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What actually is Real-Time Online Traffic?

Featured Replies

All this time I thought this was other MSFS users!  That must be 'Multiplayer',  yes?   I think the reason I thought RTOT was that it does seem somewhat chaotic and density changes immensely from airport to airport, time of day, so I wonder what Asobo uses to determine how much traffic displays?

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Nope. Multiplayer is multiplayer, ie other players.  AI Traffic is AI traffic. And real time traffic is exactly that, sort of. MS is injecting real flight data with some 10 mins offset. 

Phil Leaven

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17 minutes ago, Noel said:

All this time I thought this was other MSFS users!  That must be 'Multiplayer',  yes?   I think the reason I thought RTOT was that it does seem somewhat chaotic and density changes immensely from airport to airport, time of day, so I wonder what Asobo uses to determine how much traffic displays?

Asobo are using injected flight information from flight aware FlightAware News and Announcements - FlightAware

although atm there are issues with that, mainly not all flights are being shown - although I have to say over recent days I have heard of new airlines in the SIM.

the other issue is with the way the SIM manipulates the traffic, be it on the ground or in the air - but that's another story. 

 

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

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43 minutes ago, DAD said:

Nope. Multiplayer is multiplayer, ie other players.  AI Traffic is AI traffic. And real time traffic is exactly that, sort of. MS is injecting real flight data with some 10 mins offset. 

Thanks for the clarification!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

1 hour ago, DAD said:

Nope. Multiplayer is multiplayer, ie other players.  AI Traffic is AI traffic. And real time traffic is exactly that, sort of. MS is injecting real flight data with some 10 mins offset. 

I have wondered about this often;

If set to MULTIPLAYER - does one only see other players and no others? (no other non player aircraft)

If set to AI TRAFFIC - does one only see sim generated fake traffic and no others? Does this mode provide for more even coverage (i.e. aircraft at all airports regardless of type or size)? Do they land, takeoff and taxi?

If set to REALTIME- does one only see processed flightware traffic and no others? Can it show other players at the same time? Will it infill traffic at airport(s) that have no real traffic at that time?

Just trying to figure out if these 'type' are at all blended to for a more uniform and even experience.  If not, what would you suggest as the best setting to achieve that?

 

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Here is a shot of my EFB display showing moving air traffic around KATL just now. 

 

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16 minutes ago, Mike S KPDX said:

I have wondered about this often;

If set to MULTIPLAYER - does one only see other players and no others? (no other non player aircraft)

Yes

If set to AI TRAFFIC - does one only see sim generated fake traffic and no others? Does this mode provide for more even coverage (i.e. aircraft at all airports regardless of type or size)? Do they land, takeoff and taxi?

Vannila offline traffic is random and rare. Yes they do land takeoff and taxi however takeoffs are limited only to sim start and aircraft which land at the airport during sim session. 

If set to REALTIME- does one only see processed flightware traffic and no others? Can it show other players at the same time? Will it infill traffic at airport(s) that have no real traffic at that time?

Yes, no infilling. Complete empty airports. Well majority are because pilots not keeping their transponders on during turnarounds not to mention between crew changes etc.

Just trying to figure out if these 'type' are at all blended to for a more uniform and even experience.  If not, what would you suggest as the best setting to achieve that?

Best setting for me is rlts at 1% for ground offline traffic coupled together with enhanced ai traffic which essentially pulls down every single plane from FR24 instead of MS's hit or miss traffic (especially in rural areas around the world)

 

 

So real-time online traffic is injecting FlightAware data about real world flights, and multiplayer is showing other players who are flying? 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

16 minutes ago, RobJC said:

So real-time online traffic is injecting FlightAware data about real world flights, and multiplayer is showing other players who are flying? 

Multiplayer is only going to show you other people flying that have their multiplayer switched on. I never use multiplayer, so you would never see me flying. 

Edited by Bobsk8

 

 

 

So, what are the short comings of using real time traffic? What’s broken and what’s not?

Does it work somewhat properly, I’m rather interested in that function.

 Intel I7 12700KF / 32 GB Ram-3600mhz / Windows 11 - 64 bit / NVIDIA GeForce RTX 3060TI / 32" Acer Monitor, Honeycomb alpha/bravo, CH rudder pedals, Tobii 5, Buttkicker, Logitech radio panel. 

Sometimes on Youtube a channel will announce it will be flying at a certain date and time. When the broadcast starts there are other planes all around with names displayed. So if you want to see your own plane on Youtube you can do that. Sometimes there is a swarm of multiplayer planes lined up behind the channel guy's own plane ready to chase after him when he takes starts down the runway.

One time a guy announced he would be looking for big animals in Africa on his upcoming broadcast. By the time he started a bunch of planes could be seen in the far distance circling around (over the elephants) so it was too easy for him to locate them. He wasn't too happy.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

17 minutes ago, flyinpilot212121 said:

So, what are the short comings of using real time traffic? What’s broken and what’s not?

Does it work somewhat properly, I’m rather interested in that function.

Live Traffic AI is working 50% at the moment. Airplanes spawn in the air will follow their real world route, Planes spawning at the gate will never depart at the moment.

AIGtechBanner_Kai_AVSIM.png

1 hour ago, intheshadow said:

 

It seems some of the responses seem to indicate these options are all exclusive from one another, which is not true.  You can run Multiplayer along with real-time online or AI traffic and see other online players along with the injected or AI aircraft

From my observations, live traffic will follow the real aircraft's path as shown in FlightAware in-between departure and arrival.
During departure (when it works) it is fully AI driven like offline traffic, and when it's time to descend/approach, ATC tells the live traffic to drop to 10 thousand feet from where ever it currently is.

I mentioned this in another thread, but I watched a NavCanada flight in real life and in the sim do ILS test approaches at an airport I leave near. The Live Traffic aircraft would descend down towards the runway, pull away and loop around and repeat, following the exact same looping pattern as the real aircraft. Once the testing was done, it flew off to its final destination just like the real one.

One downside with live traffic is the range in which it spawns. Live traffic only spawns within 35-40 miles from the player. way shorter a distance than offline traffic spawns.

Edited by Tuskin38

3 hours ago, Bobsk8 said:

Here is a shot of my EFB display showing moving air traffic around KATL just now. 

Where did you get this EFB? 

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