August 1, 20214 yr 6 minutes ago, Richard Sennett said: This should help you out https://forums.flightsimulator.com/t/im-so-super-impressed-with-msfs-ever-been-curious-about-what-the-full-potential-of-graphics-looks-like-lod-9-00s-no-photogrammetry-melt-as-far-as-the-eye-can-see/420389/33 Thanks Richard! AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
August 1, 20214 yr 14 minutes ago, DylanM said: That’s probably the scary bit - MS probably gave them a 60fps or bust requirement for the Xbox and they needed to meet it come hell or high water. Regardless of whether it looks like FSX now I totally agree
August 1, 20214 yr 4 minutes ago, Bobsk8 said: I totally agree Why don't they optimize Medium-setting for xbox and ultra setting for PC users. That way it would run with less details on xbox and high detail on pc when setting to ultra. I don't understand why they need to "optimize" it for all plattforms when you just can provide both plattforms with different quality setting, at least that would be my understanding of choise to select different grafic settings. However, when I set my setting to Ultra and it really applies it (with the trick) then my sim looks actually pretty good, so I looks like Asobo did actually excaly that what I described above.
August 1, 20214 yr Even in Ultra the reflections and the complexity of the lighting has been modified and appears reduced in some form. I believe that's how they achieved most of the FPS gain, calculating reflections from bounce light is a fairly intense processing routine. Edit I am investigating still to be sure, this is going to take time as it's complicated. Edited August 1, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 1, 20214 yr 32 minutes ago, Republic3D said: Thanks Richard! Your welcome I did try this and it did stick after making changes make sure you go to properties and make it read only right after you make the change also in developer mode and went to NCP and made textures filtering from high performance to high quality Now if you want to change setting you have to undo read only to make new change than make read only again Of course you can make the 5 higher if you can get away with it with that video card you should be able to - I could prob bring it a bit higher but for now will leave it } {Terrain LoDFactor 5.000000 } {ObjectsLoD LoDFactor 5.000000 Edited August 1, 20214 yr by Richard Sennett Rich Sennett
August 1, 20214 yr 7 minutes ago, Richard Sennett said: Of course you can make the 5 higher if you can get away with it with that video card you should be able to - I could prob bring it a bit higher but for now will leave it } {Terrain LoDFactor 5.000000 } {ObjectsLoD LoDFactor 5.000000 While these values work very well on the 2D screen with a minor fps loss only, they incur a hefty fps loss under VR (Reverb1), at least on my system. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
August 1, 20214 yr Just now, pmb said: While these values work very well on the 2D screen with a minor fps loss only, they incur a hefty fps loss under VR (Reverb1), at least on my system. Kind regards, Michael Not on my system Mike also you can readjust settings in game menu a bit to get you where you need to be Rich Sennett
August 1, 20214 yr 25 minutes ago, Alpine Scenery said: Even in Ultra the reflections and the complexity of the lighting has been modified and appears reduced in some form. I believe that's how they achieved most of the FPS gain, calculating reflections from bounce light is a fairly intense processing routine. It also appears the distance, size, and width of the reflective areas disappear quicker as you get out of view. Certain colors are barely even reflecting light anymore, I had made a shiny blue tractor and it's completly non-reflective now. The yellow tractor next to it still has some reflectivity, but reduced. I am going to see if i can dig up my old screenshot for a comparison, no promises though as I may not find it. This is exactly what it seemed to me as well - you articulated it better than I could. The way reflections are displayed seems completely nerfed. Someone in this or another thread compared to Xplane, and that is what immediately came to mind for me as well. XP's reflections (at least up to a year or so ago - I haven't tried the latest release) were always a bit weird and ugly, and what I see reminds me of that. - Kevin Windows 11 / Ryzen 7 9800X3D / MSI RTX-4080 Super 16G Ventus 3X / Gigabyte B850 Aorus Elite WiFi 7 / Arctic Liquid Freezer III Pro / 64GB Lexar ARES Gen2 RGB DDR5 6000Mhz CL30 RAM / Dell Alienware AW3418DW WQHD 3440x1440 GSync / Samsung 970 EVO Plus M.2 2TB (OS) & 860 EVO 4TB SDD / WD Caviar Black 4TB HDD / EVGA Supernova 850 G5 PSU / Be Quiet Light Base 600 LX case / Virpil Warbird base with Constellation Alpha grip / MFG Crosswind rudder pedals / Virtual-Fly TQ6+ throttle quadrant / Winwing Orion HOTAS F-18 Throttle / Virpil TCS+ collective base with Hawk-60 grip / Saitek Trim Wheel / Saitek Radio and Switch Panels / Winwing Combat Ready Panel / Tobii 5
August 1, 20214 yr Just imagine the panic when msfs wouldnt run on their Xbox. The only option they had to meet the deadline was to dumb down the whole system. System Intel core I9-10900.Asus prime Z490P motherboard, Corsair 32gb ddr4 dram, Samsung 970 EVO 1TB SSD and 1 TB Seagate Barracuda HD. Zotac GE force RTX 2080 Super 750 Watt power supply, Windows 10 Pro, Honeycomb yoke and Bravo,Thrustmaster pedals
August 1, 20214 yr 6 minutes ago, PurdueKev said: This is exactly what it seemed to me as well - you articulated it better than I could. The way reflections are displayed seems completely nerfed. Someone in this or another thread compared to Xplane, and that is what immediately came to mind for me as well. XP's reflections (at least up to a year or so ago - I haven't tried the latest release) were always a bit weird and ugly, and what I see reminds me of that. After more analysis, it's complicated and hard to tell exactly what they did. There are still reflections, but it seems just fewer and the resolution of the reflections may have been lowered (the mirroring of the other textures onto the reflective texture). Maybe they just reduced the texture resolution overall, the textures just don't seem as sharp anymore. Edited August 1, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 1, 20214 yr 13 minutes ago, Alpine Scenery said: After more analysis, it's complicated and hard to tell exactly what they did. There are still reflections, but it seems just fewer and the resolution of the reflections may have been lowered (the mirroring of the other textures onto the reflective texture). Maybe they just reduced the texture resolution overall, the textures just don't seem as sharp anymore. How did you defined your lod settings for your models ? just curious... André
August 1, 20214 yr The scene I've been analyzing eliminates that variable. Not just my own models I'm looking at, but the scene I've been studying is a mix of default objects (their cars, construction equipment), and a mix of my custom renders (additional tractors, etc.). The particular models I have in the scene are single Lod, but it's inconsequential, since studying them up close. Edited August 1, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 1, 20214 yr 13 minutes ago, Alpine Scenery said: The scene I've been analyzing eliminates that variable. Not just my own models I'm looking at, but the scene I've been studying is a mix of default objects (their cars, construction equipment), and a mix of my custom renders (additional tractors, etc.). The particular models I have in the scene are single Lod, but it's inconsequential, since studying them up close. You are aware that isn't in compliance with the SDK 😉 André
August 1, 20214 yr 5 minutes ago, awf said: You are aware that isn't in compliance with the SDK 😉 I'm aware that they want us to have 4 lods now, yes, but it currently has no effect and it has nothing to do with this as they didn't add restictive Lod culling into the PC version in SU5. Also, as I noted I am not looking at just my models. Not just that, the other LODs dont have anything to do with closeups, you're already at the highest res Lod, so if anything a single LOD is better for this test than to do a multi-Lod test. Edited August 1, 20214 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 1, 20214 yr looks beautiful. This is on high preset (minus motion blur), no modifications to the usercfg file Edited August 1, 20214 yr by Tuskin38
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