August 18, 20214 yr Author Commercial Member @devgrp What should this be set to? https://ibb.co/vcTRbwNhttps://ibb.co/VvyKCBb Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
August 18, 20214 yr Author Commercial Member VSYNC on and set to 30fps in MSFS 2020: Seems a bit smoother. This is with LOD of 2 and a rolling cache of 10gb. Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
August 18, 20214 yr This scenery pop-in issue is really annoying doing circuits with trackIR ... you glance sideways at the runway and look back forwards again and all the trees and mountains take a few seconds to pop back into view. Clearly this RAM saving featured was coded by people that just sit and stare straight ahead while flying. Edited August 18, 20214 yr by Glenn Fitzpatrick
August 18, 20214 yr I hope that FOV LOD slider goes to 360 degrees. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
August 18, 20214 yr Author Commercial Member THIS is what bothers me....Look how ugly these mountains are with a LOD of 2. Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
August 18, 20214 yr 33 minutes ago, iFlySimX said: @devgrp What should this be set to? https://ibb.co/vcTRbwNhttps://ibb.co/VvyKCBb Set to highest refresh and vysnc to application control. Also make sure to enable gsync for window and full screen
August 18, 20214 yr 11 minutes ago, iFlySimX said: THIS is what bothers me....Look how ugly these mountains are with a LOD of 2. I don't think lod affects mountains like that. I think irs more the mesh that affects the mountains. But now you are in the green. You should be good now
August 18, 20214 yr Author Commercial Member 15 minutes ago, devgrp said: I don't think lod affects mountains like that. I think irs more the mesh that affects the mountains. But now you are in the green. You should be good now Seems like it actually makes a big difference. LOD of 5 Edited August 18, 20214 yr by iFlySimX Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
August 18, 20214 yr 35 minutes ago, iFlySimX said: Seems like it actually makes a big difference. LOD of 5 Yes. I didn't see much at first, but then if you look at the central peaks, you can see the difference. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
August 18, 20214 yr 1 hour ago, Republic3D said: I hope that FOV LOD slider goes to 360 degrees. I hope the LOD cone is based on the velocity vector and not the angle that the camera is looking. If the cone is tied to the camera then we will see very minimal changes vatsim s3
August 18, 20214 yr Yup, terrain LOD is the perf killer if I take it up above 2.0 but it makes mountain peaks look much better. Object LOD I can crank to 5 without much perf hit and PG will load in much further out so you don't get the triangles while super close.
August 18, 20214 yr 1 hour ago, Republic3D said: I hope that FOV LOD slider goes to 360 degrees. Why 360? The only real benefit of that would be when jumping between glance left and right. When panning with a hat switch or using the likes of track ir, I think 180 or even as low as 120 degrees would be sufficient. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
August 18, 20214 yr 5 minutes ago, Donka said: Why 360? The only real benefit of that would be when jumping between glance left and right. When panning with a hat switch or using the likes of track ir, I think 180 or even as low as 120 degrees would be sufficient. Assuming your FOV is 60, you would only get 30 degrees of cached scenery before you would get items popping in and out. 120 degrees is not a lot vatsim s3
August 18, 20214 yr 28 minutes ago, Donka said: Why 360? The only real benefit of that would be when jumping between glance left and right. When panning with a hat switch or using the likes of track ir, I think 180 or even as low as 120 degrees would be sufficient. No it wouldn't. I use TrackIR and I want to be able to look around me while flying without the popping of scenery. I'm on an ultrawide monitor and 120 degrees is definitely not enough. 180 would be an improvement, but you'd still see popping. 270 degrees might be sufficient. Right now the sim is using 6 GB out of 24 GB VRAM. I can fit a lot more scenery in the video memory. There's absolutely zero point in restricting FOV. Just let us adjust it ourselves. There's no downside to that. I just want to add this: The FOV needed depends on how fast the scenery is able to "pop in". If it happened instantly, we could work with a lower FOV, because it would already be loaded before you turn your head in that direction. But right now, on ultra, LOD 350, flying over Los Angeles, the scenery pops in like a blast wave from a nuke if I turn my head with TrackIR at a normal speed. If the scenery instantly appeared within a split second, the needed FOV would be lower. Edited August 18, 20214 yr by Republic3D AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
August 18, 20214 yr 2 hours ago, iFlySimX said: Thanks, my monitor is 1440P with GSYNC. I tried locked at 30FPS with VSYNC ON and here are my results: Also, I feel like it's even less smooth than locked at 45. NO NO NO NO. You have Gsync - turn that vsync OFF! Your system appears to handle 40 - 45 fps locked...leave it that way and quit turning on vsync. You have an expensive monitor with the best tech available to stop stutters and tearing, which means you don't need to bother with vsync anymore. The excruciating stutters when panning are a sim shortcoming introduced in SU5, and are not caused by your settings. i7-6700k • Gigabyte GA-Z170X-UD5 • 32GB DDR4 2666 • EVGA FTW ULTRA RTX3080 12GB
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