to the horizon and far away, UltraUltra settings, DX12, hardware etc. Take my word for it. Iñigo Bildarratz
August 1, 20214 yr The short version is, they simplified the reflections... Edited August 1, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
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