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Draw distance is broken again!

Featured Replies

Asobo fixed this problem after Xbox was released. It's back again after the HF this week. Draw distance is 5nm again. I'm using Ultra everything and LOD 200. 

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  • Replies 81
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Old news……

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

There are a lot of things that have regressed again.  I wonder if anyone at Asobo will ever sort it out.  

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

24 minutes ago, Nyxx said:

Old news……

Maybe old, David, but it is not useless to reiterate again and again that a major feature of this sim has been nerfed. It is not yet clear whether this is voluntary to cheat and help the S Box limited memory to cope with the code (cf. Lionel Fuentes interview)  or just the mess that any MFS update release has been, but the LOD is definitely 5nm after WU6, I carefully measured it. 

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

This is getting so darn boring.

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

4 hours ago, Dominique_K said:

Maybe old, David, but it is not useless to reiterate again and again that a major feature of this sim has been nerfed. It is not yet clear whether this is voluntary to cheat and help the S Box limited memory to cope with the code (cf. Lionel Fuentes interview)  or just the mess that any MFS update release has been, but the LOD is definitely 5nm after WU6, I carefully measured it. 

 

Am not belittling it, But if I start ranting about it again, we will have the tree huggers in here, “ not trees again!!!!….

I think I’ve made myself clear what I think about MSFS since SU5 and you should know that more than most my friend.

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

40 minutes ago, Rockliffe said:

This is getting so darn boring.

What Howard?  The thread or the issue?  :biggrin:

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

3 hours ago, RW1 said:

Asobo fixed this problem after Xbox was released. It's back again after the HF this week.

It was back with WU6.

System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I

3 hours ago, RW1 said:

It's back again after the HF this week.

It was already back after WU6, before the Hotfix.

Edited by Farlis

1 hour ago, Rockliffe said:

This is getting so darn boring.

We don’t say that when you keep posting the same problems you have my friend.😀🙂

Edited by Nyxx

David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• [email protected] All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

This just means Asobo hasn't found the saboteur in their studio, like we discussed here:

 

Too busy painting doorframes on German castles.  Either they could not quality control a paper bag or the game is deliberately nerfed to please the X box gamers.  Either way I don't think we are getting anything other than short tree draw distance and a blurry sludge on the mid horizon where they end. 

I have to agree it‘s a bit tiring. I‘m happy with the sim overall so these regressions are not the end of the world for me, but they‘re annoying nonetheless. What‘s particularly annoying and baffling is that it happens over and over again. At some point floating lights were a topic many people complained about, then they were fixed in some areas, now they‘re back again. Same with excessive lightning, trees, draw distance etc. I know, these things will get (re-)fixed, but the problem is that you never know if they get „re-broken“ again at some point. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

3 minutes ago, Shack95 said:

I have to agree it‘s a bit tiring. I‘m happy with the sim overall so these regressions are not the end of the world for me, but they‘re annoying nonetheless. What‘s particularly annoying and baffling is that it happens over and over again. At some point floating lights were a topic many people complained about, then they were fixed in some areas, now they‘re back again. Same with excessive lightning, trees, draw distance etc. I know, these things will get (re-)fixed, but the problem is that you never know if they get „re-broken“ again at some point. 

I'm not convinced they will get re-fixed.  As the game matures it will be changing less and less.  They are pandering to the gamer segment with their military and air race stuff (and I know they have to pay the bills, I get it), but bugs and annoyances have been there since the start last year and there is no change..  Look at how night lighting looks from altitude, just a blurry smear, the approach input turnaround bug.  The sim is a stunning technological masterpiece for sure, and my glass is generally half full which is why I haven't given up on it (like Fallout 76) but I don't have any optimism that Asobo have any interest in refining it a huge amount. 

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